Orky Boss
Chieftain
- Joined
- May 13, 2017
- Messages
- 16
So, I find myself at that dreaded crossroads in a 4X where one difficulty is "too easy" but the step just above it is "too hard", in my case that being King & Emperor respectively. The obstacle I keep running into is that, on Emperor, I can never grab enough land for myself to be "comfortable" before the AI surrounds my borders, and while I can build an army capable of slowly grinding through one Civ at max unit cap I then find my playthrough abruptly ending when I'm DoW'd by another Civ, "peaceful" or otherwise, who rampages across my unprotected flank. I can't pretend it's impossible to float at this difficulty because there's plenty of discussion & photojournals of Immortal/Diety runs, but I nonetheless find myself at a loss on how to do so myself.
Additionally, as someone who's natural tendency has always been to go Tall but is getting bored with just watching my starting cities grow for hundreds of turns, I've been attempting to tackle this difficulty going for a war-focused, wide playstyle instead, but the optimal early game strategy for a wide playstyle remains quite daunting for me to comprehend.
And so I come to this board to ask the hopefully not too broad question of "How 2 start Wide at Emperor & Above"; Which techs to research first, what my general "build order" is, when to go for Progress or Authority, and how to conduct an early game war in these higher difficulties without being overwhelmed by the monstrous army sizes of multiple AI neighbors. Advice on transitioning into the mid/late game would be appreciated as well, but to be honest my games at Emperor have yet to get past the Renaissance before I give up on them so I feel I need to understand A before I can get to B or C.
...I realize after writing this that this could very well be dependent on game speed & map type as well. For discussion's sake, then, let's say I'm on Standard-Communitas-Terra at Standard speed, though if I would have an easier time on a different map/slower gamespeed then I would appreciate such advise as well. Personally, I'm averse to Continents because the AI seems to struggle with inter-continental warfare and I've found it quite tedious to execute myself.
Additionally, as someone who's natural tendency has always been to go Tall but is getting bored with just watching my starting cities grow for hundreds of turns, I've been attempting to tackle this difficulty going for a war-focused, wide playstyle instead, but the optimal early game strategy for a wide playstyle remains quite daunting for me to comprehend.
And so I come to this board to ask the hopefully not too broad question of "How 2 start Wide at Emperor & Above"; Which techs to research first, what my general "build order" is, when to go for Progress or Authority, and how to conduct an early game war in these higher difficulties without being overwhelmed by the monstrous army sizes of multiple AI neighbors. Advice on transitioning into the mid/late game would be appreciated as well, but to be honest my games at Emperor have yet to get past the Renaissance before I give up on them so I feel I need to understand A before I can get to B or C.
...I realize after writing this that this could very well be dependent on game speed & map type as well. For discussion's sake, then, let's say I'm on Standard-Communitas-Terra at Standard speed, though if I would have an easier time on a different map/slower gamespeed then I would appreciate such advise as well. Personally, I'm averse to Continents because the AI seems to struggle with inter-continental warfare and I've found it quite tedious to execute myself.