Adreno
Chieftain
- Joined
- Nov 29, 2002
- Messages
- 81
I'll dedicate this thread to my adventures in the land of NQ MP FFAs. I think full diplomacy free-for-alls with experienced players make the most intricate civ games ever - actually, make that the most intricate games of all strategy games ever. No Quitters is an open group for anyone, for more info: http://steamcommunity.com/groups/NO_QUITTERS
I'll start with a story of grand plans that crumbled...
6-player fractal (barbs on, ruins on). We always play random civs and I was more than happy to get Spain. It's the most overpowered civ in G&K. If you scout wonders early you can buy several settlers before other players even get their first (Spain gets +500g for discovering a wonder first, +100g otherwise, and natural wonders within borders provide double yield!). Take the worker from liberty first and steal a worker from CS to connect some luxuries to allow growth. Not only do you get that crucial early game growth faster than anyone else, you also get to claim the best city spots. Or at least that's how I thought this game would go...
Check the full screenshot if you're going to read further: http://koti.mbnet.fi/adreno/inlake.jpg
I wanted to settle Madrid next to the mountain to get observatory, but since the map was fractal, there was a good chance it would turn out to be continents (rather than single land mass where naval access isn't as crucial). It would also take longer to connect the pearls if I couldn't build a workboat from my capital. So settling on the coast was a no brainer, yet it would come to haunt me later.
My build order was 2 scouts, monument, archer. I usually build the monument faster so I can get the liberty worker and settler fast, but as spain getting to those wonders was the top priority. If I did I could buy anything I want long before I would get those policies. I sent the warrior and 2 scouts in different directions and to my horror eventually realized I was on a 4-player continent with no natural wonders. The continent with 2 players got all the wonders! Now my overpowered unique ability would be wasted and on top of that, I would get the crucial liberty policies later because I built 2 scouts before the monument.
I got some money from ruins and extorted some more from a CS (stole their worker after taking their money, like a baws). As soon as I had the 370g for a settler I bought it and had a tough decision which way to go. The lands around my capital were poor so I decided to risk it and race for the river incense near Moscow. I knew I would declare war by settling it. I didn't recognize the Russian player so I thought I would be able to take him or even maintain peace. If not, the alternative was essentially losing since I only had room for 1 more good city in uncontested lands.
Soon after I settled Barcelona the Russian player settled 2 cities and declared war on me. My cap was pumping archers but I had a ton of barbs coming at me from different directions. I realized he would be able to capture Barcelona before my archers would reach it. I didn't think I would be able to win from this start, but this is NQ, so you make due with what you got: I acknowledged settling on his lands was a mistake and offered the city in exchange for peace. Something I've never done before. From my perspective I was going to lose the city anyway. This way I would at least gain some goodwill.
I settled my liberty settler on Seville: river, 2 unique lux, sheep and horses. But more importantly, on a tile that connects the Madrid lake to the great ocean. I would be able to pump ships from Madrid, hide them in the lake, and attack through Seville! Or so I thought...
As the game progressed the Byzantines on our continent took over Persia. Russia was a point leader for a long time with his massive expansion and great lands. I took a mercantile CS at the upper left of the screenshot for gold and porcelain. I had 7 super Petra tiles around my cap so I built it as a priority and soon Madrid was a real powerhouse. Petra is definitely my favorite G&K addition to the game: one of few situational wonders that are really powerful on the right terrain but otherwise useless. Before renaissance all my desert hills were producing +1food+4hammers+1gold.
Next I started fabricating plans to take over Byzantines via sea. I haven't used Conquistadors before but they seem impressive for this purpose: embarkation with defense (double strength) and no penalty for attacking cities. I intended to use Privateers and Frigattes as my main force, and support with tercios, xbows, and conquistadors. I took the great admiral from Commerce tree and was looking forward to my first real naval war in G&K.
