pre turn: switch some markets to courthouses. Higher some taxmen for happiness. Disband a bunch of regular warriors and a couple of chariots which speeds up a couple of builds and saves us a lot of money.
IT: Aztecs want 19 gp plus territory map, we comply. Biz wants 11gp. More than happy to oblige.
560 Bactra courthouse-> galley
570 Viking start suffrage.
580 building immortals, galleys, etc. Egrili riots (sorry don't know how I missed that as I was checking everything each turn)
590 Arebella builds relatively unneeded courthouse -> galley. Korea's start suffrage. Established embassy with Aztecs. Teno is only defended by four muskets and two catapults [dance] .
600 zzz
610 Poly comes in and we get engineering as our free Tech. Everybody has all visible techs except the Incans who lack engineering.

This is quite nice as we can renegotiate peace in 2 turns and hopefully get feudalism. Join settler into samaria.
620 Aztecs are in the IA

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630 renegotiate peace with the incans and trade engineering plus 257 gp, plus 27gpt for feudalism. Invention started with one scientist, should probably just switch off science since we are 2 techs from anything useful and are finished if we don't get the GL. Sardis Harbor -> galley
640 a couple of courthouses complete. Aztecs and Ottomans signed an alliance against Vikings. Aztecs are now at war. Up lux to 30.
650: Ottomans have 15K in the bank

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Summary: Completed a number of courthouses and marketplaces and switched almost everything to military. We are up to 23 immortals and about eight galleys. I haven't built any treb/pults as we can think about whether we need to bring artillery. Arebela should be able to pull in 15 shields with mining a few squares. I forgot to sell maps for the first five turns but have done that since I remembered which nets us about 5gpt. It's a pain but we need everything we can get at the moment. I think we are in good shape for our plan. We have the economy to support the troops we need and I would not really worry about any infra until we have our invasion force ready. We can switch back to infra once they're on their way. The Aztecs are now at war, I hope this doesn't cause them to put more military in the capital. Built-up troops are fortified in their city of origin. The galleys are on goto to Tyre which is where I assume we will launch from. We could start moving troops up there as well, I was just too lazy. The question of whether to bring trebs is a difficult one. Realistically, it will still take us about 30 turns to get our troops into position and by then the Aztec should have nationalism so we will be facing fortified rifles. In that case I think we will need to bring about 10-15 trebs. The main thing will be to strike before they have rails up. We can launch our strike force as as soon as it is ready and follow-up with a diversionary force of pikes which I think we can launch about three to four turns later to draw off their cavs from the capital.
will post save tonight.