adding religious bonuses

Thor Macklin

Warlord
Joined
Sep 19, 2010
Messages
273
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The state of Denial
Going through the files I figured a fun idea. Giving each religion a bonus. Based roughly on their historical benefits and such I think it gives each civ a unique bonus.

For Christianity I gave it a production bonus (I think I'll change Catholocism a gold bonus)

For islam I gave each temple a maintenance discount (probably need to nerf it)

For Buddhism I gave a 4+ happiness bonus. I may give it a health bonus because asian cities suffer from having too big a population

For Hinduism I gave a food bonus.

Now this leaves me with Zorastranism, Confucism, and Taoism. Anyone have a suggestion for those religions?
 
Zoroastrianism should maybe have a culture bonus.

I'd give Tao the happy faces and Buddhism the health.

Confucianism I'd give a science bonus.
 
this is what I have in my mod:

Spoiler :
here are the bonuses for the different religious buildings. regular temples are 2 priests, 1 culture, +1 happy (+2 if state religion) and regular monasteries are 2 culture, +10% science

Jewish Temple: 1 priest 1 merchant
Zoroastrian Temple: 1 priest 1 artist
Hindu Temple: 3 culture
Buddhist Monastery: 1 happy
Jain Monastery: 1 health
Confucian Monastery: -25% city maintenance
Taoist Temple: +10% gold
Christian Monastery: +2 food
Manichean Temple: +10% espionage
Islamic Monastery: +20% science
 
i'd love to see something like this in the mod. The SVN version has 2 new religions: protestantism and orthodoxy, but they arent unique in any way
 
Ah yes orthodoxy would have 100 exp for new units
(You can tell I'm a tad biased on that XD)

@srpt...I don't quite get how those work. Doesn't really emphasise any historical abilities from these religions.
 
Jewish merchants, Confucian bureaucrats, vegetarian Jains, happy Buddhists, the Taoists +10% gold represents good fortune, Christian monasteries produced a lot of food and even pioneered some farming techniques, Hinduism certainly produced more culture by volume than anyone else, Islamic society was very pro science back then, ok the Manichean and Zoroastrian bonuses may be a bit random but I don't find them incongruous. They all have the potential to add interesting strategy choices and I like them for flavor.
 
I think benefits should be in a form of unique Religious buildings, which can only be built if [x] religion is state one.
I don't know if Leorath is even planning to make any religion changes, but I like to daydream; so to here are my suggestions.

Eastern Christianity
Ikon Guild:
Requires music, provides one free artist & another additional artist slot. Would be fairly lengthy to build but the free artist slot would add up. Would give a much needed boost to Russian culture, & help out Byzantines against all the Arab Mosques.

Catholicism
Inquisitorial Chambers
Requires civil service, gives additional espionage points & 1 free Priest.

Protestantism
Increase the amount of money given for converting to Protestantism, 1 great scientist on conversion, no unique building.

Confuciusm
Confucian Court
Requires civil service, gives small but cumulative stability boost. Capped at [x] number for obvious reasons.

Taoism
nameundecided
Requires philosophy, 1+Health bonus. Representing herbal medicine or martial arts I don't know.

Buddhism
nameundecided
Requires Philosophy, 2+happiness, 1+ happiness with incense. Just before you say this is overpowered, the building would also "give" 60% additional war-weariness in the city it was built. This is the only way I can think of representing Buddhism's pacifist nature as well.


Hinduism
Nameundecided
Requires Priesthood, gives 1+Food, 2+ culture. Would help on the population goal, plus AI India's cities are usually quite small.

Zorastrianism
fireshrine(?)
Requires aesthetics, Provides 10% additional city defense, and 15% culture modifier. Persia deserves better cultural representation.

Islam
Sharia-Court(?)
Requires paper, 2+ additional exp for units built in the city, 10%+ trade route income.

Of course, to balance all these state-religion only buildings, the secular civics would have to given a considerable boost.
Geah
 
This might be me, but I like this post's ^ suggestion better than the OP, and would like to see it added to the game.
 
I think benefits should be in a form of unique Religious buildings, which can only be built if [x] religion is state one.
I don't know if Leorath is even planning to make any religion changes, but I like to daydream; so to here are my suggestions.

Eastern Christianity
Ikon Guild:
Requires music, provides one free artist & another additional artist slot. Would be fairly lengthy to build but the free artist slot would add up. Would give a much needed boost to Russian culture, & help out Byzantines against all the Arab Mosques.

Catholicism
Inquisitorial Chambers
Requires civil service, gives additional espionage points & 1 free Priest.

Protestantism
Increase the amount of money given for converting to Protestantism, 1 great scientist on conversion, no unique building.

Confuciusm
Confucian Court
Requires civil service, gives small but cumulative stability boost. Capped at [x] number for obvious reasons.

Taoism
nameundecided
Requires philosophy, 1+Health bonus. Representing herbal medicine or martial arts I don't know.

Buddhism
nameundecided
Requires Philosophy, 2+happiness, 1+ happiness with incense. Just before you say this is overpowered, the building would also "give" 60% additional war-weariness in the city it was built. This is the only way I can think of representing Buddhism's pacifist nature as well.


Hinduism
Nameundecided
Requires Priesthood, gives 1+Food, 2+ culture. Would help on the population goal, plus AI India's cities are usually quite small.

Zorastrianism
fireshrine(?)
Requires aesthetics, Provides 10% additional city defense, and 15% culture modifier. Persia deserves better cultural representation.

Islam
Sharia-Court(?)
Requires paper, 2+ additional exp for units built in the city, 10%+ trade route income.

Of course, to balance all these state-religion only buildings, the secular civics would have to given a considerable boost.
Geah

Yes I was thinking of this myself. Issue being I don't have the time, nor the care, to design entirely new buildings.

But I like the idea alot.
 
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