1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice

**add Your New Audio Entries Here!**

Discussion in 'Civ4 - Plug and Play Project' started by purplexus, Aug 6, 2007.

  1. purplexus

    purplexus Prince

    Joined:
    Feb 13, 2002
    Messages:
    477
    Location:
    Calgary Alberta, Canada
    Submit your audio entries here so I can include them into the Universal Audio Files.
     
  2. Aranor

    Aranor Emperor

    Joined:
    Nov 28, 2005
    Messages:
    1,007
    Location:
    Australia
  3. purplexus

    purplexus Prince

    Joined:
    Feb 13, 2002
    Messages:
    477
    Location:
    Calgary Alberta, Canada
    I only thing i need is the XML entries in which to add to the Universal Audio File.
     
  4. rheinig

    rheinig Chieftain

    Joined:
    Jul 24, 2008
    Messages:
    11
    I'd plead to include the NextWar Mod's entries as well.

    If you do, consider deviating from your rules and insert them right after *_TUTORIAL_COMPLETE_0 - so a diff with the original BTS files is easier.

    Audio2DScripts.xml:
    Code:
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_ADVANCED_SHIELDING</ScriptID>
    		<SoundID>SND_TECH_ADVANCED_SHIELDING</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_AQUACULTURE</ScriptID>
    		<SoundID>SND_TECH_AQUACULTURE</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_BIOLOGICAL_WARFARE</ScriptID>
    		<SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_BIONICS</ScriptID>
    		<SoundID>SND_TECH_BIONICS</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_CLONING</ScriptID>
    		<SoundID>SND_TECH_CLONING</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_COLD_FUSION</ScriptID>
    		<SoundID>SND_TECH_COLD_FUSION</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_CYBERNETICS</ScriptID>
    		<SoundID>SND_TECH_CYBERNETICS</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_HYDROPONICS</ScriptID>
    		<SoundID>SND_TECH_HYDROPONICS</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_SHIELDING</ScriptID>
    		<SoundID>SND_TECH_SHIELDING</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    	<Script2DSound>
    		<ScriptID>AS2D_TECH_ASTROGATION</ScriptID>
    		<SoundID>SND_TECH_ASTROGATION</SoundID>
    		<SoundType>GAME_SPEECH</SoundType>
    		<iMinVolume>100</iMinVolume>
    		<iMaxVolume>100</iMaxVolume>
    		<iPitchChangeDown>0</iPitchChangeDown>
    		<iPitchChangeUp>0</iPitchChangeUp>
    		<iMinLeftPan>-1</iMinLeftPan>
    		<iMaxLeftPan>-1</iMaxLeftPan>
    		<iMinRightPan>-1</iMinRightPan>
    		<iMaxRightPan>-1</iMaxRightPan>
    		<bLooping>0</bLooping>
    		<iMinTimeDelay>0</iMinTimeDelay>
    		<iMaxTimeDelay>0</iMaxTimeDelay>
    		<bTaperForSoundtracks>0</bTaperForSoundtracks>
    		<iLengthOfSound>0</iLengthOfSound>
    		<fMinDryLevel>1.0</fMinDryLevel>
    		<fMaxDryLevel>1.0</fMaxDryLevel>
    		<fMinWetLevel>0.0</fMinWetLevel>
    		<fMaxWetLevel>0.0</fMaxWetLevel>
    		<iNotPlayPercent>0</iNotPlayPercent>
    	</Script2DSound>
    
    AudioDefines.xml:
    Code:
    		<SoundData>
    			<SoundID>SND_TECH_AQUACULTURE</SoundID>
    			<Filename>Sounds/Tech/TECH_AQUACULTURE</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID>
    			<Filename>Sounds/Tech/TECH_BIOLOGICAL_WARFARE</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_BIONICS</SoundID>
    			<Filename>Sounds/Tech/TECH_BIONICS</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_CLONING</SoundID>
    			<Filename>Sounds/Tech/TECH_CLONING</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_COLD_FUSION</SoundID>
    			<Filename>Sounds/Tech/TECH_COLD_FUSION</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_CYBERNETICS</SoundID>
    			<Filename>Sounds/Tech/TECH_CYBERNETICS</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_HYDROPONICS</SoundID>
    			<Filename>Sounds/Tech/TECH_HYDROPONICS</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_SHIELDING</SoundID>
    			<Filename>Sounds/Tech/TECH_SHIELDING</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    		<SoundData>
    			<SoundID>SND_TECH_ASTROGATION</SoundID>
    			<Filename>Sounds/Tech/TECH_ASTROGATION</Filename>
    			<LoadType>DYNAMIC_RES</LoadType>
    			<bIsCompressed>1</bIsCompressed>
    			<bInGeneric>1</bInGeneric>
    		</SoundData>
    
     

Share This Page