AG Era Mod for AGYRM

amateurgamer88

Emperor
Joined
Aug 24, 2018
Messages
1,612
Hi everyone! This is amateurgamer! With the foundation modmod, AGYRM, mostly complete, I've now started on the third modular modmods as voted by those in the poll. This mod will add and modify Eras in the late game. In addition to new techs and buildings, there are also new resources and other changes to give the late game a different experience. In order to play this modmod, you will need to enable AGYRM and AG Local Devt Mod.

Code:
Added Machine Era with its own Techs and Buildings 
Added five new Resources: Energy, Steel, Ammunition, Explosives and Fuel
Added new buildings to Industrial Era 
Most existing buildings in Industrial Era require Energy and yields are modified

Spoiler Screenshot of Tech Tree :

20230215220202_1.jpg



Spoiler Details for v0.1 :

Spoiler New/Changed Strategic Resources :

Energy:
Revealed at Manufacturing.

Steel:
Revealed at Warships.

Ammunition:
Revealed at Manufacturing.

Explosives:
Revealed at Dynamite.

Fuel:
Revealed at Petroleum

Oil (and Oil Well):
Revealed at Petroleum


Spoiler New Militaristic Buildings :

Industrial Era:
Civilian Weapons Factory I:
unlocked at Dynamite
Ammunition: +2
Iron: -1
625 :c5production: Production cost
No :c5gold: Maintenance
-1 Health

Civilian Weapons Factory II:
unlocked at Dynamite
Requires Civilian Weapons Factory I.
Ammunition: +2
Iron: -1
625 :c5production: Production cost
No :c5gold: Maintenance
-1 Health

Civilian Weapons Factory III:
unlocked at Dynamite
Requires Civilian Weapons Factory II.
Ammunition: +3
Iron: -1
625 :c5production: Production cost
No :c5gold: Maintenance
-2 Health

Industrial Shipyards:
unlocked at Steam Power
Steel: +10
Iron: -4
Energy: -1
625 :c5production: Production cost
2 :c5gold: Maintenance
-2 Health
Naval Units: +5 XP

Small Ammunition Factory:
unlocked at Rifling
Ammunition: +4
Iron: -1
Energy: -1
625 :c5production: Production cost
2 :c5gold: Maintenance
-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP

Small Explosive Factory:
unlocked at Dynamite
Explosives: +4
Energy: -1
625 :c5production: Production cost
3 :c5gold: Maintenance
-1 Health
Siege Units: +5 XP

Machine Era:
Medium Ammunition Factory:
unlocked at Assembly Line
Requires Small Ammunition Factory
Ammunition: +10
Iron: -2
Energy: -1
725 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health
Gunpowder Units: +5 XP
Archer Units: +5 XP

Medium Explosive Factory:
unlocked at Assembly Line
Requires Small Explosive Factory
Explosives: +10
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health
Siege Units: +10 XP


Spoiler New Civilian Buildings :

Enlightenment Era:
Early Munition Factory:
unlocked at Manufacturing
Energy: -1
Ammunition: +2
450 :c5production: Production cost
2 :c5gold: Maintenance
-1 Health

Early Shipyard:
unlocked at Warships
Iron: -1
Steel: +2
450 :c5production: Production cost
2 :c5gold: Maintenance
-1 Health
Naval Units: +5 XP

Steam Plant:
unlocked at Manufacturing
Energy: +3
Coal: -3
450 :c5production: Production cost
2 :c5gold: Maintenance
-1 Health

Industrial Era:
Industrial Dye Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625 :c5production: Production cost
No :c5gold: Maintenance
-2 :c5food: Food
-2 Health
+4 :c5gold: Gold

Industrial Fabric Factory:
unlocked at Industrialization
Requires Industrial Dye Factory.
Energy: -1
625 :c5production: Production cost
No :c5gold: Maintenance
-2 :c5food: Food
-2 Health
+4 :c5gold: Gold

Industrial Glass Factory:
unlocked at Industrialization
Requires Factory.
Energy: -1
625 :c5production: Production cost
3 :c5gold: Maintenance
-2 :c5food: Food
-2 Health
+2 :c5culture: Culture
Museum in City gains +1 :c5culture: Culture

Industrial Steam Plant:
unlocked at Steam Power
Requires Steam Plant.
Energy: +4
Coal: -2
625 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health

Industrial Steel Mill:
unlocked at Industrialization
Steel: +8
Iron: -4
Energy: -1
625 :c5production: Production cost
2 :c5gold: Maintenance
-3 Health

Machine Parts Factory:
unlocked at Steam Power
Steel: -2
Energy: -1
625 :c5production: Production cost
2 :c5gold: Maintenance
-2 :c5food: Food
-2 Health
+3 :c5production: Production
Industrial Steel Mill in City gains +3 :c5production: Production

Racetrack:
unlocked at Fertilizer
Horses: -2
625 :c5production: Production cost
3 :c5gold: Maintenance
-2 :c5food: Food
+2 :c5happy: Happiness, :c5culture: Culture and :tourism: Tourism

School of Equestrian Art:
unlocked at Fertilizer
Horses: -2
625 :c5production: Production cost
3 :c5gold: Maintenance
-2 :c5food: Food
+2 :c5happy: Happiness and +3 :c5science: Science

Machine Era:
Advertisement Company:
unlocked at Propaganda
Paper: -1
725 :c5production: Production cost
No :c5gold: Maintenance
+5 Loyalty
+2 :c5happy: Happiness, +3 :c5production: Production and :c5gold: Gold

Art Exhibition:
unlocked at Modern Art
Energy: -2
800 :c5production: Production cost
3 :c5gold: Maintenance
+3 :c5culture: Culture.
Great Works gain +1 :tourism: Tourism.

