I see creative as one of the best support traits. I won't base my whole strategy around it, but give me Willem (financial), Pericles (philosophical), Louis (industrious), Hatty (spiritual/uu), Kublai (aggressive), Cathy (imperialistic and good setup for strong rush or rex) any day of the week. Gilgamesh (protective) with his uu/ub is also good imo.
I largely agree with that statement
(If the "top tier" traits cannot be "support" traits based on semantics, then I fully agree) -- especially the part about not basing a whole strategy around it.
Creative is a good support trait, but not so great I would take it over Industrious, Financial, Spiritual or even Charismatic.
Considering all the traits you just paired with CHA (FIN, PHI, IND, SPI, AGG & IMP), I would generally much prefer supporting any of them with ORG or CHA.
Again, that's not to say Creative is a bad trait or not a good support trait, I just can't justify choosing Creative over other traits unless I know exactly what I'm getting into and that I will need its bonuses.
If you want to add happiness to the debate so that you can show how cheap Temples are a better value than the Creative builidings, then don't purposefully leave out the happiness bonuses from cheap Coliseums, research bonus from Libraries, and the access to specialists from both Libraries and Theaters.
I wasn't the one who first brought
into the equation (Polobo did it in
this thread.)
I just assume leave all that out, because including it means arguing the strength of each specialist and whether a +25% increase from the Library is enough to match working two more cottages or specialists from +2
, etc, etc, blah, blah, blah.
Personally, I'm not up for getting that deep into it.
For example, the 50 hammer "savings" that the Spiritual civ gets in your scenario is reduced to a mere 10 hammers if the Creative civ builds a Coliseum instead of one of the temples, and the Creative civ still enjoys a 1-culture advantage for that 10 hammers.
That's still based on the belief that more
is better, which is one I don't prescribe to. I'd still rather have the +10
advantage than the +1
advantage.
You've also assumed access to 3 religions in the same city, which is a huge assumption, especially in the early and mid game. I've frequently played games where I have ZERO religions well into the Medieval era. In this kind of scenario, your comparison falls apart completely.
I can agree to that. Even one religion is not a guarantee -- regardless of its frequency.
In that case, I would have to fall back on the original "mimic" of building a Monument in the meantime, which would put us back on a completely different discussion again.
So yeah, in situations where a religion doesn't come your way for an extended period of time, Creative would certainly see a production advantage over Spiritual.
However, this touches on why Creative just isn't one of my favourites:
Without its buildings bonuses, Creative is weak. That's why it had to be buffed in the first place with them.
When comparing traits like Organized, Spiritual, Philosophical and Industrious, for example, the buildings bonuses are just that -- bonuses that can feasibly be eliminated entirely -- not its primary quality.