Terraformer for Final Frontier Plus

Adding my planet Mod to Final Frontier Plus 2.3

@Aradziem Re experience being made into floating point: instead of having experience as floating point, I recommend doing it the way Ashes of Erebus did, which is keeping it technically as int, but adding a fixed two-digit decimal setup for higher granularity. This avoids the endless issues Float makes, while the two-digit decimal granularity still allows for the aim of letting squadrons and withdrawn units still earn experience at the reduced rate. It'd also allow for the UI to be tweaked to accommodate this new decimality.

Something to keep in mind.
 
Latest Version uploaded
Factories and Manufacturing yards now do +2 Hammers +5% instead of just +15% so cities don't end up with +200% production or more
Units with advanced shields upgrade can now enter nebulae
Buildings show more prerequisites in civopedia
 
Latest Version Uploaded
Many buildings updated with secondary effects. Buildings that required commerce to maintain now cost credits instead. To balance it out some buildings now provide credits. (Solar Panels on grays and martians, ore processing facilities on class G)
Some planet classes now have extra secondary effects

Ice(P) - Science
Lava(G) - Credits
Desert(H) - Food
Martian(K) - Espionage
 
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