AG's Yields Reduction Mod (AGYRM) Guide

AG Passive Belief Mod for AGYRM (component)

Spoiler Religious Victory :

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Religious Victory:
Must have constructed the seven Religious National Wonders.
Converted at least 90% of the City to your Religion.


Spoiler Resource, Specialist, Great Person and GPTI :

ResourceTypePrerequisiteBase YieldsImprovement YieldsBuilding YieldsMonopoly Bonus
Holy RelicsStrategic
  • Tech: Agriculture
N/AN/AN/AN/A

SpecialistBase YieldsBuilding with SlotsGlobal Yields SourceLocal Yields SourceTechnology Yields
Monk+1 :c5faith: Faith
  • Shrine (1)
  • Temple (1)
  • Grand Temple (1)
  • Monastery (1)
  • Hagia Sophia (1)
  • Karlstejn (1)
  • National Intelligence Agency: +1 :c5science: Science
  • Statue of Liberty: +1 :c5production: Production
  • Empire State Building: +1 :c5gold: Gold
  • Skola: +1 :c5science: Science
  • Giorgio Armeier Office: +1 :c5culture: Culture
  • Philosophy: +1 :c5faith: Faith
  • Theology: +1 :c5faith: Faith

Great PeopleImprovementOther
Great MonkSanctuary
  • When consumed, the player receives a Holy Relic.

ImprovementBase YieldPrerequisite(s)Resources ImprovedTerrain/FeatureYields from TechsEffect(s)
Sanctuary+1 :c5faith: Faith and :c5culture: Culture
  • Unit: Great Monk
  • Horses
  • Iron
  • Coal
  • Oil
  • Aluminum
  • Uranium
  • Grassland
  • Plains
  • Desert
  • Tundra
  • Snow
  • N/A
  • +1 :c5food: Food from Pantheons
  • +1 :c5faith: Faith from Founder Beliefs
  • +1 :c5food: Food from Enhancer Beliefs
  • +1 :c5science: Science from Reformation Beliefs


Spoiler New National Wonders :

National WonderPrerequisitesYield(s)Effect(s)
Church of the Nativity
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Dai Miao
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Kashi Vishwanath
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Kong Miao
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Mahabodhi
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Masjid Al-Haram
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.
Temple of Solomon
  • Tech: Scientific Theory
  • Resource: Holy Relic (5)
  • City: Holy City only
+5 :c5faith: Faith
  • Boosts Pressure of Religious Majority emanating from this city by 25%
  • Increases the city's resistance to conversion by 10%.


Spoiler Founder Belief :

BeliefEffect(s)Wonder Unlocked
Apostolic Tradition
  • +20 :c5food: Food in Holy City.
  • +1 :c5food: Food to all Specialists.
Apostolic Palace (+3 :c5faith: Faith; +5 :c5goldenage: Golden Age Points from Holy Sites; unlocks Reformation Belief)
Ceremonial Burial
  • When a Great Person is expended, gain 6 :c5faith: Faith and :c5culture: Culture for every City following your Religion (max 20 Cities), scaling with Era.
Mausoleum (Gain :c5faith: Faith when an owned Unit is killed in battle; +3 :c5faith: Faith from Holy Sites; unlocks Reformation Belief)
Council of Elders
  • When a City adopts your Religion for the first time, gain 15 :c5science: Science and :c5production: Production in your Holy City, scaling gradually based on the number of Cities following your Religion (bonus caps at 30 Cities)
Holy Council (+1 :c5faith: Faith; +2 :c5food: Food; +3 :c5science: Science from Holy Sites; unlocks Reformation Belief)
Divine Inheritance
  • Holy City produces +15% of its Yields during a :c5goldenage: Golden Age
Celestial Throne (+1 :c5faith: Faith, :c5food: Food and :c5gold: Gold; +3 :c5faith: Faith from Holy Sites; unlocks Reformation Belief)
Hero Worship
  • Receive :c5faith: Faith and :c5goldenage: Golden Age Points when you conquer a City, as well as Great General Points (if City is landlocked) or Great Admiral Points (if City is Coastal). Bonus scale with City Population and Era.
Great Altar (+2 :c5faith: Faith, +15% Military Unit :c5production: Production; +3 :c5production: Production from Holy Sites; unlocks Reformation Belief)
Holy Law
  • When you unlock a Policy, gain 3 :c5faith: Faith, :c5science: Science and :c5gold: Gold for every Follower of your Religion (max 250 Followers).
Divine Court (+3 :c5gold: Gold; +5 :c5gold: Gold from Holy Sites; unlocks Reformation Belief)
Theocratic Rule
  • WLTKD boosts the :c5faith: Faith, :c5culture: Culture and :c5gold: Gold output of a City by 10%.
Grand Ossuary (+3 :c5faith: Faith; +3 :c5culture: Culture from Holy Sites; unlocks Reformation Belief)
Transcendent Thoughts
  • When you enter a new Era, Holy City gains 5 of every Yield for each City following your Religion (max 50 Cities), scaling with Era.
Sacred Garden (+1 :c5faith: Faith, +2 :c5culture: Culture; +3 :c5food: Food from Holy Sites; unlocks Reformation Beliefs)
Way of Noble Truths
  • +4 :c5culture: Culture and +2 :tourism: Tourism to Great Works.
  • +1 :tourism: Tourism for every 5 :c5citizen: Citizen in a City.
Reliquary (+3 :c5culture: Culture,4 Art/Artifact slows; +5 :tourism: Tourism from Holy Sites; unlocks Reformation Belief)


Spoiler Follower Belief :

