Psycho_Ivan
Warlord
- Joined
- Oct 6, 2008
- Messages
- 218
*Ahem.* They have the same movement range as a Scout (as of .34) and start with Sentry I, more than guaranteeing them a chance at living in comparison to the Scout's who won't see it coming.
*Ahem.* They have the same movement range as a Scout (as of .34) and start with Sentry I, more than guaranteeing them a chance at living in comparison to the Scout's who won't see it coming.
But I don't need any commerce! I need hammahs!![]()
giving food or hammers for deserts is just ridiculous.
A few ideas for their priests to encourage the religous focus
1. Give their Priests a special version of Inquisition. Rename it to somethere more peaceful. Make it remove other religions, add the Malakim's, and gives the priest a few free XP. So while others get stronger by capturing people's bodies, the Malakim are rewarded for getting their hearts and minds :O
2. Give their Priests a Stigmata style promotion that works off religous influence. So a Cultist would get a 20% bonus if 40% of the world was OO.
2b. Give them an early UB(Mysticism or Philosophy) that "inspires" units built there. Units built in cities with the UB are 3x more likely to follow the state religion, and units built in a city with the UB who follow the state religion get the Stigmata-style promo.
Gives a nice 'Conquer the world to bring them salvation' kind of thing. You want to capture cities so you can spread the faith. The UB granting the promo to regular units means you fight your wars normally and bring the priests in behind for the converting, which keeps it from treading on the Order/Bannor's crusading, fanatical warrior-priest's toes.
A few ideas for their priests to encourage the religous focus
1. Give their Priests a special version of Inquisition. Rename it to somethere more peaceful. Make it remove other religions, add the Malakim's, and gives the priest a few free XP. So while others get stronger by capturing people's bodies, the Malakim are rewarded for getting their hearts and minds :O
2. Give their Priests a Stigmata style promotion that works off religous influence. So a Cultist would get a 20% bonus if 40% of the world was OO.
2b. Give them an early UB(Mysticism or Philosophy) that "inspires" units built there. Units built in cities with the UB are 3x more likely to follow the state religion, and units built in a city with the UB who follow the state religion get the Stigmata-style promo.
Gives a nice 'Conquer the world to bring them salvation' kind of thing. You want to capture cities so you can spread the faith. The UB granting the promo to regular units means you fight your wars normally and bring the priests in behind for the converting, which keeps it from treading on the Order/Bannor's crusading, fanatical warrior-priest's toes.