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That will probably be balanced to a lesser amount during testing or after release.
That will probably be balanced to a lesser amount during testing or after release.
I guess if you start building a navy you will find it easier and easier to develop stuff such as a naval tradition.
If you build up alot of factories you will likely find it easier to develop the assembly line technology as well develop social policies that improve your production.
If I understand the articles correctly, in the scenario you described above, a landlocked land empire will not be penalized when they finally get port access.Well, I think it would be fun to eg start in the middle of a continent, conquer the whole thing, and then realize you need to switch from land-based research to a more naval orientation. That would add some extra challenge to the game particularly if there was groundwork to be laid in the longer-term.
Denkt said:They said that in previous civilization game they feelt that the tech tree was separated from the rest of the game and it was to common to go the same direction no matter the game.
But after you get your worker tech then the civilization 4 tech tree choices become more like which tech can I sell for most techs. Many techs in Civilization IV feelt very pointless to develop and the game feelt based around some key military techs in the later parts of the game, if you could get these before the ai you could destroy them military.
Well, there were only so many choices. But certainly the tree in IV was more flexible and more tied to what was going on in the rest of the game than V's was.
Well, there were only so many choices. But certainly the tree in IV was more flexible and more tied to what was going on in the rest of the game than V's was.
A big problem in Civilization 4 was that military investment basically always seemed superior to civilian one
In both games a big problem lies in that some techs are worth so much more then the rest. In Civilization 4 military technologies was so strong because the best investment in that game was in nearly all cases the military and otherwise technologies was mainly researched for their trade value.
All other cities could just focus on hammers who was a very flexible resource with the main purpose to produce an army and with that army you could bring down weaker civilization and use their cities to help you build up an even stronger to bring down stronger and stronger civilization, the game did not really have any sort of expansion cap as city maintenance cost was pretty limited in its effectiveness and could be cut in half with a relative cheap courthouse, pretty much the goal of the game was just to expand after you got some key techs and the best way to expand was to invest as much resources into your army as possible.