Adding extra trade routes to a building?

hyface

Chieftain
Joined
Mar 14, 2009
Messages
17
I've tried putting this in a little mod and it doesn't work. Can I get some help? :goodjob:
Code:
<GameData>
	<Buildings>
		<Update>
			<Set NumTradeRouteBonus="1"/>
			<Where Type="BUILDING_CARAVANSARY"/>
		</Update>
	</Buildings>
</GameData>
 
At a guess, you've omitted the OnModActivated->UpdateDatabase entry

If not that, please zip the complete mod (the one in the MODS sub-directory, NOT the ModBuddy project) and attach that to you post, as it's much easier to debug the complete mod than parts of it
 
At a guess, you've omitted the OnModActivated->UpdateDatabase entry

If not that, please zip the complete mod (the one in the MODS sub-directory, NOT the ModBuddy project) and attach that to you post, as it's much easier to debug the complete mod than parts of it
Got it thanks! :)
 
ha, I thought about this also. have you tested how this virtually unlimited trade routes effect the late game, especially on a huge map? would the game break once there are too many trade routes?

I guess there's a way to limit it, like making the building require a strategic resource or can only be built in river etc.
 
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