Art Gallery:
unlocked at Modern Art
Energy: -2
800 :c5production: Production cost
3 :c5gold: Maintenance
+2 :c5happy: Happiness and +3 :c5culture: Culture.
Great Works gain +1 :c5culture: Culture.

Cinema:
unlocked at Motion Pictures
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
+1 :c5gold: Gold to Theme Park in the City.
Great Works gain +1 :c5gold: Gold and :c5culture: Culture.

Conservatory:
unlocked at Modern Art
Energy: -2
800 :c5production: Production cost
3 :c5gold: Maintenance
+1 :c5happy: Happiness, +3 :c5gold: Gold and :c5culture: Culture.
Great Works gain +1 :c5gold: Gold.

Coal Mines:
unlocked at Rail Transportation
Coal: +3
600 :c5production: Production cost
No :c5gold: Maintenance
+3 :c5gold: Gold
-2 Health

Correctional Facility:
unlocked at Early Public Works
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
+5 Loyalty and -2 Crime
+2 :c5production: Production

Deep Coal Mines:
unlocked at Rail Transportation
Requires Coal Mines
Coal: +4
600 :c5production: Production cost
No :c5gold: Maintenance
+5 :c5gold: Gold
-2 Health and :c5food: Food

Department Store:
unlocked at Mass Market
Energy: -2
800 :c5production: Production cost
3 :c5gold: Maintenance
+1 :c5gold: Gold to all Bonus Resource.

Early Power Station:
unlocked at Electrification
Coal: -1
Energy: +3
800 :c5production: Production cost
3 :c5gold: Maintenance

Filling Station:
unlocked at Petroleum
Fuel: -3
800 :c5production: Production cost
No :c5gold: Maintenance
-3 Health
+3 :c5gold: Gold
+2 :c5gold: Gold to Oil Wells.

Fire Department:
unlocked at Early Public Works
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
+1 Health, +5 Loyalty and -2 Crime
+2 :c5production: Production and :c5happy: Happiness

Fishery:
unlocked at Mass Market
800 :c5production: Production cost
3 :c5gold: Maintenance
+1 Health
+1 :c5gold: Gold and :c5food: Food to Fishing Boats.

Fuel Refinery:
unlocked at Petroleum
Oil: -6
Fuel: +6
800 :c5production: Production cost
No :c5gold: Maintenance
-3 Health
+3 :c5gold: Gold
Armored Units: +5 XP
Fighter Units: +5 XP

Industrial Chemical Plant:
unlocked at Steel Production
Requires Industrial Steel Mill
Energy: -2
Steel: -3
725 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health
+2 :c5science: Science
Research Lab in the City gains +2 :c5science: Science

Industrial Fertilizer Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health
+2 :c5food: Food to Farms

Industrial Cement Plant:
unlocked at Steel Production
Requires Industrial Chemical Plant
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
-1 Health
+3 :c5production: Production
+10% :c5production: Production when constructing buildings.

Machine Steam Plant:
unlocked at Electrification
Requires Industrial Steam Plant
Coal: -3
Energy: +8
800 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health

Newspaper Company:
unlocked at Propaganda
Paper: -1
725 :c5production: Production cost
No :c5gold: Maintenance
+5 Loyalty
+2 :c5production: Production and :c5gold: Gold

Radio Factory:
unlocked at Propaganda
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
+5 Loyalty
+2 :c5production: Production and -2 :c5food: Food
Armor Units: +10 XP

Sewer System:
unlocked at Early Public Works
725 :c5production: Production cost
3 :c5gold: Maintenance
+2 Health
+2 :c5production: Production

Theme Park:
unlocked at Motion Pictures
Energy: -2
725 :c5production: Production cost
No :c5gold: Maintenance
-3 :c5food: Food
+2 :c5culture: Culture and :tourism: Tourism

Train Terminal:
unlocked at Rail Transportation
Requires Train Station
Energy: -2
800 :c5production: Production cost
3 :c5gold: Maintenance
-2 Health
-2 :c5food: Food
+2 :c5production: Production and :c5gold: Gold
+1 :c5gold: Gold to Coal and Train Station in the City

Water Treatment Plant:
unlocked at Early Public Works
Requires Sewer System
Energy: -2
725 :c5production: Production cost
3 :c5gold: Maintenance
+2 Health
+2 :c5production: Production and :c5science: Science



Spoiler Changed Buildings :

Industrial Era:
Factory:
Energy: -3
-3 :c5food: Food and Health
Doesn't require Coal anymore

Museum:
Energy: -1

Seaport:
Energy: -1
-2 Health
Doesn't require Coal anymore

Train Station:
Energy: -1
-2 Health
Doesn't require Coal anymore



Feedback and suggestions are appreciated!

Download:
Link: Here
 
This might be a personal preference, but I feel are too many similar buildings: small/medium explosives factory, weapons factory level 1/2/3.
It's not consistent with the buildings from the rest of the eras.
 
This might be a personal preference, but I feel are too many similar buildings: small/medium explosives factory, weapons factory level 1/2/3.
It's not consistent with the buildings from the rest of the eras.
I wanted to have a industrializing feel where the Cities are working step by step towards being fully industrialized. I can certainly see why it feels like too many.

As for consistency, there are more changes to come to the other eras. I'm trying to make the late game interesting and that will require several major updates. Not saying I have the solution but it does take time to build up from.

Thanks for the feedback! :)
 
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