After teching Frigattes I was dumbstruck: I wasn't able to build them from Madrid! The lake in the screenshot has only coast tiles, no ocean, and apparently in G&K you can't build naval units without a direct connection to the ocean! If I had known I would have settled Madrid next to the mountain for the observatory. Since my cap was huge it would have meant like +30% science empire wide. Now I had no navy and no science. Not exactly what you want in a continental map...
This game was becoming a real trainwreck. I was already last in points and now I would have to use land units as my main force and naval units (from Seville) as support since I couldn't build enough of them. I wasn't sure how much navy the Byzantines had, if they had more than me I would be crushed. But it was a gamble I had to take, being the last in points with only 2 good cities and crap land around me.
The Byzantine capital was vulnerably on the coast. I landed north of it with conquistadors, tercios, 2 cannons, 1 xbow and a general. The admiral and Frigattes wiped out his fleet and bombarded his coastal land units. Privateers turned out to be much weaker than I expected. After capturing the capital I discovered that in G&K you can't attack with a melee unit from inside the city if there is also a naval unit resting in the city. Another bug I wasn't aware of. He had a bunch of xbows bombarding the city and only a single melee unit ready to capture it. I had the GW to slow him down but it was a surprise to me I wouldn't be able to attack from the city, and that cost me. He recaptured, and after I took it back it was nearly pop 1 with no buildings besides a few wonders.
Soon after, the Russians started moving on old Persia (now controlled by the AI since the Byzantine player left after losing his capital the second time). On the other continent Inca were wiping out the Netherlands with an impressive tech lead. United by a common foe, I sat down with Russia to negotiate again. We made a pact that neither of us would take the remaining Byzantine cities and we would work together to catch up on the Inca. We did, hopeless as it was. 10% tech lead, massive land, massive navy, massive manufacturing. Carls, as Inca, built the space ship; making it the first science victory I've seen in MP in 1100 hours of playing.
Edit: As a curious detail, after I traded Russia the city, I had too many workers, so I offered to trade him one in exchange for a favor in the future. Later in the game when I was about to go under 0 happiness he repaid the favor by giving me lux. We didn't have the tech available for open borders (which is neccessary for gifting units) so I let him take the worker by declaring war again. After this we stayed in pretend-war for a long time to mislead the other players on how we are doing. Wars are typicly crippling so when 2 civs are at war you don't view them as so much of a threat.
I'll start with a story of grand plans that crumbled...
6-player fractal (barbs on, ruins on). We always play random civs and I was more than happy to get Spain. It's the most overpowered civ in G&K. If you scout wonders early you can buy several settlers before other players even get their first (Spain gets +500g for discovering a wonder first, +100g otherwise, and natural wonders within borders provide double yield!). Take the worker from liberty first and steal a worker from CS to connect some luxuries to allow growth. Not only do you get that crucial early game growth faster than anyone else, you also get to claim the best city spots. Or at least that's how I thought this game would go...
Check the full screenshot if you're going to read further: http://koti.mbnet.fi/adreno/inlake.jpg
I wanted to settle Madrid next to the mountain to get observatory, but since the map was fractal, there was a good chance it would turn out to be continents (rather than single land mass where naval access isn't as crucial). It would also take longer to connect the pearls if I couldn't build a workboat from my capital. So settling on the coast was a no brainer, yet it would come to haunt me later.
My build order was 2 scouts, monument, archer. I usually build the monument faster so I can get the liberty worker and settler fast, but as spain getting to those wonders was the top priority. If I did I could buy anything I want long before I would get those policies. I sent the warrior and 2 scouts in different directions and to my horror eventually realized I was on a 4-player continent with no natural wonders. The continent with 2 players got all the wonders! Now my overpowered unique ability would be wasted and on top of that, I would get the crucial liberty policies later because I built 2 scouts before the monument.
I got some money from ruins and extorted some more from a CS (stole their worker after taking their money, like a baws). As soon as I had the 370g for a settler I bought it and had a tough decision which way to go. The lands around my capital were poor so I decided to risk it and race for the river incense near Moscow. I knew I would declare war by settling it. I didn't recognize the Russian player so I thought I would be able to take him or even maintain peace. If not, the alternative was essentially losing since I only had room for 1 more good city in uncontested lands.
