So, I have just completed my first game of CivIV BtS: A domination victory in 1802AD, (would easily have been conquest though) playing as Hannibal on a small pangea map on Settler. It was really easy, I struggled a bit to take out my first AI but that was because of my lack of knowledge of how combat works. I had a basic score of 5200, not that it matters at Settler. But a lot of questions cropped up while playing, so I decided just to put them all into one thread.
For my second game, is it better to go on chieftain or warlord or straight to noble? I found Settler ridiculously easy, have a long RTS background, and used to play Galactic Civilizations 2 several years ago.
Early Decisions: When should I build my first worker and settler? I know this is an important decision as city growth stops when you build them. And how fast and often should I start new cities? I only got my 1st one 360BC, thats probably quite late.
What about Wonders? When should I start building them?
Culture: How do i get culture early on? I really struggled with this. Once I could build theatres and had a large empire and was building wonders, it was ok, but early on, I got out-cultured and my opponents had a lot bigger borders.
Religion: I pretty much completely ignored this until I founded Christianity 75BC, and even then, I neglected to spread it outside my few main cities. How important is it to adopt a religion and spread it early on? I heard it plays a big role in diplomacy but I havent seen this yet.
So basically, I need some advice on the early game: when to do what, build what, and in what order. I know in Settle i could get away with almost anything, but I want to know whats a good basic "build order" to start with, I guess you could say.
And I am going to read some articles and look through all the intro courses at the War Academy, Ive learned a lot just through this one easy game and also reading Sulla's walkthrough, very useful and lots of little tips and strats there. For example, after a seemingly endless war to take out one "stack of doom" on an opponents Capital city, I read about the usefulness of Catapults and collateral damage... Would have saved me a lot of time and effort if I had known earlier.
For my second game, is it better to go on chieftain or warlord or straight to noble? I found Settler ridiculously easy, have a long RTS background, and used to play Galactic Civilizations 2 several years ago.
Early Decisions: When should I build my first worker and settler? I know this is an important decision as city growth stops when you build them. And how fast and often should I start new cities? I only got my 1st one 360BC, thats probably quite late.
What about Wonders? When should I start building them?
Culture: How do i get culture early on? I really struggled with this. Once I could build theatres and had a large empire and was building wonders, it was ok, but early on, I got out-cultured and my opponents had a lot bigger borders.
Religion: I pretty much completely ignored this until I founded Christianity 75BC, and even then, I neglected to spread it outside my few main cities. How important is it to adopt a religion and spread it early on? I heard it plays a big role in diplomacy but I havent seen this yet.
So basically, I need some advice on the early game: when to do what, build what, and in what order. I know in Settle i could get away with almost anything, but I want to know whats a good basic "build order" to start with, I guess you could say.
And I am going to read some articles and look through all the intro courses at the War Academy, Ive learned a lot just through this one easy game and also reading Sulla's walkthrough, very useful and lots of little tips and strats there. For example, after a seemingly endless war to take out one "stack of doom" on an opponents Capital city, I read about the usefulness of Catapults and collateral damage... Would have saved me a lot of time and effort if I had known earlier.
per military unit stationed inside your cities. This is important to stop the
.
) in to hammers
(military, buildings).
for border pops.
per city with your religion in it. It can net you a lot of cash but the problem is that when you are building those missionaries (to spread the religion) your neighbor could be using those hammers to build military and come knocking on your door.
cities and a GP
farm.
and markets, grocers that convert 