Adding and moving FX bones in Blender

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Jan 10, 2019
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This is my new unit project: Dreadnought

upload_2020-4-5_2-25-8.png


Heavily converted from the actual Civ6 Minas Gerais. replacing smaller dummy side turrets with the big one that has the same size as the actual main gun turrets and rotate 90 degrees with Z axis constrained. Hulls also heavily modified based on actual HMS Dreadnough (but not a 100% representations)
And I don't like these turrets to be dummy, well at least cannons for these side turrets. I want FX referrence bones at these gun muzzles so to add the same muzzle flashes when shootings (ATTACK P and ATTACK S respectively. Rightnow i can't animate these turrets yet.

What are methods to add FX muzzle flash bones?
 
What are methods to add FX muzzle flash bones?

The same as adding any other bones from the Blender side. You can do YouTube search for "add bones blender" and you'll find tutorials. To attach effects to any bone you'll need to create an Attachment Point located at your new bone once you get to the Asset file (.ast) stage.
 
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