DOWNLOAD TMA 1.10 Labels.txt for Civ3 Complete included in the download Meteor Man Proudly Presents A Mod for Sid Meier's Civilization 3 STAR WARS The Mod Awakens ---------------------------- 25,000 BBY. For thousands of years, spacefarers have explored and mapped safe zones for faster-than-light travel through the galaxy: the hyperlanes. With travel came trade, with trade: prosperity, with prosperity: conflict, factionalism, war. On the planet Tython in the Deep Core arose the Je'daii, a cult dedicated to preserving balance between two conflicting sides of a mysterious energy field known as the Force. However, fighting soon broke out between adherents to the light side and dark side of the Force, in a conflict that would ingite multiple galaxy-spanning wars for thousands of years to come. Five thousand years before the events on Tython, a dark power reached its peak. The Infinite Empire of the Rakata spanned the galaxy through the use of the Infinity Gates. The Rakata used the Force to construct a massive industrial machine capable of creating Rakatan war fleets: the Star Forge. However, because of its use for violence and war it became corrupted by the dark side of the Force, which in turn corrupted its makers. In 25,200 BBY, the Rakatans were struck by a plague that robbed them of their ability to use the Force, restricting their technology and causing the collapse of the Empire. During the collapse and retreat the Rakata destroyed their Infinity Gates and Star Maps, but over the millennia the Star Maps have repaired themselves and stood waiting to be used to locate Rakata Prime and the hidden plans for the Star Forge. In 3956 BBY, Darth Revan traveled to the five Star Maps on Dantooine, Kashyyyk, Korriban, Manaan, and Tatooine, located the Star Forge and in the ensuing Battle of Rakata Prime, the Star Forge was destroyed. But, on the surface of Rakata Prime, still locked in the Temple of the Ancients lie the plans for another Star Forge. All that is needed to spark another galactic war is a Sith willing to unlock the power that lay in wait on Rakata Prime. The year is now 12 ABY. Darth Sidious lay dead, the Galactic Empire has fallen, and the ruins are scattered around the galaxy, ripe for exploitation by the strong. In the Core Worlds, the fledgling New Republic shines as a lone beacon of democracy in the darkness of oppression that still shrouds much of the galaxy. A resurgent Confederacy has once again blossomed in the Outer Rim, determined to remain independent of Coruscant. Meanwhile, the Mandalorians have cast aside their brief experiment in pacifism and are rebuilding their fleets and expanding their influence once again. Most planets, many for the first time in decades find themselves independent, but just how long can they last? ---------------------------- Star Wars TMA News: February 28, 2019: 1.9 has been released! Months in the making, this update has a variety of additions, fixes, and quality-of-life improvements. Enjoy! July 26, 2018: 1.7_01 The Speed Update! Turn times are dramatically decreased, at the cost of removing trade via spaceports. Unconnected planets can now have new hyperlanes charted to them! June 11, 2018: The Music Update 1.6 uploaded! Downloads and changelog below. Spoiler Previews and More Information : Introduction: Spoiler : Hello, fellow Civfanatics and welcome to Star Wars: The Mod Awakens! The story for this mod begins Christmas of 2017. I was browsing the forums in search of a Star Wars mod to sink my teeth into, and while there were a few from several years ago that I came across, none would scratch the itch I was getting: an itching for galactic conquest. Like many children, back in the day hundreds of hours were spent in Star Wars Battlefront II's Galactic Conquest game mode liberating the galaxy from tyranny or wiping out rebel scum. But I always wished there were more planets to conquer, grander campaigns to plan and greater battles to fight. Upon being disappointed with the Star Wars mods already on Civfanatics, I vowed to spend a little time and make a small Star Wars mod to fit my fancy. I got a bit carried away! Due to the fact that there does not exist many Star Wars units in the database, my initial plans for the mod were small. But then I proceeded to map the entire Star Wars galaxy. Instead of "one more turn" it became "one more planet" as I kept finding more and more important worlds to add to the map. Soon I realized my mod had grown a little larger than I had originally planned. Now that I'm making my own Star Wars units to fill out the roster, the sky is the limit with this mod. The basic premise of the mod is as follows: systems are represented by single planets and can be directly captured and defended by starships. Ground units are not needed to control planets, but are available to build mostly for flavor and are moderately-powerful, cost-effective units. Starships can travel through all space terrain, but move fastest through the hyperlanes, which are represented in blue on the map. (Hyperlanes cannot be pillaged, and if they're destroyed through bombardment, constructors can repair them. New hyperlanes may be charted to unconnected planets. Use the "Route To" order.) ---------------------------- Galactic Map 1.9: ---------------------------- The Major Factions: Spoiler : New Republic - Mon Mothma The New Republic emerges from the Galactic Civil War in a position of economic and military strength, its numerous member worlds establishing it as the preeminent superpower in the galaxy. New Republic denizens are the happiest and most free of the galaxy's inhabitants, but not all is bright for this would-be successor to the Republic of old. Vast swaths of the galaxy still suffer under the Imperial banner, in one form or another, and most are either outright hostile or envious of the riches in the Core. New threats emerge in the form of the Republic's old nemesis the CIS and a newly militaristic Mandalorian state. The New Republic's military forces are strong but are forced to defend far-flung frontier worlds and are thus stretched perilously thin against any inevitable Imperial attacks, although temporary peace has been established for the time being. The last thing the New Republic needs are more enemies, but that might be just the thing they encounter, from the Unknown Regions or even from beyond the Galaxy itself... Imperial Remnant - Thrawn The Empire Thrawn returned to after his time in the Unknown Regions was but a shadow of its former self. Its once proud fleet had been whittled to a terribly dilapidated state by years of Rebel attacks in conjunction with internal strife between competing Imperial Warlords, topped off with ebbing morale and just plain desertion. Thrawn immediately set to work improving the professionalism of his forces, and, with the help of Commander Gilad Pelleaon, started a recruitment and propaganda campaign aimed at softening the Empire's image. He reversed a Palpatine-era policy, opening the Imperial ranks to non-human species, which effectively halted the serious "brain-drain" the Empire had been experiencing after the catastrophic defeat at Endor. Now, with an ambitious new starship construction program set in motion - one focused on the construction of capital ships instead of the superdreadnoughts which Thrawn considered particularly wasteful - the Grand Admiral sets his sights on acquiring raw materials in the Outer Rim for his war machine, a war machine fashioned as a durasteel dagger he intends to aim at the heart of the fledgling New Republic. Confederacy of Independent Systems - Count Dooku With the collapse of Imperial control in the Outer Rim, the reemergence of the CIS did not immediately seem a foregone conclusion: most of its leaders from the Clone Wars era had been killed or captured by the Republic in the closing months of the war. In fact, it was only with the reemergence of Count Dooku that the CIS was reformed, old cruisers refitted, and control over old Confederate strongholds reestablished. It was realized only later that the Dooku that had seemingly returned from the dead was in fact a clone of the late Count. But because the Clone was also as naturally gifted in the Force as the Count had been, he retained his position of power, determined to ursurp control of the Core Worlds and finally win the war which had been lost by his likeness decades before. The CIS fleet, though