AEGIS Cruiser

It's my first time adding in a unit and i'm having trouble. What exactly do u do to add in a unit? any help would be great!!!!!
 
i have it working kinda but in the game instead of a aegis cruiser it is a regular destroyer so obviously i'm not referncing the graphis files right. question where do u put the AEGIS folder right now mine is under assets/art/units but i don't think it's being acessed and another question where do u refernce the dds file i can't seem to find the spot. Thanks for the Help!!!
 
art files go into (the unit files you have downloaded)

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\art\units

and you need to add the unit into

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\xml

in those file listed below

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\xml\units\CIV4UnitInfos

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\xml\units\CIV4UnitClassInfos

and the art .xml file needs to be edited so it knows where to look for the art files

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\xml\art\CIV4ArtDefines_Unit

and the game text file

C:\Documents and Settings\**USER NAME**\My Documents\My games\Sid Meier's Civilization 4\CustomAssets\xml\text\CIV4GameTextInfos_Objects

if you have edited the files i have shown you right then the unit will work .:)
 
Thank U So Much!!!!!!!!!:D
 
I tried following these instructions, but I get a pink ship floating above the water.
Here's what my CIV4ArtDefines_Unit entry looks like

<UnitArtInfo>
<Type>ART_DEF_UNIT_AEGIS</Type>
<fScale>1.2</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/AEGIS/AEGIS.nif</NIF>
<KFM>Art/Units/AEGIS/AEGIS.kfm</KFM>
<SHADERNIF>Art/Units/AEGIS/Destroyer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
</UnitArtInfo>

What am I doing wrong?
 
Very nice, i see this multiple times in Sevomod 3.1 a lot, but never used it cause of my lag problems and my uses of water units decrease incase a trespasser try to destory my sea improvements.
 
I can't get this unit to display properly. I'm using the custom skin that C.Roland made and I've inserted it into the BFEA Scenario and another modern warfare scenario I'm currently starting (I only have the units inserted so far, trying to learn python to do the scripts before I start on the map). The ship appears as the destroyer model but floating above the water. Using the original skins, the ship still doesn't appear properly. Any help in getting this resolved would be greatly appreciated.

I'll post my code when I get on my computer back home in a few hours.

Edit: Nevermind, found out what the problem was; corrupted download that WinZip didn't catch probably... redownloaded unto my laptop and it works fine.
 
Armandeus said:
I tried following these instructions, but I get a pink ship floating above the water.
Here's what my CIV4ArtDefines_Unit entry looks like

<UnitArtInfo>
<Type>ART_DEF_UNIT_AEGIS</Type>
<fScale>1.2</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/AEGIS/AEGIS.nif</NIF>
<KFM>Art/Units/AEGIS/AEGIS.kfm</KFM>
<SHADERNIF>Art/Units/AEGIS/Destroyer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
</UnitArtInfo>

What am I doing wrong?

Change the line <SHADERNIF>Art/Units/AEGIS/Destroyer_FX.nif</SHADERNIF> to <SHADERNIF>Art/Units/AEGIS/AEGIS.nif</SHADERNIF>. I think that's the cause of your problem... unless you had copied the Destroyer_FX.nif file over to your AEGIS folder.
 
big_feef said:
Change the line <SHADERNIF>Art/Units/AEGIS/Destroyer_FX.nif</SHADERNIF> to <SHADERNIF>Art/Units/AEGIS/AEGIS.nif</SHADERNIF>. I think that's the cause of your problem... unless you had copied the Destroyer_FX.nif file over to your AEGIS folder.

For everyone who had problems w/ this recently, the above should fix your problem, except for the last bit. The unit doesn't need any files copied over from the destroyer files. Please just change the shadernif portion to <SHADERNIF>Art/Units/AEGIS/AEGIS.nif</SHADERNIF>.

When in doubt, please try and look at the tutorial section. Rabbit, White has made many very good ones that can help w/ nearly any issue you might come up with concerning adding/modifying units. I highly recommend the one listed in my signature for these kinds of issues.

Also, this unit does NOT support team colors (none of my units do).

-Smitty
 
snafusmith said:
Also, this unit does NOT support team colors (none of my units do).
-Smitty

I just have a quick question... where can I find a tutorial on how to add team colours to a unit's skin? I've been looking all over the tutorial section and I can't find any. :sad:
 
Thanks for the tip, Snafusmith.
I am also interested in adding civ colors to this unit.
 
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