- Joined
- Mar 31, 2008
- Messages
- 14,928
I noticed that trade routes don't scale to map size or, better yet, even empire size. This was extremely interesting in Scramble for Africa.
So, I gave markets, banks, and stock exchanges +1 trade routes each (imbalanced as hell? Prolly).
So, Belgium went from a Trade Capacity of 7 to 22. Despite that, I still couldn't actually create every trade route I wanted.
First impression of the change was that yes, certain world wonders would need to be buffed. Second impression was that this had little effect on the early game, but once you have access to markets, you already could potentially add +1 Trade Route per city, and by the end of the game, you could have +3 Routes per city, making huge map games a gigantic example of globalization.
In my Belgium game, I was bringing in over 300 gold per turn. Clearly, fielding larger armies and rushbuying is significantly easier. Of course, fielding larger armies and fleets is needed to police your trade routes (in my Venetian game already, I have had four trade routes pillaged already by barbarians, forcing me to increase my naval fleet to a far larger size than I normally do).
How does this affect Venice? I don't know yet. Now that trade routes scales to economic power and, by extension, my size, Venice should be able to build +6 routes in the city alone, and that's before factoring in puppets.
Since I'm not limited anymore, I'm pretty sure aggressive bids at taking cities is in order. The first city I bought out was a Buenos Aires, a trade partner already, so I can have access to the Zanzibar market up north out of range of Venice.
Since every city can now have a trade route if it builds a market, I'm pretty sure I'll end up using internal trade routes more.
So, I gave markets, banks, and stock exchanges +1 trade routes each (imbalanced as hell? Prolly).
So, Belgium went from a Trade Capacity of 7 to 22. Despite that, I still couldn't actually create every trade route I wanted.
First impression of the change was that yes, certain world wonders would need to be buffed. Second impression was that this had little effect on the early game, but once you have access to markets, you already could potentially add +1 Trade Route per city, and by the end of the game, you could have +3 Routes per city, making huge map games a gigantic example of globalization.
In my Belgium game, I was bringing in over 300 gold per turn. Clearly, fielding larger armies and rushbuying is significantly easier. Of course, fielding larger armies and fleets is needed to police your trade routes (in my Venetian game already, I have had four trade routes pillaged already by barbarians, forcing me to increase my naval fleet to a far larger size than I normally do).
How does this affect Venice? I don't know yet. Now that trade routes scales to economic power and, by extension, my size, Venice should be able to build +6 routes in the city alone, and that's before factoring in puppets.
Since I'm not limited anymore, I'm pretty sure aggressive bids at taking cities is in order. The first city I bought out was a Buenos Aires, a trade partner already, so I can have access to the Zanzibar market up north out of range of Venice.
Since every city can now have a trade route if it builds a market, I'm pretty sure I'll end up using internal trade routes more.