composed of starship relics from the Clone Wars, is still formidable and cost far less crew thanks to the Separatist reliance on droid technology. Droid starfighters deployed by the CIS are relatively weak but can be deployed in large numbers at low cost. Though surrounded on multiple sides by potential enemies, the CIS enjoys a moderately-sized base of power centered around the Arkanis sector in the Outer Rim, and from here they can strike Coreward against Prentioch's Dominion or, more conservatively, against Naboo to the west - though pursuing the latter may bring the CIS into conflict with the Eriadu Authority in the process. Eriadu Authority - Sander Delvardus From the shipyard planet of Eriadu, the influence of the Eriadu authority extends through the Outer Rim, giving a decent starting power base from which to expand. Coreward, the Imperial Remnant under Grand Admiral Thrawn blocks access to the Core but to the east and west lay weak independents and minor factions like Naboo and the Bothans. Extend too far west, however, and risk conflict with the Ssi-Ruuvi Imperium invading from the Unknown Regions. Pentastar Alignment - Ardus Kaine The Pentastar Alignment occupies a position of relative strength in the far northeast portion of the Galaxy, mostly in the Outer Rim. Though no longer even nominally connected to the Empire, the majority of its armed forces come from the prior Imperial fleet. Unique among the Imperial Remnant factions, however, the Pentastar Alignment aquired a large number of old CIS starships left over from the Clone Wars, and field them frequently alongside newer star destroyers. Opportunities for expansion into neutral territory abound, and the Alignment should be able to establish a strong power base from which to attack the New Republic by expanding eastward towards the Sith homeworlds. If this expansion doesn't occur fast enough, however, it could bring the Alignment into conflict with the Mandalorians, who are not apt to let anyone get in their way... Corporate Sector Authority - Orman Tagge The Corporate Sector Authority sits on the rim of the Galaxy, governing the Corporate Sector from its capital on Bonadan. The military and economic potential of the CSA is limited in its current state, but the opportunity to expand is available, given the risk of conflict with the Mandalorians or the Pentastar Alignment. Proximity with the Sith homeworlds is not to be understated, and there exist certain advantages (and disadvantages!) to having your back against a wall... Mandalorians - Boba Fett For too long the martial Mandalorian people have been forced into submissiveness by a submissive government: no longer. The time has come to retake the mantle of their forefathers and expand Mandalorian power to the edges of the Galaxy. Fortunately for them, most nearby systems are independent and thus undefended, and they can rapidly expand their influence without hindrance from other major powers...at least initially. The Mandalorians also start in a locked-war with the independent planets, facilitating their early expansion. There will come a time they turn their attention to the riches of the Core and whoever owns it, be it Imperial or Republic. Alternatively, the Hutts are starting to look weak... Prentioch's Dominion - Utoxx Prentioch From its capital on Denon, the Dominion of Utoxx Prentioch is among those best positioned for a strike against the New Republic, but is also among those most incapable initially. On top of this, expansion is hampered by the presence of strong empires to the north, east, south, and west. However, Prentioch does start with control over the shipyard planets Chardaan and Gyndine, which help with starship manufacturing potential. Above all, good diplomacy should be practiced to ensure that the Dominion does not become embroiled in a two-front conflict, as that would almost certainly lead to its downfall... First Order - Kylo Ren Hiding in the Unknown Regions, building strength and consolidating, lay the remnants of the most fanatic of the Old Imperials. They viewed the scant liberal vestiges that remained in the Empire, left over from its days as the Old Republic, as the root cause of the Empire's downfall. They instead founded a new order, the First Order: first in the purity of its purpose and its people. And its purpose is, ultimately, the destruction of the New Republic. But first, the First Order must bring more of the galaxy under its heel to establish the power base necessary to defeat the New Republic. And this necessitates conflict with the remnants of the Empire... Restored Empire - Ennix Devian When the Empire fractured after the Battle of Endor, the Imperial assassin Ennix Devian decided to create a faction devoted to the ideals of Human High Culture. This was initially called the Kaarenth Dissension, dedicated to the "sacred Restoration of the True Empire of Palpatine." Behind the scenes they waited through the tumultuous years post-Endor until gathering enough strength to begin acquiring planets. Supreme Commander Devian has managed to put together a large, though aging fleet of Venators and Acclamators at the main base on RZ7-6113-23, all it needs is a target... Zsinj's Empire - Zsinj Greater Maldrood - Treuten Teradoc Sorcerers of Rhand The Minor Factions: Spoiler : Ssi-Ruuvi Imperium - The Grand Shreeftut Chiss Ascendancy - Chaf'orm'bintrano Hutt Cartel - Jabba the Hutt Naboo - Queen Kylantha the Centrality - Tavell Green Bothan Alliance - Savielk Trey'dra Zann Consortium - Tyber Zann Black Sun - Prince Xizor Pyke Syndicate - Marg Krim ---------------------------- Screenshots (1.9) Spoiler Imperial Remnant (from 1.7) : Spoiler Fleet Techs : Spoiler Special Weapons Techs : Spoiler Galactic Administration Techs : Spoiler Society & Culture Techs : Spoiler Corporation Example : Spoiler Updated Wookiepedia : Spoiler Wookiepedia Artwork : ---------------------------- Music: v1.6+ includes the music with the mod, so there's no more need for these playlists, unless you get tired of the song order in the mod and wish to shuffle, in which case, here they still are: Spoiler : I put together some Spotify playlists for you guys to listen to while playing. The main playlist is the best and contains all of the music. Main Playlist Jedi/Republic Playlist Sith Playlist There's also a YouTube playlist I put together for those of you who lack Spotify. I tried extra hard to use videos that didn't have ads: Star Wars TMA Playlist Aesthetics-wise, there's also a few different Star Wars TMA Menus for different monitor sizes in the Art folder, as well as replacement Star Wars music for the Main Menu. Remember to back-up your files! ---------------------------- Credits This Mod has been compiled by Yours Truly Many thanks to: Bluemofia - for his advice and units Civinator - for much appreciated advice King Coltrane - for his playtesting and advice Vuldacon - for his selfless help sepamu92 - for his base space terrain Jobiwan7 - units MarineCorps - units Pleb - units Chris85 - units Flamand - units tpasmall - units polyphemus - units Supa - buildings Pounder - hyperlanes gfx Delta_Strife - units odintheking - player setup screen georgestow - for the plain white interface gfx ExoticcTofu - (deviantart) turbolaser defense tech Fractalsponge (http://fractalsponge.net/?p=2170) - beautiful unit renders the Thrawn's Revenge II: Ascendancy mod team, the Sins of a Galactic Empire mod team, and the Star Wars: Interregnum mod team for their unit renders the galactic map was put together by myself with much help from Star Wars Galaxy Map. A truly fantastic Star Wars source! I also did much of the SW interface additions. If only I were a Balthasar when it came to interface gfx... Several units were also made by me. sepamu92's base space terrain was modified to its current state by me. All of the in-game Wookiepedia is taken directly from The Wookiepedia. Many thanks to the contributors. All the music comes from YouTube, much thanks to those who uploaded. The mod would never have been realized without inspiration from an amazing online community. A special thanks to Civfanatics Forums. Special thanks also to Firaxis Games, Sid Meier and the Civilization franchise, for a game that has truly stood the test of time. Star Wars®, the Star Wars logo, all names and pictures of Star Wars characters, vehicles, and any other Star Wars related items are registered trademarks