Verdian
King
- Joined
- Aug 19, 2006
- Messages
- 654
So, lately a lot of people have been talking about making some of the "weaker" civilizations stronger. Most of the suggestions for the Malakim have had to do with their being nomads and living in the desert. I want to move away from that, as they already have a few benefits regarding those things.
Doing some searches in the lore forum, I found some of the following words that describe the Malakim: guardians, truth, and openness. So, I thought I would concentrate on these. What these suggest to me is an honest people, one you can trust and work with well. So, going on this, I would like to make a few suggestions to reach the following goal for the Malakim: make them the best ally you could have in FFH. Here are some possible ways to go about doing that.
1) Grant bonuses to civilizations that have open borders and alliances with the Malakim. This could be bonuses to production, due to the Malakim helping to work hard in ally's cities, or just them setting a positive example. It could be a bonus to commerce, due to the extra trade that the honest relations with the Malakim brings in. This could work both ways, with the Malakim and the ally receiving the benefit, or just one way (give the Malakim +
or +
for each civilization they share open borders with). This would encourage the Malakim and other civilizations to want to have open borders and peace with the Malakim. Increase the relationship bonus the Malakim give, as well.
2) In a similiar fashion to the above, grant open border civilizations with the same religion as the Malakim a happiness bonus. The Malakim are very honest and open in their religious dealings, and the other civs appreciate this.
3) Grant the Malakim the ability to gift units to other civilizations. I know this caused a lot of problems before, but if it was just limited to their archery line or melee line perhaps that would keep the problems in check. It would enable the Malakim to help their allies without destroying the peace they had created. Make it so you can only gift units in another players city. If it could be made temporary, to only last 5 or 10 turns, that could help stop a player from just gifting allies entire armies for forever. It fits the guardian aspect of Lugus, but perhaps it is not the most honest way to wage war...
One or all of these would make the Malakim an excellent ally to any civ, and encourage peace between the various civilizations. Criticism and thoughts are welcome.
Doing some searches in the lore forum, I found some of the following words that describe the Malakim: guardians, truth, and openness. So, I thought I would concentrate on these. What these suggest to me is an honest people, one you can trust and work with well. So, going on this, I would like to make a few suggestions to reach the following goal for the Malakim: make them the best ally you could have in FFH. Here are some possible ways to go about doing that.
1) Grant bonuses to civilizations that have open borders and alliances with the Malakim. This could be bonuses to production, due to the Malakim helping to work hard in ally's cities, or just them setting a positive example. It could be a bonus to commerce, due to the extra trade that the honest relations with the Malakim brings in. This could work both ways, with the Malakim and the ally receiving the benefit, or just one way (give the Malakim +


2) In a similiar fashion to the above, grant open border civilizations with the same religion as the Malakim a happiness bonus. The Malakim are very honest and open in their religious dealings, and the other civs appreciate this.
3) Grant the Malakim the ability to gift units to other civilizations. I know this caused a lot of problems before, but if it was just limited to their archery line or melee line perhaps that would keep the problems in check. It would enable the Malakim to help their allies without destroying the peace they had created. Make it so you can only gift units in another players city. If it could be made temporary, to only last 5 or 10 turns, that could help stop a player from just gifting allies entire armies for forever. It fits the guardian aspect of Lugus, but perhaps it is not the most honest way to wage war...
One or all of these would make the Malakim an excellent ally to any civ, and encourage peace between the various civilizations. Criticism and thoughts are welcome.