Adding more Yields? [IMPLEMENTED]

Would you like to have these additional Yields?


  • Total voters
    37
What about black powder?
As it was discussed probably gets replaced.
No, I considered to replace it but I leave it in there.
It has too much potential for later features.
 
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Hi guys, just in case somebody wants to add new Yields and Bonus Ressources himself, contatct me. :thumbsup:

I have collected and also created on my own massive amounts of new 3D Bonus Ressources, Yield Icons, Yield Buttons ...
Also I still have Building graphics of @Schmiddie.

examples of Buildings from @Schmiddie:
(Slightly modified by myself - each have all 3 of their upgrade levels, 2D arts, ...)
Spoiler :


Oil Press (Level 1):
oil_press-jpg.606008


Roastery (Level 1):
roasters_house-jpg.606009



examples of Ressources I created:
(including Buttons, Icons, ... everything is there.)

Spoiler :


Yerba Plants:
yerba-mate-jpg.606012


Rape Flowers:
rape-jpg.606046


Peat:
peat-jpg.606011



examples of Ressource I collected e.g. from TAC, Caveman 2 Cosmos, ...
(I created everything needed: Buttons, Icons, ...)

Spoiler :

Olive Garden (Worked):
olives-jpg.606010


Blue Wood:
blue_wood-jpg.606007


Vanilla Plants:
vanilla-jpg.606006


Flax Plants:
flax-jpg.606014


Coal Deposit:
coal-jpg.606013



Summary:

If you should need graphics for creating new Yields for Civ4Col, contact me. :thumbsup:
Chances are pretty good that I already have at least something. (incl. Buttons and Icons)
 

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Those here I also like.

Spoiler :

Maple Trees:
(Created myself)
maple_trees_image-jpg.606024


Ship Timber / Prime Timber:
(from Caveman2Cosmos - slightly modified)
prime_timber-jpg.606025


Cassava:
(Created myself)
cassava_snipping-jpg.606047




But again, there is more of that. :)
(Used that stuff to learn a bit of graphical modding.)
 

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I vote no.
Here is a lot of good ideas for new yields but there at least enough Yields. I mean its not so important for the aim of colonozation. IMO, WTP have actually a good balance. If you still want to improve it, I propose to look at the side of the natives' AI (which I find too easy to defeat militarily) and perhaps to correct already existing things concerning the resources (for example, to raise the price of products at 3 production stages: whool cloth , leather)
 
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