and/or copyrights of Lucasfilm Ltd., or their respective trademark and copyright holders. ---------------------------- Future Plans: Spoiler : At the Star Wars Unit Thread I have a list of Star Wars units that are planned. I'll get to them, eventually. There will be at least a few unit packs: Old Republic Unit Pack Yuzzhan Vong Unit Pack (?) Chiss Unit Pack Below is the list of units for each faction, with planned units in red: New Republic Viscount Star Defender MC80a 'Home One' Star Cruiser MC90 Star Cruiser MC80 Liberty-type Star Cruiser Republic-class Star Destroyer MC30c frigate Nebulon-B frigate Nebulon-B2 frigate CR90 'Corellian' corvette T-65 X-wing Starfighter RZ-1 A-wing Starfighter BTL Y-wing Starfighter A/SF-01 B-Wing Starfighter Bulwark Mark III Battlecruiser New Republic Trooper New Republic Special Forces Dauntless-class heavy cruiser (?) Dauntless-class cruiser Quasar Fire-class cruiser-carrier MC40a light cruiser Assault Frigate Mk. I Liberator-class cruiser MC80B star cruiser Nebula-class star destroyer Corona-class frigate Majestic-class heavy cruiser Endurance-class fleet carrier Gallofree GR-75 medium transport Bothan assault cruiser Proficient-class cruiser Imperial Remnants Executor-class Star Dreadnought Victory I Star Destroyer Victory II Star Destroyer Imperial I Star Destroyer Imperial II Star Destroyer Vindicator-class Star Frigate Dreadnaught-class cruiser TIE/ln Fighter TIE/IN Interceptor TIE/sa bomber Tector-class Star Destroyer (new graphics) Nebulon B2 frigate Allegiance-class battlecruiser Victory II-class Star Frigate Lambda shuttle Stormtrooper Heavy Stormtrooper Carrack cruiser Ton-Falk-class escort carrier Eclipse-class star dreadnought Secutor-class star destroyer Procursator-class star destroyer Mediator-class battlecruiser Corellian Corvette (Empire livery) Loronar Strike Cruiser Strike-class medium cruiser Vengeance-class dreadnought Enforcer-class picket cruiser Interdictor-class star destroyer Lancer-class frigate Gladiator-class star destroyer Raider-class corvette Bellator-class dreadnought Galaxy Gun Sovereign-class Star Dreadnought Mandalorians Kandosii-type Dreadnought Keldabe-class Battleship Kyramud-class Battleship Sagitta-class Star Destroyer Lictor-class Heavy Frigate Crusader-class corvette (new graphics) Alorade-type heavy corvette G1-M4-C Dunelizard Fighter Davaab-type Starfighter Firespray-class Interceptor Marauder-class corvette Mandalorian Supercommando Interceptor IV frigate M12-L Kimogila heavy fighter M3-A Scyk fighter Aurek-class tactical strikefighter CIS Lucrehulk-class Battleship Providence-class cruiser Providence-class carrier Recusant-class destroyer Munificent-class star frigate Vulture-class Droid Starfighter Droid Tri-fighter Nantex-class Geonosian Fighter E-STAP Droid Starbomber Pinnace-class corvette Bulwark Mark I Battleship ZX-10 Battle Droid BX-series Commando Droid Captor-class heavy munitions cruiser Separatist supply ship Providence-class dreadnought Lucrehulk-class droid control ship Old Republic Arquitens-class light cruiser Stalwart-class Rothana destroyer Resolute-class Rothana battleship Procurator-class star battlecruiser Mandator II-class star dreadnought Praetor-class battlecruiser Centurion-class battlecruiser Dynamic-class freighter Foray-class blockade runner Inexpungable-class tactical command ship Paladin-class destroyer Interdictor-class cruiser (Sith and Old Republic liveries) Praetorian-class frigate Yuzzhan Vong Koros-Strohna (worldship) Suuv Ban D'Krid Miid Ro'ik Uumufalh Matalok Clustership Ro'ik Chuun M'arh Vua'spar interdictor A-vek Iiluunu Chiss Ascendancy Prosvoli Cruiser Frouro Cruiser Asdroni Frigate Nuruodo Broadside Frigate Ormos Fleet Carrier Vigilance Gunship Chaf Destroyer Prolipsi Interdictor Warlord Gunboat Syndic Destroyer Ascendancy Star Destroyer Phalanx Destroyer Peltast Star Destroyer Intego Destroyer Ssi-Ruuvi Imperium D'kee-class Landing Ship Fw’Sen-class Picket Ship Sh'ner-class Assault Carrier Shree-class Battle Cruiser Wurrif-class Light Cruiser Swarm-class Battle Droid Ssi-Ruuvi Warrior P'w'eck Peon Universal and Armored Ground Units: Constructor AA-9 Coruscant Freighter DF.9 Laser Cannon IG-227 Hailfire-class Droid OG-9 Homing Spider Droid SPHA-T T1-B Hovertank AT-TE AT-AT Anti-Starfighter Laser Cannon Derriphan-class battleship (unbuildable; produced by Star Forge) w-165 Planetary Turbolaser Delaya-class Courier Acclamator-class Assault Ship Naboo N-1 Starfighter (Naboo only) Naboo NB-1S Royal Bomber (Naboo only) V-19 Torrent Fighter Venator-class Star Destroyer Hammerhead-class Cruiser Katana-fleet Dreadnaught (Dark Force) Searcher for the Dark Force (Delaya-class courier) Slave-rigged Dreadnaught (upgraded from the Dark Force) Militia Mercenary Pirate Dark Trooper Dark Jedi Sith Warrior Jedi Master Sith Lord Hero Units: Admiral Ackbar - Home One Grand Admiral Thrawn - Chimaera Han Solo - Millennium Falcon Kylo Ren - Finalizer Count Dooku - Invisible Hand Boba Fett (?) Yoda (?) Luke Skywalker (?) Obi-Wan Kenobi (?) and in addition to these, I plan on making a few scenarios: Clone Wars Galactic Civil War Mandalorian Wars Yuzzhan Vong Invasion Empire of the Hand all of these will come eventually once I have all the needed units. The units are time-consuming to produce, so these will probably take a while. Also, though this mod is "complete," I do continuously add things to the mod, so expect many, many updates. Some things may need to be fixed for balance (tech costs, unit stats, etc). Additional notes: Spoiler : Only pre-placed ecumenopoleis (city-planets like Coruscant) can exceed 12 population. A planet that is not an ecumenopolis cannot become one through the course of the game. There are no longer any locked-wars between major powers (some factions start at war with the independents, however). The Dark Force is a group of 25 Dreadnaught cruisers that if you can locate can be captured and refitted for your navy by upgrading. It spawns randomly around the galaxy, ensuring a different hiding spot each time. There are a few end-game superweapons, available only to the Sith: The Star Forge, the Darkstaff, Starkiller Base, and World Devastators. it is possible to switch from Dark Side to Light side an vice-versa by changing governments (improvements and wonders for one side will not work for the other when you switch, however). all cities have starting culture in order to prevent planet razing. However, use of the No-Raze patch IS required to prevent razing. Civilopedia Notes: The Civilopedia is "complete" in that the vast majority of it is completed. What still needs to be done is as follows: Tech descriptions. These are planned to be detailed. Game concepts. Will put all this extraneous information in there. Historical Archives. I have some major sections completed. I plan to put more relevant lore into the Archives, to tie the mod together thematically. Further Additional Notes: -I tried to make the production cost of units reflect their in-universe values, but these were obviously pulled from thin air and are not derivative of Star Wars economics at all. For example, the Imperial I Star Destroyer is purported to cost 150,000,000 credits in-universe, a mere 1000x the cost of a TIE bomber, at 150,000 credits. I ended up deriving unit costs from the length of the ship, then taking into account armor and armament. -unit speeds are based on in-universe hyperdrive classes -Most of the lore contained in the in-game Wookiepedia is from the "Legends" side of the canonicity, for a couple reasons. First, the volume of information contained in "Legends" is just far more rich than the "Canon" information. Second, this is a laid-back Star Wars mod that attempts to include a variety of interesting Star Wars planets, ships, buildings, superweapons, etc from all over the Extended Universe. Thus, attention to what was destroyed and when is intentionally lax. For example, the Darkstaff is present despite being destroyed in 19 BBY, and Count Dooku is the leader of the resurgent CIS faction. -The only known First Order planet, canon or otherwise, is Starkiller Base. We are told that the First Order "claimed the large, unexplored region to the west of the Core as its heartland, with the emergent power expanding across the vast swaths of space left untouched for millennia by galactic explorers." For gameplay purposes, I've added in some of these hypothetical planets in the