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Adding a New Game Speed

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Chieftain
Joined
Mar 7, 2012
Messages
21
Location
Monterrey, México
So I wanted to create a mod that changes the gamespeeds as well as adding a new one, so first I wanted to check if adding a new speed is possible.

I went to Base->Assets->Configuration->Data and opened GameSpeeds.xml and simply copied the marathon row and changed the variables to unique values, including the next integer in the sequence for the SortIndex variable, booted up the game and voilá!, My new speed was listed in the create game screen, underneath Marathon.

So knowing that it is possible to create a new speed I changed everything back, copied the code to a new xml file, erased the standard speeds from this new script to only include the new speed I wanted to create, told modbuddy to load the database as a frontgame action, booted up the game with the mod enabled, and nothing.

I tried in various ways to organize my new entry, downloaded mods, wrote different codes, but no matter what I write I can't seem to get Civ VI to add the new speed with a mod, only by changing the game files.
 
this is the code I used:

<GameData>
<GameSpeeds>
<Row GameSpeedType="GAMESPEED_ULTRAMARATHON" Name="UltraMarathon" Description="when 42 just isn't enough" SortIndex="60" />
</GameSpeeds>
</GameData>
 
Last edited:
My favorite is 'Historic Speed' by pokiehl. Ages are Marathon-ish, as far as tech/civic turns, but build speed is about like Standard, so you feel like you *did* things in that era, not just built a couple things and the era was over.
 
My favorite is 'Historic Speed' by pokiehl. Ages are Marathon-ish, as far as tech/civic turns, but build speed is about like Standard, so you feel like you *did* things in that era, not just built a couple things and the era was over.
yeah I didn't like that one because it scales everything down to regular speed and doesn't touch on maintenance, cost progressions plunderyields, promotions and a whole other lot of things. I'm still balancing mine, bu we'll see if people prefer my version of how marathon games should feel.
 
this explains part of how it works.
 

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