GreedyManul
Prince
- Joined
- Mar 20, 2013
- Messages
- 305
@Aradziem Re experience being made into floating point: instead of having experience as floating point, I recommend doing it the way Ashes of Erebus did, which is keeping it technically as int, but adding a fixed two-digit decimal setup for higher granularity. This avoids the endless issues Float makes, while the two-digit decimal granularity still allows for the aim of letting squadrons and withdrawn units still earn experience at the reduced rate. It'd also allow for the UI to be tweaked to accommodate this new decimality.
Something to keep in mind.
Something to keep in mind.