OK, so I've made my edits, cleaned and fixed (Red, keep in mind there are additional steps required after using WBcleaner) the WB save, and uploaded it.
I added resources to the following locations:
- Added Grapes bonus to the Greek start tile (reflects Athens, and more broadly Attica surrounding it, as one of the earliest locations for the origin of viticulture, and allows the Greeks to eventually build vineyards- which is otherwise impossible even with Great Farmers without replacing another bonus in the city radius)
- Added Grapes bonus to the island of Madeira (located southwest of Spain)- to reflect the immense importance of viticulture to the economy of this island (Madeiran Wine was famous throughout Europe), as well as the suitability of the island for viticulture (I am uncertain if the area contained native grapes, but it doesn't matter- even the ancient Greeks carried grape vines with them to many of the areas they colonized- and there is a high chance of the island being colonized long before a Great Farmer can possibly place a Grapes bonus on the island first)
- Added Lead Ore and Silver Ore to the southwest of Spain, as described previously. Moved around the Barley, Pig, Donkey, Iron, and Sulphur bonuses to make room for the new metals; and also added a second Donkey resource in the far southeast of Spain to reflect the native asses (donkeys) in this area as well as compensate for the significant weakening of the agricultural potential of southern Spain due to the relocation of the Barley resource to a less optimal location. Also, changes one Grassland tile to Plains and one Plains tile to Grassland, as described above, to reflect relative agricultural fertility in different parts of southwest Spain.
-Added two Seal bonuses to the northern Scotland area- one to the east of the Mushrooms bonus, and one on the island to the northeast of the Scottish coast. As shown previously, this area is home to an enormous seal population- and both areas are important seal breeding grounds and shore locations where they rest from hunting at sea. This seal population has been hunted by humans for thousands of years- since at least Neolithic times.
I also added forests and made terrain modifications in the following locations:
- Added a marsh tile north of the Aztec start location (several loadings of the map utilizing the Aztecs- the first on the civ list- reminded me that the Aztecs need a marsh tile in the radius from their start location to reflect Lake Tenochtitlan and allow the Chinampas agricultural "building" to eventually be built here- for which the Aztecs were so famous. The high movement cost of the Marsh tile also makes the position a bit more defensible- reflecting the difficulty of assaulting a city with its core on the middle of a lake, as was the historical Aztec capitol!)
http://mexicanhistory.org/aztecmap.jpg
- Added one forest tile to the west coast of Spain, on top of the Apple bonus in the more fertile Lusitania region (this tile was also the one changed from Plains to Grassland). This reflects the heavier forestation in the more fertile *western* regions of Spain/Portugal (as opposed to the extreme south- which has always been infertile and never been heavily forested) before the initiation of mining by the locals (many of the forests in southern and western Spain were clear-cut for charcoal for smelting metals, rather than for the more common in other areas cause of agriculture)
- Added FIVE forests to southern Britain- surrounding the English start tile. This reflects the *heavy* forestation that prevailed until the development of agriculture, when many of these forests were burned to provide access to the underlying farmland. At least three of these tiles will have to be burned by the player/AI to provide access to the underlying agricultural bonuses that were already there (such as Wheat). This is to reflect history- regardless of whether it is an obstacle to development (in actuality, tile production is much more important than tile food production early in the game, as large amounts of food are accessible through food "buildings"- so this actually HELPS development). It also forces the player to make some important choices about land use and when to clear forests...
- Added FOUR forests to Northern Italy (aka Cisalpine Gaul). These are mostly located on the hills in the area (although one is on the lowland tile containing stone), much in line with the actual historical geography of the area- forested hills, but grassy lowlands.
- Added two forests to France/Gaul- one on the Mushrooms bonus near the Celtic start (not only was this area originally forested, but it only makes sense- as mushrooms largely grow in the shade of forests, which prevents their drying out), and one to the north of the Horses bonus on the western coast.
- Added two forests to Ireland- one on the tile with the bonus village, and one on the tile with the Cow bonus. Both of these areas were eventually deforested for herding and agriculture, but were forested before the arrival of agriculture to the area.
- Added one forest in Northern Scotland- on the Mushrooms bonus. The forests in this area would have been relatively marginal, due to the harsh climate- it wouldn't have taken much human disturbance to clear them out, as trees in climates like this grow *very* slowly... So I was a bit iffy about this tile, as it wouldn't actually be of much use to humans for long- but more marginal/ slow-growing tiles in Russia are already forested. I think, however, if the primary utilization of this tile is for mushroom gathering, and tree cutting is very limited, that perhaps the forests could remain intact.
Another note on Italy- I forgot to add an Almonds bonus to westernmost tile of Sicily (Redwallyzl, please add it when you work back in your previous edits to this version of the map so that the map loads correctly now). This area is home to extensive almond cultivation:
http://www.britannica.com/EBchecked/topic/297474/Italy/26994/Forestry (see the section on "Tree Crops")
http://www.italian-connection.com/destinations/all_trips/grand_tour_sicily.html
The almonds were brought to the area in an early Pre-Columbian exchange- probably in ancient times, as part of the spread of the crop from the Near East. No evidence of large-scale almond production is found in the Near East, Sicily, or anywhere else until the Early Bronze Age, however:
http://en.wikipedia.org/wiki/Almond#Origin_and_history
Regards,
Northstar