Unknown Regions with Lucas-esque names that I have chosen. Also in the Wookiepedia, the system Attera is specifically mentioned, but its location not given, apart from "Outer Rim". Thus, I've chosen a plausible location for this system to match gameplay sensibilities. Also note that I've moved Starkiller Base SW of Ilum for gameplay purposes. -Tech levels start low, despite the purported start date of after the Battle of Yavin. This is because I want the player to be able to experience the upgrades between e.g. the Victory I > Victory II > Imperial classes. Similarly, the CIS has to research for better starships in spite of the Clone Wars taking place canonically decades prior. In short, it's for gameplay reasons. Maybe I will release a version in the future that features canon tech levels. -No one seems to know where Oba Diah is, just that it's somewhere near Kessel and Felucia. "Fly Casual" suggests it's on the Kessel Run. There's no more room on the Kessel Run in my mod. So, I placed it halfway between Felucia and Kessel, near Wobani. -Moons are not very accurate. They've been placed for gameplay purposes for the most part. Care was given to Iego, which has tons of moons, as do the gas giants. Known Bugs: 1. Imperial music plays for the CIS diplo screen. (Unfortunately this can't be fixed and is caused by the fact that in Vanilla Civ3, the European and Mediterranean civs use the same music for the modern era.) 2. Combat over planets sometimes destroys important improvements. I attempt to fix this by placing "infrastructure" improvements that allow the rebuilding of important improvements. If the infrastructure improvements are destroyed, however, there's no coming back. 3. other small bugs related to the limitations of the Civ3 engine such as being forced to manually load starfighters back into transports after performing missions, etc. The Independent factions will sometimes sign military alliances with factions to help with their locked wars against the Mandalorians and the Imperial Remnant. (I view this as somewhat realistic, anyway.) ---------------------------- Mod Download: TMA 1.10 DOWNLOAD If you are playing via Civ3 Complete on Steam: Move the Labels.txt file located in the download to the mod's Text folder, overwriting the previous file. See the Readme. This modification for Sid Meier's Civilization III: Conquests is released as freeware, and by downloading, the user acknowledges that he/she will not use the mod for commercial purposes and/or will not re-upload the mod without the creator's explicit permission. Optional Downloads: You can fix the magenta strip on the border of the civilopedia pages by downloading the following and replacing the Conquests.exe (optional) However, that fix DOES NOT include the No-raze patch. If you don't want to see important planets razed, use the No-raze patch exe instead included in the main download. DOWNLOAD Magenta Fix (original thread) Current Version & Changelog: v1.10 Spoiler Changelog & Legacy Downloads : 1.10 -added unit "Secutor-class Star Destroyer" -added unit "Dauntless-class Heavy Cruiser" -added unit "Arquitens-class Light Cruiser" -added starting Orbital Shipyard to Csilla -Chiss Pirate units replaced with Militia -fixed: locked wars are back (the First Order, Mandalorians, and Empire of the Hand are all now at war with the Independents) 1.9 (Steam labels.txt) -added an Introduction page and Faction Overview pages in the civilopedia -added "Baradium Missile Project" -added "Spice Trade" -added "Reunite the Republic" for the New Republic (a non-identical analouge wonder for the "Reunite the Empire") -added "Battle Droid Factory" which autoproduces B1 Battle Droids for the CIS -added unit "Turbulent-class Star Destroyer" -added unit "Sorcerer of Rhand" and upgraded versions -added unit "Baradium Missile" -added unit "Stalwart-class Destroyer" -added unit "B1 Battle Droid" -added unit "B2 Super Battle Droid" -added unit "Nuclear Missile" -added hero "Dooku - Invisible Hand" and upgrades -added playable faction "Zsinj's Empire" -added playable faction "Greater Maldrood" -added playable faction "Sorcerers of Rhand" (Sorcerers of Rhand) -added planet "Rhand" (Rhand) in the Unknown regions -added planet "Nihil" (Rhand) in the Unknown regions -added planet "Entropos" (Rhand) in the Unknown regions -added planet "Giaca" (Independents) in the Unknown regions -added planet "Iol" (Independents) west of the Core -added planet "Koda's World" (Independents) in the Unknown regions -added planet "Morcanth" (Independents) in the Unknown regions -added planet "Jaminere" (Independents) near Lianna -added planet "Plagen" (Independents) near Malastare -added planet "Glee Anselm" (Imperial Remnant) between Dorin and Ansion -added planet "Ord Grovner" (Independents) near Shadda bi Boran -added planet "Bovo Yagen" (Prentioch) near Aridus -added planet "Otavon XII" (Independents) near Corsin -added planet "Kiros" (Independents) near Ord Mantell -added large stellar void "Void of Chopani" near Sernpidal -added label "Void of Chopani" -added label "Perann Nebula" -added potential hyperspace route through the Great Hyperspace Barrier between First Order homeworlds and Jedha -added resource "Inhabited Asteroid" -added era-none tech "Force Users" (this is so the Sorcerers of Rhand don't see the Light/Dark side techs) -added era-none tech "Rhand" -added tech "Way of the Dark" -added tech "The Void" -added tech "Eternal Destruction" -added tech "Darksight" -added tech "Nuclear Weaponry" -added tech "Experimental Design" -added war trigger units to start wars with the Independents -added time limit - 600 turns or 50 years -added pre-placed culture to planets -added new wonder popup interface and larger wonder splashes -added new government type "Confederation" specifically for the Pentastar Alignment, so they no longer have communal corrupution/waste like the CIS -added some unnamed, uncharted hyperlanes in the Unknown regions connecting the Imperium/Chiss/Rhand space -added good "Kessel" (for Spice Trade) -added Repulsor Coils to planets Lantillies and Daupherm -added Planetary Garrisons for independent planets (hidden nationality units to entice the AI to attack the Independents) -added government "Monarchy" for Naboo -added graphical tech lines to the Technology advisor screen -added graphics for production in city screen and wookiepedia -added "Planet" to the end of the name of many resources and terrain types -added pre-placed irrigation -added some Imperial-Is to all the Imperial remnants' starting fleets -added names for all New Republic and Imperial Remnant capital ships -new domestic advisor interface -new trade advisor interface -new culture advisor interface -new foreign advisor interface -new graphics for the Tile Info interface -new wookiepedia margin artwork -new city screen graphics for "Sarapin Energy Shipments" -new city screen graphics -more factories given a higher production bonus -Victorys (Is and IIs), Providences, Venators, and Turblents each have +4 HP bonus rather than +5, due to small size or tech age -gave the First Order more territory in the Trans-Hydian Borderlands near Atterra -almost all capital ships can now bombard -moved Nebula-class Star Destroyer to require tech "Experimental Design" -increased carrying capacity of Bulk Transport, Acclamator, and Stalwart -inhabited asteroids can now be connected to the galactic trade network (The Maw still cannot) -hydroponics and starports can now be constructed on both Space and Hyperroute tiles -level-3 planet size increased to 15 pop -adjusted Fog-of-War -reworked Terrain defensive bonuses: most terrains have a 0% bonus. The values for certain defensive structures have been altered. See the Wookiepedia for details -completely reworked the civilization strengths -Star Forge now requires 3 of 5 Star Maps -adjusted faction colors -the Pentastar Alignment is now Militaristic/Commerical -the Imperial Remnant is now Militaristic/Scientific -Prentioch's Dominion is now Industrious/Commercial -all ground units now have the "Requires Escort" flag -changed around tile values - hyperroutes are more important -uncharted hyperroutes are now visible, slightly -Jedi Temples now produce +2 planet happiness -Acclamator is now obsoleted by the Stalwart (does not directly upgrade) -Dictatorship is no longer the 'default government' -tech entires now list the units and improvements made available by