Lonecat Nekophrodite
Deity
- Joined
- Jan 10, 2019
- Messages
- 2,788
This is my new unit project: Dreadnought
Heavily converted from the actual Civ6 Minas Gerais. replacing smaller dummy side turrets with the big one that has the same size as the actual main gun turrets and rotate 90 degrees with Z axis constrained. Hulls also heavily modified based on actual HMS Dreadnough (but not a 100% representations)
And I don't like these turrets to be dummy, well at least cannons for these side turrets. I want FX referrence bones at these gun muzzles so to add the same muzzle flashes when shootings (ATTACK P and ATTACK S respectively. Rightnow i can't animate these turrets yet.
What are methods to add FX muzzle flash bones?
Heavily converted from the actual Civ6 Minas Gerais. replacing smaller dummy side turrets with the big one that has the same size as the actual main gun turrets and rotate 90 degrees with Z axis constrained. Hulls also heavily modified based on actual HMS Dreadnough (but not a 100% representations)
And I don't like these turrets to be dummy, well at least cannons for these side turrets. I want FX referrence bones at these gun muzzles so to add the same muzzle flashes when shootings (ATTACK P and ATTACK S respectively. Rightnow i can't animate these turrets yet.
What are methods to add FX muzzle flash bones?