henrikmollgaard
Chieftain
If it is time for a new policy, but there is none available, the game locks with the "adopt policy" button in the lower right corner. How can this be circumvented?
If it is time for a new policy, but there is none available, the game locks with the "adopt policy" button in the lower right corner. How can this be circumvented?
I am not sure how this is possible. In order to have no new policies available, you would have to have every single policy in the Tradition, Liberty, Honor branch (18 policies) before reaching Classical or all of Tradition, Liberty, Honor and Piety (24 policies) before hitting the Renaissance era!!
I think it definitely could be done with the Polynesians and their Moai.
Smallish empire with tons of Moai and not too quick of a science rate.
I agree. It's probably possible to unlock 18 policies before Renaissance if you focus only on culture and are really sluggish on science.
______
OP: I don't know how to prevent this once the game has already started. But you can select "enable policy saving" from the advanced setup before starting a game.
... or 36 before Renaissance... now if you can seriously get a culture win before Renaissance, I'm Impressed.
If you run a deficit and have no money reserves than the money get's deductet from science, so if you build a huge army early on or road-spam the maintenance could drag you to 0. Combine this with a culture heavy strategy with Stonehenge and the Oralce and ...
Obviously something the dev team didn't take nito account (and neither would I).
Or henrikmollgaard could have just hit the "1 more turn" button (I do it all the time) and kept playing until the last policy was selected and then this happened. The only way I know how to get around this is to check off the policy saving option before the game starts. I do this and then play as if I hadn't (but know that I'm safe from getting stuck like this.)
And welcome to the forums henrikmollgaard!
Wouldn't work due to Rationalism/Autocracy being mutually exclusive with Piety/Liberty/Freedom. You can never have every tree filled late game (unless you're using a mod of some sort.)
You can switch between the mutual exclusive policies. If you switch from A to B, you lose the bonus from A and receive bonus from B. Later you can switch back and lose bonus B and receive bonus A again. The switch costs 1 Turn of "revolution".
Exactly. Which is why you can't completely fill the policy tree in late game as I was saying.![]()
It doesn't get rid of the policies, the other tree remains "Full"
now if you can seriously get a culture win before Renaissance, I'm Impressed.