planetmaker
Chieftain
- Joined
- Aug 28, 2009
- Messages
- 69
as Mr Smith said in a previous post, we need to rework slavery.This should be solved by whipping, preferably rebranded as cloning or biosynthesis.
Nows the time Mr Smith!
as Mr Smith said in a previous post, we need to rework slavery.This should be solved by whipping, preferably rebranded as cloning or biosynthesis.
Those are called yields and in this case are probably used as triggers for something.I noted you had added standard tile resources in your mod (Food/Hammers/Gold)
It sounds like something that would increase turn times in AI-heavy games. And making AI able to utilize those features is a lot of effort to implement.I'm keen to hear whether or not any of these ideas/suggestions are possible.
You could make a dummy unit like starbase for what you want, otherwise you might want to import stuff from Influence Driven Warfare (at least I assume what I am familiar with was part of this component).So, I still need a mechanism that gives the outpost a border upon completion that is recognised by the AI as my territory so it doesn't remove it between turns as it does now.
Should we brainstorm, preferably on Discord? I don't have much in mind, mostly just rebalance and rebranding, but you may want food multipliers around.Nows the time Mr Smith!
The mention of Starbase had me looking at where the Starbase gets it's border generation from.You could make a dummy unit like starbase for what you want, otherwise you might want to import stuff from Influence Driven Warfare (at least I assume what I am familiar with was part of this component).
Should we brainstorm, preferably on Discord? I don't have much in mind, mostly just rebalance and rebranding, but you may want food multipliers around.
No, that's why you would need a dummy unit. This stuff is coded in the DLL.Can this line be replicated in the ImprovementInfos?
I just meant chatting there, no need to make it realtime, either. I also use Telegram.Unfortunately I lack the equipment/time/space for discord.
I had answered myself with the same answer in my post.No, that's why you would need a dummy unit. This stuff is coded in the DLL.