Soon after I settled Barcelona the Russian player settled 2 cities and declared war on me. My cap was pumping archers but I had a ton of barbs coming at me from different directions. I realized he would be able to capture Barcelona before my archers would reach it. I didn't think I would be able to win from this start, but this is NQ, so you make due with what you got: I acknowledged settling on his lands was a mistake and offered the city in exchange for peace. Something I've never done before. From my perspective I was going to lose the city anyway. This way I would at least gain some goodwill.
I settled my liberty settler on Seville: river, 2 unique lux, sheep and horses. But more importantly, on a tile that connects the Madrid lake to the great ocean. I would be able to pump ships from Madrid, hide them in the lake, and attack through Seville! Or so I thought...
As the game progressed the Byzantines on our continent took over Persia. Russia was a point leader for a long time with his massive expansion and great lands. I took a mercantile CS at the upper left of the screenshot for gold and porcelain. I had 7 super Petra tiles around my cap so I built it as a priority and soon Madrid was a real powerhouse. Petra is definitely my favorite G&K addition to the game: one of few situational wonders that are really powerful on the right terrain but otherwise useless. Before renaissance all my desert hills were producing +1food+4hammers+1gold.
Next I started fabricating plans to take over Byzantines via sea. I haven't used Conquistadors before but they seem impressive for this purpose: embarkation with defense (double strength) and no penalty for attacking cities. I intended to use Privateers and Frigattes as my main force, and support with tercios, xbows, and conquistadors. I took the great admiral from Commerce tree and was looking forward to my first real naval war in G&K.
After teching Frigattes I was dumbstruck: I wasn't able to build them from Madrid! The lake in the screenshot has only coast tiles, no ocean, and apparently in G&K you can't build naval units without a direct connection to the ocean! If I had known I would have settled Madrid next to the mountain for the observatory. Since my cap was huge it would have meant like +30% science empire wide. Now I had no navy and no science. Not exactly what you want in a continental map...
This game was becoming a real trainwreck. I was already last in points and now I would have to use land units as my main force and naval units (from Seville) as support since I couldn't build enough of them. I wasn't sure how much navy the Byzantines had, if they had more than me I would be crushed. But it was a gamble I had to take, being the last in points with only 2 good cities and crap land around me.
The Byzantine capital was vulnerably on the coast. I landed north of it with conquistadors, tercios, 2 cannons, 1 xbow and a general. The admiral and Frigattes wiped out his fleet and bombarded his coastal land units. Privateers turned out to be much weaker than I expected. After capturing the capital I discovered that in G&K you can't attack with a melee unit from inside the city if there is also a naval unit resting in the city. Another bug I wasn't aware of. He had a bunch of xbows bombarding the city and only a single melee unit ready to capture it. I had the GW to slow him down but it was a surprise to me I wouldn't be able to attack from the city, and that cost me. He recaptured, and after I took it back it was nearly pop 1 with no buildings besides a few wonders.
Soon after, the Russians started moving on old Persia (now controlled by the AI since the Byzantine player left after losing his capital the second time). On the other continent Inca were wiping out the Netherlands with an impressive tech lead. United by a common foe, I sat down with Russia to negotiate again. We made a pact that neither of us would take the remaining Byzantine cities and we would work together to catch up on the Inca. We did, hopeless as it was. 10% tech lead, massive land, massive navy, massive manufacturing. Carls, as Inca, built the space ship; making it the first science victory I've seen in MP in 1100 hours of playing.
Edit: As a curious detail, after I traded Russia the city, I had too many workers, so I offered to trade him one in exchange for a favor in the future. Later in the game when I was about to go under 0 happiness he repaid the favor by giving me lux. We didn't have the tech available for open borders (which is neccessary for gifting units) so I let him take the worker by declaring war again. After this we stayed in pretend-war for a long time to mislead the other players on how we are doing. Wars are typicly crippling so when 2 civs are at war you don't view them as so much of a threat.