BeliefEffect(s)Unlocked Building
Asceticism
  • +1 :c5food: Food for every 2 follower in the City (max +15 :c5food: Food)
N/A
Cathedrals
  • Use :c5faith: Faith to purchase Cathedrals
  • +1 :c5faith: Faith and +2 :c5gold: Gold
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increases the City's resistance to conversion by 10%
  • Gain +5 :c5gold: Gold in the City when its borders expand, scaling with Era
  • -1 Unhappiness from Poverty
Church
  • Use :c5faith: Faith to purchase Churches
  • +1 :c5culture: Culture and :c5faith: Faith
  • 10 turns of WLTKD in the City when constructed
  • Boosts Pressure of Religious Majority emanating from this City by 40%
  • Increases the City's resistance to conversion by 10%
  • -1 Unhappiness from Boredom
Cooperation
  • :c5food: Food and :c5production: Production Internal Trade Routes generate +1 of their respective yields, scaling with Era.
N/A
Creativity
  • +1 :c5culture: Culture for every 3 followers in the City (max +10 :c5culture: Culture)
  • +1 :c5faith: Faith if you have at least one Specialist in the City
N/A
Diligence
  • +1 :c5production: Production for every 2 followers in the City (max +15 :c5production: Production)
N/A
Gurdwaras
  • Use :c5faith: Faith to purchase Gurdwaras
  • +3 :c5food: Food
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • +10% :c5food: Food
  • +10% Defense
  • -1 Unhappiness from Distress
Gurukulam
  • +1 :c5faith: Faith, :c5production: Production and :c5food: Food in the City
  • 10% of the cost of :c5faith: Faith Purchases in this City is converted into :c5gold: Gold
N/A
Indulgences
  • Receive +2 to all City yields every time a Citizen is born in the City, scaling with Era.
N/A
Mandirs
  • Use :c5faith: Faith to purchase Mandirs
  • +1 :c5faith: and +2 :c5food: Food
  • +10% :c5food: Food
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • -1 Unhappiness from Poverty
Mastery
  • Specialists generate +1 of their primary Yield ( :c5science: / :c5gold: / :c5production: / :c5culture: )
N/A
Mosque
  • Use :c5faith: Faith to purchase Mosques
  • +1 :c5faith: Faith and :c5science: Science
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • +10% :c5culture: Culture during :c5goldenage: Golden Ages
  • -1 Unhappiness from Illiteracy
Orders
  • Use :c5faith: Faith to purchase Orders
  • When a Unit created by this City defeats an Enemy Units in battle, receive +1 :c5faith: Faith, scaling with Era.
  • +10 XP for all Military Units produced in the City
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • -1 Unhappiness from Distress
Pagodas
  • Use :c5faith: Faith to purchase Pagodas
  • +1 :c5faith: Faith
  • +1 to all City Yields for every World Religion that has at least one Follower in this City
  • -1 Unhappiness from Boredom
  • -2 Unhappiness from Religious Unrest
Scholarship
  • +1 :c5science: Science for every 3 followers in the City (max +10 :c5science: Science)
N/A
Stupas
  • Use :c5faith: Faith to purchase Stupas
  • +1 :c5faith: Faith, +2 :c5goldenage: Golden Age Points,+2 :tourism: Tourism and +1 Happiness
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • -1 Unhappiness from Illiteracy
Synagogues
  • Use :c5faith: Faith to purchase Synagogues
  • +1 :c5faith: Faith and +2 :c5production: Production
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • During WLTKD, City :c5science: Science increases by +5%
  • -1 Unhappiness from Distress
Teocallis
  • Use :c5faith: Faith to purchase Teocallis
  • Boosts Pressure of Religious Majority emanating from this City by 25%
  • Increase the City's resistance to conversion by 10%
  • Increases Military Unit Supply Cap by 2
  • When you construct a Unit in this City, gain :c5faith: Faith equal to 20% of the Unit's :c5production: Production cost
  • -1 Unhappiness from Distress
Thrift
  • +1 :c5gold: Gold for every 2 follower in the City (max +15 :c5gold: )
N/A


Spoiler Enhancer Belief :

BeliefEffect(s)
Abode of Peace
  • Your resting point for Influence with City-States following your Religion is increased by 35.
  • Quest rewards are increased by 50%
  • Religion spreads to Cities 25% further away.
Inquisition
  • Inquisitors cost 25% less :c5faith: Faith
  • 10 :c5gold: Gold per converted Citizen when Removing Heresy
  • Removing Heresy no longer causes Resistance in Cities
  • Religion spreads to Cities 25% further away.
Mendicancy
  • +1 :c5culture: Culture and +3 :c5faith: Faith in all owned Cities following this Religion
  • Religion spreads to Cities 25% further away.
Orthodoxy
  • Religion spreads to Cities 25% further away
  • Pressure doubled to friendly City-States and foreign Cities connected via Trade Routes
Prophecy
  • Reduces minimum Policy requirement for Wonders by 1
  • Prophets of this Religion 25% strong and cost 25% less :c5faith: Faith
  • Religion spreads to Cities 25% further away.
Sacred Calendar
  • +25% Great Person Rate in Holy City during :c5goldenage: Golden Ages
  • Missionaries of this Religion 25% stronger
  • Religion spreads to Cities 25% further away.
Symbolism
  • Holy City gains +5 :c5goldenage: Golden Age Points and +1 Great Person Points per turn for all Great People
  • Religion spreads to Cities 25% further away.
Syncretism
  • +1 :c5faith: Faith, :c5food: Food and :c5production: Production in Holy City for every 2 followers of other Religions in owned Cities
  • Religion spreads to Cities 25% further away.
Zealotry
  • May spread :c5faith: Faith to purchase land Units in Cities
  • Strategic Resource quantities increase by 1% per following City (up to 25%)
  • Religion spreads to Cities 25% further away.
 
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