raystuttgart
Civ4Col Modder
Exactly.B) Breeding Pigs. I get that this will make wetlands and marsh tiles more valuable and distribute the livestock yields more evenly.
No, because then the balancing of Marsh and Wetland does not work.Would you consider this idea? Make pigs produced in towns, rather than on pastures outside of town.
Also Livestock-Breeding would not work, which is currently programmed for Plots.
Also I would need to put Buildings slots in Town for it and the space there is too rare to waste it.
Also ...
Simple answer:
No, it will stay outdooor on the Plot.
Then "pasture" and a "run / pen" are not that different. It is just a name.My reasoning on this is simply that pigs aren't raised on pastures, but in pens or runs, or whatever.
But actually I might really use a "run" / "pen" anyways and will probalby create one.
That is what happened / happens since pigs exist.Butchered pigs produce cheap skins > cheap leather.
Did you really think that pig skin was thrown away?
Simple answer:
Yes, we need it that way. (Best way to do it immersively correct.)
Yes, because otherwise the "Butcher Mechanic" using Multiple Yields Produced will not work.Do we really need this yield?
I can not give the Butcher a Bonus on Food because the Farmer already gives a Bonus on Food.
Simple answer:
Yes, we need it that way. (Technically best way without issues in MYP)
Ressources in City Radius providing Bonusses to the City (but definitely not beyond) is a concept I already work on in "Terrain Overhaul". (Maybe read it.)I remember in civ4 where you had to collect as many different food types as you could, and the more the variety you had the bigger the boost you would get to health in your cities. I always liked this mechanic and was constantly trying to supply my cities with every food resource ...
It is not just "Health", but also "Happiness", "Construction", "Immigration", "Culture" ...
It is however unrelated to the new Yields I want to add.
So let us please not discuss it in this thread.
Technically the Profession MUST be 100% specific to the Yields it consumes / produces.... making a more generic profession MERCHANT.
Something like a "generic profession" being used for different combinations of e.g. selling Yields is simply not possible.
For Experts that is a different Story. An Expert can be used for different Professions.
But again, Professions need to be very specific to the Yields they use.
As explained above: Not with one Profession. (But you could uses several Professions in the Market.)I don't know if this could be done, just a thought.
We would completely kill our production chains for Beer / Wine / Rum / Hooch which is 100% a nogo for me.... replace them all with LIQUOR or SPIRITS?
That only works if we have 4 Professions:D) Wet Logwood. The whole idea is good and realistic. But will you not be able to use it to dye cotton cloth also?
- Indigo Cloth Dyer: Indigo + Cloth --> Coloured Cloth
- Logwood Cloth Dyer: Logwood + Cloth --> Coloured Cloth
- Indigo Wool Dyer: Indigo + Wool Cloth --> Coloured Cloth
- Logwood Wool Dyer: + Wool Cloth --> Coloured Cloth
It is actually realistic to allow all combinations.
In short before we waste our time: It is necessary to have "Feathers" to allow Birds to be hunted. Otherwise Birds (like e.g. Wild Goose / Wild Ducks) will be farmed.... In short, I'm not sold on this idea at all. For ducks and waterfowl it makes some sense, ....
So let us not waste our time, that is how I will do it. Because I really want to have those Birds hunted and will use Feathers so I can implement that.
That actually happened quite a lot in the early days of colonization where colonies were sometimes smaller than 100 people.but I've never heard of hunting seagulls and parrots for feathers.
Because Parrot Feathers were extremely expensive and even Gull Feathers (in large Gull Colonies) could be used for padding as well.
You can not think in an "industrial scale" like today where nobody would do such things because today - with large industrial Chicken Farms - it would really be non-sense.
Yes, if you have them that is true.I think the down for pillows and padded clothing usually comes from farm raised birds.
And I am even considering to introduce them as LiveStock as well.
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But in the early days of Colonization birds could easily be caught or hunted in masses out in the landscape.
It is the same for fur. Today nobody would hunt for fur industrially anymore. Industrial fur animals are simply bred.
Summary:
You again think in "industrial scale" of today or maybe you think of the well established Cities of 1000 or more people after the East Coast was more or less successfully tamed.
However the early Colonies with maybe 100 people were struggling for surival. They hunted and used everything they could. The chickens they had were never killed just for feathers because they needed the eggs.
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Sounds good.I'll be out of town next week but when I come back I plan to release ASAP.
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