Thanks for the encouragement. I'm going to give it another go because I really want to write up this guide. Mausoleum is necessary, as is playing Amina to guarantee Bugunda in modern which is not ideal. Maybe I need to war the culture leader with 20+ burning arrows. Even though it was a distant lands civ that got it in the last wasted hours of a game. Wish I played faster but I stop to think a lot.
If I end up not getting gate it's not the end of the world but I've built it in every game since my second game and I'd hate to play without it, especially with how many long dragged out wars I'll be doing to gather more pillage data.
Perhaps the guide needs to point out that Mausoleum is not a consistently viable part of the strategy on deity.
I find that there are usually 1-2 AI with runaway science/culture leads. If the goal is to get Mausoleum, and if you are close to one, you can probably conquer them with 5-7 units and your free commander, early enough to interfere, without compromising your own culture yields. I’ve never tried Mississippian, but it seems like burning arrows would just melt the AI, on both the defensive and offensive stage of this conquest.
Alternatively, you could focus your conquest on capturing whichever city builds Mausoleum for you, assuming it’s in HL.
Settlements next to mountains/NWs, using uniques for more gold to convert cities, and rushing specialists could probably compete with non-runaway AI. Probably can’t get to amphitheaters in time for it to help, so just getting as many good monument locations as possible would be my goal.
Suzing a culture IP for the UI would be the second line of culture yields, and would be a good use of production after the monuments.
The culture on quarters pantheon could be helpful, and could be built as soon as it generated more culture than another UI, or just take all yields on altar if it’s already taken.
A recent post highlighted a discussion (mostly off these forums) that a 5-6 scout start yields a ton of science/culture.
No guarantees this is enough, but I’ve found myself the culture leader on deity, on games when no AI runs away.