Star Wars: The Mod Awakens

Star Wars: The Mod Awakens 1.11

SW:TMA EPIC 3.0 is finally completed (will be ready to download from MODDB in 1hr).

Numerous added units, buildings, new factions, new resources, new production trees, some interesting changes to the Jedi/Sith. Utilizing Flintlock's mod to get even more depth and challenge.

Game is meant to be played as one of the Imperial Remnants, the New Republic is a monster. The game starts off with numerous wars, pirate challenges, economic disasters. Key systems are hardened significantly, sneak attacks against the AI while at a fleet disadvantage will not likely result in useful territorial gains, and may consume what limited capital ships are available.

This 'Epic' Star Wars mod is incredibly immersive, so enjoy.

Special thanks to (in no order, I've also missed several individuals, apologies I've not taken the best notes)
Meteor Man <<< base MOD (zero chance I would have even attempted anything with out your MOD)
RedMaul
Civinator
Flintlock <<< unreal EXE MOD, thanks!
Vuldacon

NOTE: The mod is tested for the following settings: Display Territory & Pop. Percentages; Conquest Victory; Victory Point Scoring (all other settings deselected); Yoda difficulty; Less aggressive; NO barbarians (see a tutorial on how).
 

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Visually, though there are some changes, the mechanics is the big one, C3X was thought of through the entire build. You should notice a much wider variety of units being built by all factions. Some minor but interesting factions have been flushed out more so the Chiss, and others feel more unique and filled out.
 
Sorry for this piecemeal feedback - pirates are a great addition to force one to extend carefully and not throw ahead the starships with puny land forces protecting the rear.
And I love the new design of the UI lower left and right hand side boxes.
 
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