the tech -Jedi Republics can now support +2 more units per 'city' -unit "Tector-class Star Destroyer" can now carry ground units -"Lucrehulk Droid Control Ship" stats are now 40 attack, 70 defense -renamed "Crimson Aces Mercenary" to "Pirate Headhunter" -renamed "Imperial Remnant" to "Empire of the Hand" -renamed tech "Advanced Concussion Missiles" to "Assault Concussion Missiles" -building "Remains of Shawken Spire" replaced with resource "Shawken" -switched roles of "MC80 Liberty" and "MC80a Home One" (stats switch; Home One type is now the more powerful) -moved Atterra system to the vicinity of Telos -lowered the agression level of the Hapes Consortium -decreased the stats of X-wings to 4 attack, 4 defense -increased the stats of Vulture Droids to match TIE-fighters at 2 attack, 2 defense -decreased stats of Y-wing to 1 attack, 2 defense -decreased stats of Z95 Headhunter to 3 attack, 4 defense -slight adjustment of Sith Lord and Jedi Master A/D values -fixed autoproduction shipyards now require the same resources needed to construct the units -fixed the AI bonus units for higher difficulty levels (maybe? This seems to have strange effects) -fixed the capital of the Pentastar Alignment - is now Entralla as intended -fixed some endgame leaderhead bugs -fixed tech tree blurb for "Mercenaries" tech -fixed a terrain bug concerning voids -multitude of civilopedia fixes and additions -Hapes' flag now displays correctly on the advisors tab -minor resource graphic fixes (stars not blending with background, etc.) -removed maintenance for ground units -removed defensive bombard capability for ground units -removed invisible borders (they looked great but hindered gameplay for the human player) -removed ground unit stealth attack (except Jedi and Sith units) -removed population costs for capital ships -removed ability to "recover" artifacts for gold because the AI was doing it prematurely -removed "Churhee's Rifleman" unit and wonder -removed "Crimson Aces" unit and wonder -removed trade embargoes -removed the majority of barbarian camps to reduce turn times v1.8_exp -added unit "Sith Lord" -Great Citadel of Ziost now produces a Sith Lord every 20 turns -Hyperspace terrain now only costs 2 movement points (this enables limited movement via enemy-controlled hyperlanes, but also moderately increases speeds via uncharted hyperlanes - a compromise) -asteroid fields now have a defensive bonus of only 15% -hyperspace lanes now have a 0% defensive bonus -experimenting with invisible borders v1.7_01 (Steam) -sector command capitals are now wonders instead of small wonders so they won't be destroyed by combat v1.7 Spoiler : -added transport capacity to the CIS transport (oops!) -fixed the worst of the resource bug offenders (It's impossible to competely fix the bug, unfortunately. There's simply too many strategic and luxury resources.) -fixed up the script.txt -fixed New Republic capital that somehow got switched to Commenor -added small smiley faces to the popheads.pcx to make it easier to distinguish moods -removed air trade. Instead, new hyperlanes can be constructed; a successful effort to reduce turn times -side effect of removing air trade means starfighters can no longer rebase on their own and must be transported between systems by capital ships - a win for realism -Class III Starports now increase production instead of connecting the planet to the galactic trade network -increased commerce yield of "Space" terrain -the Restored Empire has the correct government form now -reduced maintenance costs across the board -Ubiqtorate Stations are now only available to Imperial factions -added planetary improvement "Security Bureau Station" available to the New Republic -reduced corruption by ~20% on all difficulty levels -increased commerce yield from hyperspace tiles from 2 to 3 -all techs are no longer tradeable -changed city screen background -changed appearance of governor and hurry production buttons -changed up the popheads.pcx -all government types can now pay to hurry production -some interface graphics additions -increased resource and tile bonuses for astronomical phenomena -the Seat of Government produces Constructors (workers) every 15 turns -Sector Commands now produce Constructors (workers) every 30 turns -Constructors can no longer be directly built -added 4 improvements "Lommite, Zersium, Firegems, Azurite Mining Colony" -added improvement "Spice Mines" -enabled conscription -added planet "Wayland" near Taris and Myrkr -added improvement "Heavy Industrialization" -added wonder "Mount Tantiss" on Wayland -added wonder "Tafanda Bay" on Ithor -added wonder "Tarkin Initiative" for Sith Empires -added improvement "Judiciary" -added planet "Ciutric" -added planet "Kol Huro" -"Space" terrain now yields 1 commerce and 1 production -"Diffuse Nebula" terrain now yields 2 commerce -added wonder "Harnaidan" to Muunilinst -added resource "Precious Metals" to Muunilinst -reduction of occurances where resources on a nearby planet allow construction of buildings where they should not be built -planet "Oseon" renamed "Osseon VII" -added planet "Balmorra" (and moved Kuat and Commenor to fit it) -added wonder "Balmorran Arms" -added wonder "Kuat Drive Yards" -added wonder "Corellian Engineerng Corp." -added wonder "Baktoid Armor Workshop" -added improvement "Vulture Droid Factory" -added improvement "Spider Droid Factory" -added improvement "CR90 Factory" -added improvement "Sphyrna Factory" -added improvement "AT-AT Factory" -added improvement "Imperial I Factory" -added improvement "Nebulon B Factory" -added wonder "Haor Chall Engineering" -added wonder "Hoersch-Kessel Drive, Inc." -added improvement "Munificent Factory" -added improvement "Recusant Factory" -added wonder "Incom Corporation" -added wonder "MandalMotors" -added improvement "Lictor Factory" -added improvement "Crusader Factory" -added wonder "Free Dac Engineering" -added improvement "Providence Factory" -added wonder "Sienar Fleet Systems" -added wonder "Mon Calamari Shipyards" -added wonder "Rendili StarDrive" -added improvement "X-wing Factory" -added improvement "TIE Factory" -added improvement "Dreadnaught Factory" -added improvement "MC30c Factory" -added improvement "MC80 Factory" -added improvement "MC90 Factory" -Mandalore is now a desert planet, as in canon -added pre-placed planet 'wonders' for building some corporations: "Balmorra, Kuat, Geonosis, Charros IV, Mandalore, Lianna, Mon Calamari, Corellia, and Rendili" -"Lictor-class Heavy Frigate" renamed "Lictor-class Dungeon Ship" -added tech "Corporatocracy" -dupicate wonders renamed (Palace of the Jedi > Coruscant, Valley of the Dark Lords > Korriban, Citadel of Ziost > Ziost, Genesis Pool > Syngia) -Imperial/dark side buildings such as the Ubiqtorate and Sith Temple now create unhappiness, which can be reduced through terror by building Starkiller Base, the Executor Project, or the Bellator Project -fixed the last "city"s instead of "planet"s in the civilopedia -added unit "World Devastator" -added wonder "World Devastator Project" -added improvement "Superweapon Enabler" -added wonder "Arc Hammer" -added unit "Dark Trooper" -added technology "Exoskeletons" -Tarkin Initiative now requires tech "Secret Installations" -added unit "Stormtrooper" -added unit "Heavy Stormtrooper" -added unit "Alliance Special Forces" -added "New Republic Trooper" -added unit "Mandalorian Supercommando" -added unit "ZX-10 Battle Droid" -added unit "BX-series Droid Commando" -added wonder "Crimson Aces" -added unit "Crimson Aces Mercenary" -added wonder "Churhee's Riflemen" (I've hit max number of buildings now) -added unit "Churhee's Riflemen" -added unit "Mercenary" -added unit "Militia" -"Orbital Defense Command" renamed back to "Planetary Shield" -introduced the concept of superweapons forcing citizen happiness through terror -added a bunch of Pirate and Slaver bases scattered around the galaxy in roughly accurate locations -Star Forge now produces an ancient sith battleship every turn instead of every two turns -reduced the size of the AT-AT -added planet "Bpfassh" to Eriadu Authority space -added unit "Pirate" -added unit "Lambda-class T-4a Shuttle" -fixed up the unit wookiepedia pages -disallowed MPPs (to reduce turn times) -all buildings that before cost 1 credit per turn for maintenance now cost 0 (to reduce turn times) -ground units can now only move 1 tile per turn under their own power -added PT/OT/ST quotes into the script as easter-eggs v1.6 (Steam) -added music and diplomusic -changed victory type from "Coalition" to "Individual" -added the New Republic, Bothan Alliance, and Naboo to a Locked Alliance in the "Many Independents" scenario -fixed Chiss leaderhead background -reduced the cost of Sector Commands from 200 to 100 -fixed CTD when viewing the civilopedia for the Hapes Consortium v1.5 (Steam) Spoiler : -Independents can no longer research techs and thus can not trade techs with players or the AI -fixed unit production spawn times -added planet "Timora" to the Outer Rim -added planet "Yag'Dhul" to the Inner Rim -added resource "Barren" -added planet "Moorja" to the Inner Rim -added planet "Ramordia" to the Expansion Region -added resource "Ramordian Silk" -added planet "Haruun Kal" to the Mid Rim -added resource "Cloudsea" -added planet "Venaari" to the Mid Rim -added planet "Ubrikkia" to the Mid Rim -added planet "Farquar III" to the Mid Rim -added planet "Parcellus Minor" to Prentioch's Dominion -added planet "Makeb" to the Mid Rim -added resource "Isotope-5" -added planet "Nexus Ortai" to the Mid Rim -added planet "Lutrillia" to the Outer Rim -planets in the Javin sector are now in the Outer Rim -added station "Koda Station" to the Outer Rim -added planet "Isde Naha" to the Outer Rim -added planet "Lipsec" to the Outer Rim -added planet "Keskin" to the Outer Rim -added planet "Lorta" to the Mid Rim -added planet "Riflor" to the Mid Rim -added resource "Tectonic" -added route label "Koda Spur" -added route label "Lipsec Run" -added planet "Aquilae" to Prentioch's Dominion -added planet "Kattada" to the Colonies -added planet "Kubindi" to the Outer Rim -added planet "Atzerri" to the Inner Rim -added planet "Zolan" to the Mid Rim -added planet "Benja-Rihn" to the Mid Rim -added planet "Rannon" to the Outer Rim -added planet "Manda" to the Mid Rim -added planet "Womrik" to CIS space -added planet "Somov Rit" to the Mid Rim -renamed "Ugarin" to "Unagin" -added planet "Rinn" to the Outer Rim -added planet "Nar Haaska" to Hutt space -added planet "Jilrua" to Hutt space -added uninhabited planet "Varl" to Hutt Space -added planet "Arda II" to the Outer Rim -added planet "Uyter" to the Mid Rim -added planet "Balamak" to the Mid Rim -added planet "Barkhesh" to the Outer Rim -added unit "Prosvoli-class Heavy Frigate" -added unit "Frouro-class Frigate" -added faction "Chiss Ascendancy" -fixed First Order Foreign Advisor icon -changed leader of CSA to "Orman Tagge" -added planet "Gravlex Med" to the Outer Rim -added planet "RZ7-6113-23" to the Outer Rim -added faction "Restored Empire" -changed coalitions and faction colors -added wonder "RZ7-6113-23 Base" -added govt type "Imperial Charter" (for the Restored Empire) -expanded New Republic territory -added additional starting Star Destroyers for Imperial Remnant factions -added more laser cannons (and removed their maintenance costs) -added wonder "Shadow Academy" -added unit "Native Tarentatek" as gaurdians of Sith homeworlds -added wonder "Pyke Palace" on Oba Diah -added planet "Eol Sha" to the Outer Rim -added and labeled "Cauldron Nebula" -added planet "Delacrix" to the Outer Rim -added and labeled "Beetle Nebula" -added and labeled "Black Widow Nebula" -added and labeled "Bakisian Drift" -added and labeled "Ferrous Aurora Nebula" -added and labeled "Ruby Nebula" -added and labeled "Morath Nebula" -reduced size of stars on the map -added star types O, A, F, G, K, and Red Dwarf -changed map graphics for "Red Giant" -added binary stars -added globular clusters -added 2 types of open clusters -added stellar nurseries -added protostars -added 5 types of distant galaxies -added comets -added backgrounds for cultural and foreign advisors -added planet "Questal" to the Core -added planet "Zardossa Stix" to the Colonies -added planet "Tasariq" to the Inner Rim -added planet "Smarteel" to Wild Space -combined independent factions -removed defense units for independent faction -added system to force war between major factions and the independent faction -added hero "Han Solo - Millennium Falcon" -removed locked wars between major powers -added some starting Liberty-class and MC80a starships for the New Republic faction -added transport capability to the "Acclamator-class Assault Ship" -reduced transport capacity of "AA-9 Coruscant Freighter" from 5 to 2 -terrain "Red Giant" renamed "Red Supergiant" -added red giants -added and labeled red supergiant "Primus Goluud" -labeled red supergiant "Shadda" -added Shadda Nebula -added 15 unique planetary nebulae to the galaxy -Starfighter Manufactory and Starship Engines Manufactory both require "Enabler" tech -sector capitals (such as "Fondor," "Chardaan," etc.) are now small wonders so they are not destroyed by combat -added "base" improvements for Rakatan Star Map so it can be rebuilt if destroyed by combat -added faction "Hapes Consortium" -govt "Military Dictatorship" renamed to "Dictatorship" -added planet "G'rho" to the Wild Space near Bakura -added planet "Lwhekk" to the Ssi-Ruuvi Imperium -added planet "Xoscorth" to the Ssi-Ruuvi Imperium -added faction "Ssi-Ruuvi Imperium" -added Swarm, D'kee, Fw'Sen, Sh'ner, Shree, and Wurrif -class ships for the Ssi-Ruuvi Imperium -government type "Mandalorian Tribalism" renamed to "Tribalism" -added Ssi-ruuvi Warrior and P'w'eck Peon units for the Ssi-ruuvi Imperium -added government type "Empire" (for the Ssi-ruuvi Imperium) -added planet improvement "Entechment Center" for the Ssi-ruuvi Imperium -updated popheads.pcx -added new scenario with larger empires and less independent planets -adding pre-placed starports to major planets -removed pre-placed "Environmental Control" improvements on ecumenpoleis v1.4 (Steam) Spoiler : -completely redone unit stats -added the Commenor Run trade route which connects Alderaan to Commenor -added planet "Andalia" to Hapes cluster -added planet "Terephon" to Hapes cluster -added Transitory Mists on the map -updated unit "Venator" graphics -added unit "Assault Frigate Mk. I" -added unit "Nebula-class Star Destroyer" -added planet "Roon" in the Outer Rim -added shipyard planet "Rothana" in the Outer Rim -added planet "Hypori" to the Outer Rim -added resource "Beskar" (doesn't do anything yet except increase production on Mandalore) -added unit "Interceptor IV-class Frigate" -renamed unit "Searcher for the Dark Force" to "Delaya Mk. II-class courier", same function as before -"Delaya-class" can now upgrade to "Delaya Mk. II" -added new city screen interface -added faction "Black Sun" -added faction "Zann Consortium" -renamed "Bothan Clans" to "Bothan Alliance" -added leaderhead graphics for "Naboo", "The Centrality", "Bothan Alliance", "Zann Consortium", and "Black Sun" -improvement "Energy Shipments" now no longer buildable -added unit "Z-95 Headhunter" -updated "Lictor-class Heavy Frigate" civilopedia -added new barbarian (pirate) names -now only starfighters with hyperdrives can re-base -added planet "Centares" to the Mid Rim -added planet "Tol Amn" to Hutt Space -added planet "Ugarin" to Hutt Space -added planet "Arkanis" to CIS space -added planet "Llanic" to the Outer Rim -added planet "Socorro" to the Outer Rim -added planet "Near Pando" to Hutt Space -added planet "Far Pando" to Hutt Space -added shipyard planet "Botajef" to Mandalorian space -added planet "Serenno" to the Outer Rim -added wonder "The Spike" on Serenno -added planet "Axxila" to Mandalorian space -added planet "Vandyne" to the Outer Rim -added planet "Tangrene" to the Outer Rim -added planet "Birgis" to the Outer Rim -added planet "Maltha Obex" to the Outer Rim -added space station "Bannistar Station" to the Mid Rim -added planet "Annoo" to the Zann Consortium near Saleucami -added planet "Skako" to the Core -Mon Calamari is now a shipyard planet -added the Maw Nebula around Kessel -added planet "Mon Gazza" to the Mid Rim -added Spice to planets Makem-Te and Mon Gazza -added planet "Deneba" to the Mid Rim -added planet "Nivek" to the Expansion Region -added uninhabited planet "Milagro" to the Expansion Region -added uninhabited planet "Jagomir" to the Outer Rim -added planet-type "Wasteland" -Death Sticks now actually show up on a few planets -added planet "Cantonica" to the Outer Rim -added the Malachor V debris field -added planet "Crakull" to the Unknown Regions -added planet "The Redoubt" to the Unknown Regions -added planet "Noris" to the Unknown Regions -added planet "Ool" to the Unknown Regions -added planet "Rhigar" to the Unknown Regions -added the Utegetu Nebula -terrain "Coast N/A" renamed to "Stellar Void" -terrain "Sea N/A" renamed to "Tangled Hyperspace" -added the Open Sea void near the Centrality -added the Tempered Wastes void near Rakata Prime -added ecumenopolis planet "Lianna" to the Outer Rim -added planet "Hosnian Prime" to the Core -added planet "Belazura" to the Colonies -added planet "Vendaxa" to the Expansion Region -added uninhabited planet "Syngia" to the Outer Rim -added resource "Sithspawn" -added uninhabited planet "Nentan" to the Mid Rim -added uninhabited planet "Lok" to the Outer Rim -added pirate base on Lok for the Lok Revenants -added debris field "Concord Dawn" to the Expansion Region -added uninhabited planet "Aquaris" to the Outer Rim -added pirate base on Aquaris for the Aquaris Freeholders -"Dreadnaught cruiser" now upgrades to "Slave-rigged Dreadnaught" -added planet "Cathar" to the Outer Rim -added wonder "Mustafar Fortress" for the Black Sun -added planet "Ralltiir" in the Core -attack bonus against pirates changed to 0 -added uninhabited planet "Helska IV" to the Outer Rim -added "unload" ability to all starships that carry starfighters -added planet "Elom" to the Outer Rim, a source of Lommite -removed population cost for Coruscant Freighter -added unit "AA-9 Passenger Liner" for moving population -wonders like the Palace of the Jedi and the Valley of the Dark Lords now have to be discovered and built to recieve benefits -added wonder "Genesis Pool" -added Sith Alchemy -added sithspawn unit "Tarentatek" -Katana fleet no longer requires support -added stellar void beyond the edge of the galaxy and the hyperspace barrier surrounding it -added unit "The Darkstaff" -added superweapon "Wielder of the Darkstaff" -added unit "Circlet of Saresh" -added unit "Force Essence" -added inhabited asteroid "The Maw" -added wonder "The Maw" -added wonder "Maw Installation" -added improvement "Ubiqtorate Station" -added small wonder "projects" that produce the Allegiance, Bulwark Mk III, Lucrehulk, Bellator, Viscount, and Executor -added unit "Dark Holocron" -added unit "Eye of the Sun" -added victory point locations on important planets -added route label "Shiritoku Way" -added route label "Spar Trade Route" -added route label "Cerean Reach" -added route label "Great Gran Run" -added route label "Corellian Trade Spine" -added route label "Nothoiin Corridor" -added route label "Hydian Way" -added planet "Tibrin" to the Eriadu Authority -added planet "Cyphar" to the Mid Rim -added planet "Ogem" to the Mid Rim -added planet "Nkllon" to the Expansion Region -added planet "Ord Thoden" to the Unknown Regions -added planet "Nag Ubdur" to the Outer Rim -added Zersium to Endor and Nag Ubdur -added Lommite to Nkllon and Ord Thoden -added route label "D'Aelgoth Trade Route" -added route label "Ado Spine" -added route label "Rimma Trade Route" -added planet "Sharlissia" to the Outer Rim -added planet "Juvex" to the Eriadu Authority -added resource "Slavery" -added planet "Orvax IV" to CIS space -added planet "Omwat" to the Outer Rim -added planet "Kabal" to the Outer Rim -added planet "Sevarcos II" to the Outer Rim -added planet "Kirdo III" to the Outer Rim -added planet "Cotellier" to the Outer Rim -added resource "Nova Cystals" -added wonder "Nomad City" to Nkllon -a note that I've started putting resources immediately adjacent to planets that have multiple resources, or a characteristic planet-type (which act as resources) ex. Mon Calamari and Mygeeto -added planet "Farstine" to the Mid Rim -added route label "Triellus Trade Route" -planet populations are now a lot more stagnant and dependent on outside food shipments (a resource) -added route label "Giju Run" -"Atrisia" renamed to "Kitel Phard" -added planet "Giju" to Imperial Remnant space -added planet "Borosk" to the Outer Rim -added planet "Troska" to the Outer Rim -added planet "Janara" to the Inner Rim -added planet "Kiffu" to the Inner Rim -added label for planet "Kiffex" -added resource "Pink Crystalline" -added label for planet "NaJedha" -added route label for "Harrin Trade Corridor" -added route label for "Enarc Run" -added wonder "Canto Bight" to Cantonica -added route label for "Five Veils Route" -added route label for "Llanic Spice Run" -added route label for "Duros Space Run" -added resource "Planetary Nebula" -renamed terrain "Nebula" to "Diffuse Nebula" -added resource "Supernova Remnant" -added ecumenopolis "Metellos" to New Republic space -added planet "Kalist VI" to the Core -added planet "Constancia" to the Core -added planet "Azbrian" to the Core -added planet "Teyr" to the Colonies -added wonder "Teyr Rift" on Teyr -renamed unit "Hammerhead-class Cruiser" to "Sphyrna-class Corvette" and nerfed stats by 1/3 (now 100m vs 300m), available now only to the New Republic -added planet "Zirulast" to the Expansion Region -added resource "Picturesque" -added planet "Belasco" to the Expansion Region -added planet "Cicumtore" to Hutt space -added route label for "Corellian Run" -added route label for "Reena Trade Route" -added route label for "Shipwrights' Trace" -added resource "Frigid Pristine" -added planet "Tynna" to the Expansion Region -added resource "Aridus" -added planet "Aridus" to the Expansion Region -added wonder "Iron Tower" -added the Nanth'ri Pirates and Celis Mott -added pirate Drolen Antig -added pirate Nym -added route label for "Nanth'ri Route" -added route label for "Bothan Run" -added route label for "Trax Tube" -added planet "Molavar" to the Outer Rim -added route label for "Manda Merchant Route" -added planet "Kothlis" to Bothan space -added route label for "Hollastin Run" -added route label for "Shag Pabol" -added route label for "Ootmian Pabol" -added label "Thornhedge Pulsar" and added the Thornhedge Nebula to the map -added planet "Sriluur" tp Hutt space -added resource "Acrid" and added to Lok and Sriluur -added route label for "Pabol Hutta" -added route label for "Pabol Sleheyron" -added planet "Nar Kreeta" to Hutt space -added planet "Nar Bo Sholla" to Hutt space -added route label for "Pabol Kreeta" -added route label for "Ilosian Spur" -added uninhabited planet "Kromus" -added planet "Wobani" to the Mid Rim -added planet "Ringo Vinda" to the Mid Rim -added planet "Aargonar" to the Mid Rim -added planet "Vjun" to the Outer Rim -added route label for "Lesser Lantillian Route" -added route label for "Great Kashyyyk Branch" -added route label for "Randon Run" -added wonder "Bast Castle" on Vjun -added wonder "Dark Side Elite" -renamed improvement "Planetary Shield" to "Orbital Defense Command" -removed planetary shield map graphics -added unit "Dark Jedi" -added improvement "Sith Academy" -added unit "Jedi Knight" -added unit "Sith Warrior" -added unit "Battle Hydra" -added improvement "Sith Alchemy: Battle Hydra" -added unit "NR-N99 Persuader Tank Droid" -ground units can now stealth attack other ground units and are much cheaper, making them useful during planetary assaults -Jedi can stealth attack other Jedi -added planet "Maramere" to the Outer Rim -added planet "Aeten II" to the Unknown Regions -added resource "Stygium" to Maramere and Aeten II -added tech "Cloaking" -added unit "TIE/ph Phantom" -added planet and resource "Starkiller Base" -added playable faction "First Order" -"Unknown Regions" renamed "Wild Space" -added planet "Attera" to the Outer Rim -added planet "Vodran" to Hutt Space -added planet "Cetis" to First Order space -added planet "Chozastea" to First Order space -added planet "Yashuvhu" to Wild Space -added wonder "Project Starkiller" -added wonder "Starkiller Base Reactor" -added wonder "Starkiller Base Superlaser" -added wonder "Starkiller Base Parade Ground" -added wonder "Starkiller Base" -added ICBM unit "Charged Superlaser" -added unit "C-9979 Landing Craft" -added unit "Resurgent-class Battlecruiser" -added small wonder "Resurgent Project" -added "Kylo Ren" hero for the First Order -removed pre-placed "Extensive Orbital Shipyards" around planet "Ringo Vinda" (may now instead be constructed) -added planet "Umbara" to the Expansion Region -added resource "Shadow World" to Umbara -added planet "Telerath" to the Inner Rim -added route label "Quellor Run" -added route label "Trellen Trade Route" -added route label "Lorell Route" -added route label "Hapan Spine" -added