Adopt policy inconsistency

henrikmollgaard

Chieftain
Joined
Mar 18, 2011
Messages
1
Location
Lyngby
If it is time for a new policy, but there is none available, the game locks with the "adopt policy" button in the lower right corner. How can this be circumvented?
 
Hi Henrik.

Welcome to the forums :dance:

Firstly can you clarify - you are not saying that you have managed to unlock every policy here are you?
 
If it is time for a new policy, but there is none available, the game locks with the "adopt policy" button in the lower right corner. How can this be circumvented?

I am not sure how this is possible. In order to have no new policies available, you would have to have every single policy in the Tradition, Liberty, Honor branch (18 policies) before reaching Classical or all of Tradition, Liberty, Honor and Piety (24 policies) before hitting the Renaissance era!!
 
I am not sure how this is possible. In order to have no new policies available, you would have to have every single policy in the Tradition, Liberty, Honor branch (18 policies) before reaching Classical or all of Tradition, Liberty, Honor and Piety (24 policies) before hitting the Renaissance era!!

I think it definitely could be done with the Polynesians and their Moai.

Smallish empire with tons of Moai and not too quick of a science rate.
 
Or henrikmollgaard could have just hit the "1 more turn" button (I do it all the time) and kept playing until the last policy was selected and then this happened. The only way I know how to get around this is to check off the policy saving option before the game starts. I do this and then play as if I hadn't (but know that I'm safe from getting stuck like this.)

And welcome to the forums henrikmollgaard!
 
I think it definitely could be done with the Polynesians and their Moai.

Smallish empire with tons of Moai and not too quick of a science rate.

I agree. It's probably possible to unlock 18 policies before Renaissance if you focus only on culture and are really sluggish on science.
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OP: I don't know how to prevent this once the game has already started. But you can select "enable policy saving" from the advanced setup before starting a game.
 
I agree. It's probably possible to unlock 18 policies before Renaissance if you focus only on culture and are really sluggish on science.
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OP: I don't know how to prevent this once the game has already started. But you can select "enable policy saving" from the advanced setup before starting a game.

You would have to get 18 before Classical....
or 24 before Mideval
... or 36 before Renaissance... now if you can seriously get a culture win before Renaissance, I'm Impressed.

There should be a method for handling "none available" though... it is quite possible to get all 60 if you do the "1 more turn"
 
If you run a deficit and have no money reserves than the money gets deductet from science, so if you build a huge army early on or road-spam the maintenance could drag you to 0 :c5science:. Combine this with a culture heavy strategy with Stonehenge and the Oracle and ...
Obviously something the dev team didn't take into account (and neither would I).
 
If you run a deficit and have no money reserves than the money get's deductet from science, so if you build a huge army early on or road-spam the maintenance could drag you to 0 :c5science:. Combine this with a culture heavy strategy with Stonehenge and the Oralce and ...
Obviously something the dev team didn't take nito account (and neither would I).

Plus the maintenance from the cultural buildings in your 1-2 cities. Sounds possible. Maybe I'll try it.
 
Or henrikmollgaard could have just hit the "1 more turn" button (I do it all the time) and kept playing until the last policy was selected and then this happened. The only way I know how to get around this is to check off the policy saving option before the game starts. I do this and then play as if I hadn't (but know that I'm safe from getting stuck like this.)

And welcome to the forums henrikmollgaard!

Wouldn't work due to Rationalism/Autocracy being mutually exclusive with Piety/Liberty/Freedom. You can never have every tree filled late game (unless you're using a mod of some sort.)
 
Wouldn't work due to Rationalism/Autocracy being mutually exclusive with Piety/Liberty/Freedom. You can never have every tree filled late game (unless you're using a mod of some sort.)

You can switch between the mutual exclusive policies. If you switch from A to B, you lose the bonus from A and receive bonus from B. Later you can switch back and lose bonus B and receive bonus A again. The switch costs 1 Turn of "revolution".
 
You can switch between the mutual exclusive policies. If you switch from A to B, you lose the bonus from A and receive bonus from B. Later you can switch back and lose bonus B and receive bonus A again. The switch costs 1 Turn of "revolution".

Exactly. Which is why you can't completely fill the policy tree in late game as I was saying.;)
 
Exactly. Which is why you can't completely fill the policy tree in late game as I was saying.;)

It doesn't get rid of the policies, the other tree remains "Full"
 
It doesn't get rid of the policies, the other tree remains "Full"

You can keep switching constantly though, which uses up a policy. So there's no way to really get stuck with no more policies to choose unless you have massive culture and no science as stated above.
 
now if you can seriously get a culture win before Renaissance, I'm Impressed.

Difficulty was on Chieftan, Archipelago, small map against 1 opponent - India.

The most science I ever had at any given point was 23.

Culture was 185 - had to drop all four allied city states to friends just before obtaining the social policy of scholastism.

I had saved 5 Engineers which I turned into Manufactories in order to build the Utopia project - this also reduced my culture.

I don't suppose that any one else would want to try this, but if you did, you should think very carefully about having ruins in the game! Almost all the normal benefits become a defecit!
 

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I may be wrong...just may....might...could be...but....

I've had this problem, too.

The "adopt policy" comes up, then when I go to it, everything is grayed out (none available).

Usually it happens for me when I chose the policy at the beginning of my turn. I then give orders to my units in a kind but firm way. It cycles back to "adopt policy" even though you've done it already. I have numerous policies I haven't unlocked, but none are available.

The game sometimes locks for me at this point. Won't let me do anything.

I found the only thing that sometimes helps is going to the unit selection and pressing left or right (the box on the left that cycles units). Sometimes...and actually now that I think about it, more times than not, it will cycle to "end turn" and get you out of the lock.

And sometimes you just have to reload.
 
Opening the Game menu by hitting ESC has worked for me from time to time when the Adopt Policy button is blocking the next turn button.
 
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