aerons chosen....

ryansee

Warlord
Joined
Dec 18, 2009
Messages
125
ok i was playing into the desert, and then dwarves attacked me with 53 hunters, 11 champions and alot more, i bascially just sent 4 camels , chalid(5 sun mana) , 2 assasins 1 with aerons chosen i stood infornt of them and waited for them to die. but i was surrprised with this image...

http://img190.imageshack.us/i/55693260.png/
 
Sir we are with the Luck Commission and would like to inform you that due to your resent lucky streak you will not be eligible to win the lottery for the next 20 years. But that does not mean you have to stop buying tickets for the fun of it...
 
I think it was ommited, accidentally, that Chalid hit the enemies with Pillar of Fire prior to the onset of battle.

Giant stack of wounded units attacking an Aeron's Chosen unit .... is just bad move :p
 
well yes , chalid with 5 sun mana to obviose to say, and i didnt realise that aerons chosen can take on 53 hunters and thre rest of the stack . afte that fight i killed bambur and the rest of the dwarves

edit: aeron has truly chosen this time....
 
aeron's chosen heals 20% after each battle ... it was only "slightly" lucky that he ended up having no net damage after the stack attack
 
The more weak units that Aeron's Chosen kills, the more health he should have. I've managed to fully heal a mostly dead Aeron's chosen with blitz and a lot of movement points by taking out small stacks.


(Note that in my version instead of applying to UNITCLASS_ASSASSIN, it can go to any unit with the Marksman promotion. I also weakened Losha Valas but gave her Marksman, so the hero of Aeron's favorite civ is likely to be his chosen one.)
 
how much did ye weaken her? However I like the fact that ye made it likely for Aeron's ppl to actually get Aeron's chosen tho :)
 
I gave her one less strength than a normal assassin, reducing her from strength 7 to 4/2 +1 poison. From her pedia, it seems poison is her style, and she isn't big on fightly honestly when she could use underhanded techniques. I left her melee though, as Subdue Animal doesn't seem like it would fit her.

She often gets Aeron's Chosen quickly, making her stronger (on the offense) than in normal FfH.

I also removed all her promotions but Vampire and Marksman.

The Vampire promotion in my version however allows access to Body/Death/Mind/Shadow/Extension 1/2. (Also, the Tower of Mastery gives out Channeling III, which could give her access to Body/Death/Mind/Shadow 3. Note that all levels of spell spheres require owning the right mana instead of only level 1. ) It also provides +1 xp from combat, a little spellcaster xp, resistance to Death Damage and a weakness to holy damage. It is added to the list of promotions that can make units return as Infernal Manes when they die. (There is still a chance for each evil unit to return as two manes, and in my version one of them keeps the xp from life while both keep the unit's religion.)


I removed the Vampire unit, leaving the Calabim with normal Champions that need to gain levels just like anyone else in order to get the gift. The python Gift Vampism spell cast by the vampire is gone, replaced with 4 xml-only spells (one for a level 6 unit in a city with a Governor's Manor, one for a level 6 unit in the stack with a vampire, one for a level 4 Moroi in a city with a Governor's Manor, and one for a level 4 Moroi in the stack with a vampire).


The Feed spell is changed back to be more like it was pre-BtS, if not better: you can sacrifice any non-immortal living unit of a lower tier than the vampire (not just bloodpets), feeding restores the caster's ability to attack, and feeding on bloodpets also restores movement points, the ability to cast, and gives the vampire a portion of the bloodpet's xp. (The vampire does not cast Feed, the unit being sacrificed casts it while in the vampire's stack.)

Feasting is able to raze cities to the ground if they get small enough. (The AI won't do that though.) This still gives diplomatic penalties, of the same magnitude as razing it normally would but I could only figure out how to use the generic diplomatic effects from events instead of making it say the bad blood comes from razing a (possible holy) city. (I added a Raze spell to let other non-vampires delete badly placed cities too. As I couldn't figure out how to add an "are you sure" window like for worldspells and really don't like accidentally razing my capital, I mode this work in two parts, first adding a "razing" promotion that then allows casting the real spell.)

Neither Feed nor Feast count as casting, and both can be used after casting.


The Calabim have a Pillar of Chains UB that has the normal effect plus giving a free Governor's Manor in every city.
 
once I sent a Sidar shadow explore a dungeon, it got mutated and received Cannibalize. As I upgraded it into an Assassin, it got Aeron Chosen. Now that was cool!
 
once I sent a Sidar shadow explore a dungeon, it got mutated and received Cannibalize. As I upgraded it into an Assassin, it got Aeron Chosen. Now that was cool!

YUM LITERALLy
i
 
Seriously, how is this amazing ability not documented anywhere? I have been playing for 2 years, and always thought there was some weird bug (I rarely use assassins consistently). Is there any other ability (other than cannibalize) that gives 20% healing per battle?
 
Lightning Elementals (which cannot be summoned directly but can be generated from an Air Elemental winning in combat) heal 50% per battle, but aren't often strong enough to survive one anyway.
 
Illusions heal 100% after battle.
 
illusions cant kill anything thou. btw this guy when i finished the gamme had 1790 xp. magister whens that mod coming out!!!!. any links or anything?
 
with Chalid, u keep forgetting :p
 
na he died :(
i dont remmber how? i think he moved by himself and got attacked by a large sod
 
illusions cant kill anything thou. btw this guy when i finished the gamme had 1790 xp. magister whens that mod coming out!!!!. any links or anything?
They can kill, but only on the defense.


Probably not soon. It isn't really a single mod, but things found in various versions on my harddrive, most of which I inexplicably broke. (Ok, all the changes mentioned in this thread come from my last working version, but many things I've mentioned elsewhere had not been incorporated in it yet.) I just moved to a new, Windows 7 laptop, and did not actually bring all the code with me (I didn't really keep any DLL source files, for example). I started over on Sunday and began merging in things from my last working version, but broke it a couple days ago. As I'm not quite sure how yet, I may have to start over from scratch again and not rely on WinMerge this time.


School starts again on January 11th, and given my GPA from last semester I think I really need to focus on that rather than modding. If I haven't released a version by then then don't expect anything until summer at the earliest. (Frankly I'd rather wait until there is a new version of FF so I can pretty much borrow its schema/DLL. That may be a while though, as the makers of FF are busy and they are planning on writing the next version from scratch instead of merging in their old code.)
 
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