I'm all for Timurids and Inuit, since I consider both add an interesting and brand new kind of playstyle.
Concerning Inuits, however, there are a lot of clunky elements that make playing them frustrating currently, I think :
- The fact that there is no tundra/snow bias currently coded means that the first settler is forcefully displaced near the poles, but without the usual starting luxury resources, and often in bizarre spots, either too far or just next to another civs capital.
- This makes you either rely too much on the luxury resource your UA spawns (but that part is also difficult to rate, since having fishes in the correct spot for you to convert them isn't reliable) or want to settle in warmer spots (which first is counterintuitive, and second often results in conflicts just to gain access to basic amenities).
- Also, the promotion that allows units to walk on ice tiles is clunky (in its current version). You can't go from ice to land (or the opposite) without first embarking on a water tile. This means that you use two turns (and put yourself in a vulnerable state by embarking) just to go from an ice tile to an adjacent land tile. That wasn't the case in the first versions of the mod, so I don't know if the change comes from the mod itself, or from how VP treats this kind of movement.
All of that said, the concept of the civ itself is very appealing I think, and doesn't overlap with over existing archetypes. Plus, it's a very polyvalent civ, once you're used to the bizarre circumstances surrounding your start.