**add Your New Audio Entries Here!**

I'd plead to include the NextWar Mod's entries as well.

If you do, consider deviating from your rules and insert them right after *_TUTORIAL_COMPLETE_0 - so a diff with the original BTS files is easier.

Audio2DScripts.xml:
Code:
	<Script2DSound>
		<ScriptID>AS2D_TECH_ADVANCED_SHIELDING</ScriptID>
		<SoundID>SND_TECH_ADVANCED_SHIELDING</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_AQUACULTURE</ScriptID>
		<SoundID>SND_TECH_AQUACULTURE</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_BIOLOGICAL_WARFARE</ScriptID>
		<SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_BIONICS</ScriptID>
		<SoundID>SND_TECH_BIONICS</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_CLONING</ScriptID>
		<SoundID>SND_TECH_CLONING</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_COLD_FUSION</ScriptID>
		<SoundID>SND_TECH_COLD_FUSION</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_CYBERNETICS</ScriptID>
		<SoundID>SND_TECH_CYBERNETICS</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_HYDROPONICS</ScriptID>
		<SoundID>SND_TECH_HYDROPONICS</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_SHIELDING</ScriptID>
		<SoundID>SND_TECH_SHIELDING</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
	<Script2DSound>
		<ScriptID>AS2D_TECH_ASTROGATION</ScriptID>
		<SoundID>SND_TECH_ASTROGATION</SoundID>
		<SoundType>GAME_SPEECH</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<iMinLeftPan>-1</iMinLeftPan>
		<iMaxLeftPan>-1</iMaxLeftPan>
		<iMinRightPan>-1</iMinRightPan>
		<iMaxRightPan>-1</iMaxRightPan>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script2DSound>
AudioDefines.xml:
Code:
		<SoundData>
			<SoundID>SND_TECH_AQUACULTURE</SoundID>
			<Filename>Sounds/Tech/TECH_AQUACULTURE</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_BIOLOGICAL_WARFARE</SoundID>
			<Filename>Sounds/Tech/TECH_BIOLOGICAL_WARFARE</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_BIONICS</SoundID>
			<Filename>Sounds/Tech/TECH_BIONICS</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CLONING</SoundID>
			<Filename>Sounds/Tech/TECH_CLONING</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_COLD_FUSION</SoundID>
			<Filename>Sounds/Tech/TECH_COLD_FUSION</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CYBERNETICS</SoundID>
			<Filename>Sounds/Tech/TECH_CYBERNETICS</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_HYDROPONICS</SoundID>
			<Filename>Sounds/Tech/TECH_HYDROPONICS</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_SHIELDING</SoundID>
			<Filename>Sounds/Tech/TECH_SHIELDING</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ASTROGATION</SoundID>
			<Filename>Sounds/Tech/TECH_ASTROGATION</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
 
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