stealth_nsk
Deity
We have quite clear vision of the current state of the system if we look through several articles. The tech tree is more or less the same, but each technology has a prerequisite "quest", completing which the research of the tech has double speed, i.e. building quarry for speeding up researching "Masonry".
This looks quite robust to me and will definitely shape the strategy in each game differently.
What worries me is - the system is likely to deepen borders between military and peaceful paths, which could be not so good. If military techs are tied to military achievements, and vice versa, we could see actually reduced number of strategic possibilities. Hope developers will be able to balance it nicely.
This looks quite robust to me and will definitely shape the strategy in each game differently.
What worries me is - the system is likely to deepen borders between military and peaceful paths, which could be not so good. If military techs are tied to military achievements, and vice versa, we could see actually reduced number of strategic possibilities. Hope developers will be able to balance it nicely.