SW:TMA EPIC 3.0 is finally completed (will be ready to download from MODDB in 1hr).
Numerous added units, buildings, new factions, new resources, new production trees, some interesting changes to the Jedi/Sith. Utilizing Flintlock's mod to get even more depth and challenge.
Game is meant to be played as one of the Imperial Remnants, the New Republic is a monster. The game starts off with numerous wars, pirate challenges, economic disasters. Key systems are hardened significantly, sneak attacks against the AI while at a fleet disadvantage will not likely result in useful territorial gains, and may consume what limited capital ships are available.
This 'Epic' Star Wars mod is incredibly immersive, so enjoy.
Special thanks to (in no order, I've also missed several individuals, apologies I've not taken the best notes)
Meteor Man <<< base MOD (zero chance I would have even attempted anything with out your MOD)
RedMaul
Civinator
Flintlock <<< unreal EXE MOD, thanks!
Vuldacon
NOTE: The mod is tested for the following settings: Display Territory & Pop. Percentages; Conquest Victory; Victory Point Scoring (all other settings deselected); Yoda difficulty; Less aggressive; NO barbarians (see a tutorial on how).
Numerous added units, buildings, new factions, new resources, new production trees, some interesting changes to the Jedi/Sith. Utilizing Flintlock's mod to get even more depth and challenge.
Game is meant to be played as one of the Imperial Remnants, the New Republic is a monster. The game starts off with numerous wars, pirate challenges, economic disasters. Key systems are hardened significantly, sneak attacks against the AI while at a fleet disadvantage will not likely result in useful territorial gains, and may consume what limited capital ships are available.
This 'Epic' Star Wars mod is incredibly immersive, so enjoy.
Special thanks to (in no order, I've also missed several individuals, apologies I've not taken the best notes)
Meteor Man <<< base MOD (zero chance I would have even attempted anything with out your MOD)
RedMaul
Civinator
Flintlock <<< unreal EXE MOD, thanks!
Vuldacon
NOTE: The mod is tested for the following settings: Display Territory & Pop. Percentages; Conquest Victory; Victory Point Scoring (all other settings deselected); Yoda difficulty; Less aggressive; NO barbarians (see a tutorial on how).
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