Advisors

MarineCorps

Explosion!
Joined
Jun 26, 2003
Messages
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Cape Cod
There is only one advisor that I would like changes to: the military advisor. I would like several things changed
1. He bases how strong an enemy is compared to on strength not numbers. I have had contries stronger then me in the industrial age when all the had were horse men and anceint age units mostly when I had like tanks and stuff.
2. Units are broken into catagories by branch of service (army, navy, etc.)
3. He tells you how many units you lost in a war and how many units your enemy lost.

thats all I can think of. What advisor(s) would you make changes to? :rocket2: :sniper: :tank:
 
uhh, no he doesent. and if he does with that little scroll thing on the bottom that isnt good enough for a casualty count, I need a click option where i can see a total list of losses from all civs with numbers and of what unit like they did in civ2 gold. I DONT CARE ABOUT SINGLE UNITS. i want to know the full totals and not to make me count up all those individual units!

Good idead abput advisor BTW, i totally agree that it should be split up like that. and that it should look for technological strength rather than sheer numbers.
 
Good idea.

A "casualty list" for units lost. Used to be one in Civ2 MGE.

Great suggestion. They should deffinately put that in.
 
I thought that as of one of the Civ3 patches and/or PTW, the military advisor bases civs' military strengths on the actual strength, not just numbers.

Number 2 is a good idea.

Number 3 probably wouldn't be very useful, but I guess it would be a fun fact.

Here's an idea of mine for the military advisor: When you click the "units" section, and all the units are listed by type, I'd like it if the unit's city were listed below each one, so that I don't have to hover my mouse over the unit and look at the map. This would be especially helpful when I have lots and lots of that unit.

The trade advisor: Make it so that when you have every single resource in the game, she says so, not "We should acquire more..." Not a big deal, though.

The foreign advisor: Make it so that you can set the number of circles that appear at once.
 
I agree with all of WillJ's suggestions. The trade advisor's advice is so annoying and ridiculous that I want to fire her. Some tip on how to do that ;)
 
Very good idea, MarineCorps

@ joespaniel, i know why you have chosen this picture with the dog :shotgun: :)
 
In midieval times, you could execute them.

In the industrial age, only fire them.

By the modern age, I suppose you could ask them for thier resignation...
 
Depends. If you are running a communistic gov there "never was such a person in the first place, comrade, and you really ought not to ask too many questions, either." In a republic or a democracy the advisor is, of course, "found in possession of illegal substances, president outraged and demanding the advisor a ticket for 25 years". :)

Some completely useless and irrelevant things in the game would indeed spice things up. Executing stupid advisors is one. It would really be something if you also had a pool of advisor faces so that a new one would appear after you got rid of one. Of course it would be just the same "advisor" as far as the game is concerned but it's the appearance that counts.

Another could be that if your automated slaves do something so blatantly stupid, like one building irrigation and the other building a mine on the same square, that you can't but think the lazy SOBs are doing it on purpose just to annoy you, you could actually attack your own slaves. Perhaps with appropriate graphics like nailing them on a cross or hanging them from a branch. I mean you can't let them get away with such things now, can you? :)
 
Originally posted by joespaniel
In midieval times, you could execute them.

In the industrial age, only fire them.

By the modern age, I suppose you could ask them for thier resignation...
And in the ancient age, you could eat them. :D

You're right, Pembroke, that it'd be good to see some things spice up the game a bit. PTW did a little of this, mostly by what the advisors say ("Hail to the King, Baby!" "Hey, I wasn't even supposed to be here today!" etc.) and including the much missed Elvis. But executing advisors would be a lot more fun. :evil:
 
Originally posted by joespaniel
By the modern age, I suppose you could ask them for thier resignation...

Or politely "force" them to retire. ;)
 
Originally posted by Pembroke
It would really be something if you also had a pool of advisor faces so that a new one would appear after you got rid of one.
Ofcourse it would be just the same "advisor" as far as the game is concerned but it's the appearance that counts.
:slay:

I like this idea very much. :D
 
Originally posted by Highgeneral
i wish the advisors could talk like in civ.2
Why, so you can hear their stupid ideas instead of read them? ;)

The Civ2 advisors were pretty funny, though... A little spice to the game certainly wouldn't hurt.
 
Two things I'd like to see added that were in CIVII - ability to convoy food between cities, and, for a chuckle, the advisors animations. I really miss "Let's do lunch, Sir!"
 
I'd like the advisors to warn me when I'm about to do something that is going to ruin my reputation. Like:
"Are you sure you want to sign a peace treaty with Russia? That would break our military alliance with Germany, and be a stain on our reputation."
I'd also like to have a list of the Civs reputation, including my own.
 
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