cammcken
Prince
Can anyone help me understand this more fully?
All I know is the obvious rule of thumb: settling is better in the early game and bulb-ing is better in the late game, because a settled Academy will provide about 6
x [number of remaining turns], while a bulb-ed scientist provides yields only once, more for the more generated per turn, which is later in the game.
However, I don't play on Deity, and I don't know the complexities behind snowballing.
I can see how timing might be involved—if you're planning a war with a certain unit (scientist tech bulb), or if there's a wonder you absolutely need (scientist tech bulb) (engineer instant prod). Maybe you want to snag a policy before you begin a rapid expansion and/or annexation period (writer instant culture). But when do I ever conduct trade missions?
And, if we look at the situation without any specific plan in mind, if I'm only trying to "get ahead," how do I know when the instant yield would be the better investment?
Thank you in advance. If there are some wide-consensus tips, I'll edit this post with a list to help everyone else.
All I know is the obvious rule of thumb: settling is better in the early game and bulb-ing is better in the late game, because a settled Academy will provide about 6

However, I don't play on Deity, and I don't know the complexities behind snowballing.
I can see how timing might be involved—if you're planning a war with a certain unit (scientist tech bulb), or if there's a wonder you absolutely need (scientist tech bulb) (engineer instant prod). Maybe you want to snag a policy before you begin a rapid expansion and/or annexation period (writer instant culture). But when do I ever conduct trade missions?
And, if we look at the situation without any specific plan in mind, if I'm only trying to "get ahead," how do I know when the instant yield would be the better investment?
Thank you in advance. If there are some wide-consensus tips, I'll edit this post with a list to help everyone else.