route label "Perlemian Trade Route" -added label "Cron Drift" -added route label "Vaathkree Trade Corridor" -added route label "Commenor Run" -added route label "Namadii Corridor" -added route label "Rago Run" -added planet "Cal-Seti" to the Core -added route label "Metellos Trade Route" -added route label "Byss Run" -added route label "Shawken Spur" -added planet "Ord Antalaha" to the Colonies -"Junction" renamed "Feriae Junction" -added planet "Celanon" to Mandalorian space -added route label "Celanon Spur" -added planet "Er'Kit" to the Outer Rim -added route label "Braxant Run" -added route label "Entralla Route" -added planet "Cassander" to the Outer Rim -added planet "Fest" to the Outer Rim -added route label "Relgim Run" -added route label "Veragi Trade Route" -added route label "Way of Schesa" -added route label "Path of the Houses" -added planet "Columex" to the Outer Rim -added route label "Salin Corridor" -added label "Radama Void" -added route label "Shaltin Tunnels" -added route label "Listehol Run" -added route label "Overic Griplink" -added label "Monsua Nebula" -added label "Kaliida Nebula" -added label "Metharian Nebula" v1.3 (Steam) -added Conquests No-Raze Patch to the download -era "Planetary Defense" renamed "Special Weapons" -added techs "Hero I" through "Hero IV" -improvements "Slavery" and "Prison" now both reduce culture by -1 -fixed long techbox graphics -"Imperial I Star Destroyer" can now upgrade to the "Imperial II" -all starfighters now have 2 movement so they can bomb and load on the same turn -added "Extensive Orbital Shipyards" to planet Rendili -added dummy improvement line that allows rebuilding of "Oversector Capitals" in case it is destroyed by combat -added resource "Orbital Shipyards" so that improvement "Extensive Orbital Shipyards" can be rebuilt if it is destroyed by combat -added "Admiral Thrawn" hero for Imperial Remnant -added "Admiral Ackbar" hero for New Republic -reduced "build often" tags so AI are not overwhelmed -unit "Acclamator" now can act as artillery and bombard as intended -auto-building "Cruiser Shipyards" renamed simply "Shipyard" -auto-building "Shipyards" now require "Orbital Shipyards" rather than "Extensive Orbital Shipyards" in order to be built ("Capital Shipyards" still require Extensive Orbital Shipyards) -added lommite mining planet "Dorvalla" near Eriadu -new graphics for planets with "Extensive Orbital Shipyards" that does not overlap with ecumenopoleis -Anaxes, Shawken, Brentaal, Tython, Ord Ibanna, and Xagobah moved away from nearby planets to prevent certain improvements being constructed on them -moved Sarapin to the correct trade route: Hydian Way rather than the Corellian Run -added wonder "Sarapin Energy Collectors" -added improvement "Energy Shipments" -added resource "Core Worlds" -added improvement "Core World Manufacturing" -unit "Lucrehulk Battleship" renamed "Lucrehulk Droid Control Ship", no longer available to the Pentastar Alignment -added wonder "Tipoca City" on Kamino -added wonder "Kamino Cloning Facility" -added improvement "Veteran Clones" -added unit "Bellator-class Star Destroyer" -overhauled starfighter/bomber stats; bombers are now threats to ships -advanced stafighters now require resource "Tibanna" -wonder "Reunite the Empire" now produces a "Bellator" instead of an "Allegiance" every 5 turns -cloning wonders unavailable to the CIS, but CIS ships no longer require population to construct v1.2 (Steam) -added wonder "COMPNOR" -added planet improvement "Imperial Propaganda" -slightly reduced A/D values for unit "Providence-class Cruiser" -increased A/D values for unit "Bulwark Mark I Battleship" -unit "Bulwark Mark I Battleship" now available with tech "Battlecruisers" -added unit "Bulwark Mark III Battlecruiser," available only to the New Republic -added civilopedia entries for some techs -"Star Forge" no longer restricted to Rakata Prime -"Star Forge" produces "Derriphan Battleship" every 2 turns instead of 3 -added planet improvement "Jedi Library" -"Jedi Archives of Coruscant" now increases research output by +150% and places a "Jedi Library" on every planet -"Jedi Archives of Ossus" now grants 2 free advances and increases research output by +150%, available with tech "New Jedi Order" only for the Light Side -Jedi and Sith governments now require techs "Peace, not Emotion" and "Passion, not Peace" respectively -"Academy of Carida" now produces a "Victory II Star Destroyer" every 5 turns -Jedi/Sith techs now no longer rendered obsolete by each other, and wonders require their respective governments to function -"Reunite the Empire" now produces an "Alleigiance-class Battlecruiser" every 5 turns, places a "Prison" on every planet, and provides any technology known by at least 2 other factions for free -"Venator-class Star Destroyer" now 9/7 A/D and costs 350 production -"Jedi Temple" and "Sith Temple" now require techs "Peace, not Emotion" and "Passion, not Peace" respectively -larger ships are now available at the start of the game (eg. Victory I SD for the Empire, MC80 Liberty for the New Republic) -"Victory I SD", "MC80 Liberty", "Providence Cruiser", "Providence Carrier", "Keldabe Battleship" all now require no resources to build -"Munificent Star Frigate" now also available to the Pentastar Alignment -now possible to track down and eliminate Dark Force (top left corner of the map), thus conquest victories are enabled again -reduced the cost of all techs by 4 points -"Coruscant Freighter" now costs 1 population and can join cities, for use as a population mover -Star Dreadnoughts now cost 3 population to construct, Battlecruisers cost 2, Capitals cost 1 -added resource "Ysalamiri" -added wonder "Spaarti Cloning Facility" which increases population growth of planets and allows healing in enemy territory -increased the HP for all ground units by +5 or +8 -fixed some wookiepedia bugs -fixed "Celebratus Archive" large icon -fixed "Crusader corvette" by removing "rotate before attack" flag v1.1 (Steam) -changed space terrain movement cost from 4 to 5 -added planet improvement "Praxeum," available only to the Light Side -added wonder "Valley of the Dark Lords" on Korriban -enabled espionage for Sith factions -added wonder "Palace of the Jedi" on Coruscant -enabled espionage for Jedi factions -added wonder "Great Citadel of Ziost" on Ziost v1.0 (Steam) -original upload ---------------------------- Installation Instructions: 1. Download the newest TMA.zip. Obviously you need to extract the contents with a program like 7-zip or Winzip. 2. Extract/place 'Star Wars TMA' folder and 'Star Wars TMA.biq' in Program Files/Infogrames Interactive/Civilization 3/Conquests/Scenarios or Steam\SteamApps\common\Sid Meier's Civilization III Complete\Conquests\Scenarios depending on which version you're playing. If playing via Civ3 Complete on Steam: Extract/place 'Labels.txt' file from the second download in Steam\SteamApps\common\Sid Meier's Civilization III Complete\Conquests\Scenarios\Star Wars TMA\Text 3. Place the NoRaze.exe file in Program Files/Infogrames Interactive/Civilization 3/Conquests or Steam\SteamApps\common\Sid Meier's Civilization III Complete\Conquests 4. Launch the game via the NoRaze.exe (Can rename to Conquests.exe, but back up the original!) 5. Launch TMA 1.10 from the Scenarios menu! Note on loading times: The first few turns are very slow (~40-60 seconds) but after that the game should speed up a bit. Don't forget to pick your title screen! In the "Extras" folder, under "Title Screens" there are a bunch for different monitor sizes, so choose the one that fits yours and you like best! ---------------------------- Widescreen: To make Civ3 fit widescreen resolutions, open Conquests.ini in Civilization 3/Conquests and add the line "KeepRes=1" (without quotes) to the end of the file. If scrolling no longer works in-game while in widescreen, try this: right click the conquests.exe (or the No Raze.exe), go to the Compatibility tab, run it in Compatibility Mode for Windows 7, and CHECK the box labelled "Disable display scaling on high DPI settings". You might have to change the resolution you play at to something smaller than full widescreen because this will reduce the size of all HUD elements in-game. You'll also have to manually change to this resolution before starting the game. (This is how I play on my 3840 x 2160 4k res monitor.) ---------------------------- "I want those rebels dead!"