gonzaleslayer
Chieftain
- Joined
- Jan 14, 2008
- Messages
- 13
I play hot seat, advanced start in industrial era with and we start with at least two three times the amount of starting cash.
Be a jerk and buy/fastrack techs for nukes, disregarding anything else, save tonne of cash, buy a bunch of nukes and nuke first/second turn don't even have to be able to invade, and leave lots of fallout on opponents crucial resources. They will give up, especially if not close to having tech to build nukes themselves.
Something funny- you can buy as many privateers as you want in advanced start, built like twenty once and totally hemmed in opponent, could not settle anywhere overseas, develope water based resources or use any water tiles. I ended up killing them all off for a trade of money, another funny thing is you can upgrade privateers into destroyers, automatic water control!!
Also in advanced can buy visibilty in one stripe around world to nulify circumnavigation bonus, I try to use bribes to get open borders/world maps and fly airships into their cities circumnavigate in as quick a two turns.
Order for purchasing--
-develope resources first
-then buy techs
-then building
-then units
-allowing for the most different units/upgrades.
-just don't blow the budget!!!
Always buy lots of settlers and workers.
Be a jerk and buy/fastrack techs for nukes, disregarding anything else, save tonne of cash, buy a bunch of nukes and nuke first/second turn don't even have to be able to invade, and leave lots of fallout on opponents crucial resources. They will give up, especially if not close to having tech to build nukes themselves.
Something funny- you can buy as many privateers as you want in advanced start, built like twenty once and totally hemmed in opponent, could not settle anywhere overseas, develope water based resources or use any water tiles. I ended up killing them all off for a trade of money, another funny thing is you can upgrade privateers into destroyers, automatic water control!!
Also in advanced can buy visibilty in one stripe around world to nulify circumnavigation bonus, I try to use bribes to get open borders/world maps and fly airships into their cities circumnavigate in as quick a two turns.
Order for purchasing--
-develope resources first
-then buy techs
-then building
-then units
-allowing for the most different units/upgrades.
-just don't blow the budget!!!
Always buy lots of settlers and workers.