AG12 - Space Race (Sid)

I think we try very early and if that doesn't work out we try very late. The absolute limit in my mind is when the Aztecs get Tanks. Before that we have a chance.

Early is better than late though as we may lose thousands of shields in the late attack.
 
good news. Will finish/post tomorrow but teno is weakly defended :D The quicker we get over there the better.
 
I second that :D. We could take the city right now without even building up our forces! Just send over 20 or so immortals right next to the city and throw their bodies against it :D. We should only lose about 5-10 immortals and will be able to hold the city pretty easily. Things are definitely looking up :).
 
pre turn: switch some markets to courthouses. Higher some taxmen for happiness. Disband a bunch of regular warriors and a couple of chariots which speeds up a couple of builds and saves us a lot of money.


IT: Aztecs want 19 gp plus territory map, we comply. Biz wants 11gp. More than happy to oblige.

560 Bactra courthouse-> galley

570 Viking start suffrage.

580 building immortals, galleys, etc. Egrili riots (sorry don't know how I missed that as I was checking everything each turn)

590 Arebella builds relatively unneeded courthouse -> galley. Korea's start suffrage. Established embassy with Aztecs. Teno is only defended by four muskets and two catapults [dance] .

600 zzz

610 Poly comes in and we get engineering as our free Tech. Everybody has all visible techs except the Incans who lack engineering. :D This is quite nice as we can renegotiate peace in 2 turns and hopefully get feudalism. Join settler into samaria.

620 Aztecs are in the IA :( .

630 renegotiate peace with the incans and trade engineering plus 257 gp, plus 27gpt for feudalism. Invention started with one scientist, should probably just switch off science since we are 2 techs from anything useful and are finished if we don't get the GL. Sardis Harbor -> galley

640 a couple of courthouses complete. Aztecs and Ottomans signed an alliance against Vikings. Aztecs are now at war. Up lux to 30.

650: Ottomans have 15K in the bank :cry: .

Summary: Completed a number of courthouses and marketplaces and switched almost everything to military. We are up to 23 immortals and about eight galleys. I haven't built any treb/pults as we can think about whether we need to bring artillery. Arebela should be able to pull in 15 shields with mining a few squares. I forgot to sell maps for the first five turns but have done that since I remembered which nets us about 5gpt. It's a pain but we need everything we can get at the moment. I think we are in good shape for our plan. We have the economy to support the troops we need and I would not really worry about any infra until we have our invasion force ready. We can switch back to infra once they're on their way. The Aztecs are now at war, I hope this doesn't cause them to put more military in the capital. Built-up troops are fortified in their city of origin. The galleys are on goto to Tyre which is where I assume we will launch from. We could start moving troops up there as well, I was just too lazy. The question of whether to bring trebs is a difficult one. Realistically, it will still take us about 30 turns to get our troops into position and by then the Aztec should have nationalism so we will be facing fortified rifles. In that case I think we will need to bring about 10-15 trebs. The main thing will be to strike before they have rails up. We can launch our strike force as as soon as it is ready and follow-up with a diversionary force of pikes which I think we can launch about three to four turns later to draw off their cavs from the capital.

will post save tonight.
 
A critical misfortune has fallen on my family and I have to go away for a while, do not know how long. :( I am extremely sorry that I have to leave like this. Please skip me indefinitely.
 
It is hard to say on the Aztecs, but I don't think if they stayed at peace they would stop building units. Usually it is a civ that hasn't fought at all that has the biggest initial assault in my experience. I am not sure how being alone on their own continent will affect that.

We should probably investigate again when we think we are ready.

If we really want to slow their tech, then eliminating trades by putting them at war with the tech leaders might keep them from rails and rifles. (don't want them to get their R & R). If we could afford it that is. The additional landing might even tax their resources a bit more.
 
Mark1031, do you suggest to sail to the Aztecs now? I agree that it is tempting. But I'm almost sure that they will have rifles when we land. Which means that 25 immortals is probably not enough. And we need a couple of turns to group or forces.

I will play my turns after a new discussion.

At least no AI started ToE yet.
 
Getting the whole world at war with the Aztecs is an interesting idea, but I doubt we have the money. If we can find a way to scrounge up the money to do so and not totally ruin our economy (wouldn't it all have to be in cash since our rep is trashed - w/a peace treaty is out of the question since making peace with cancel it) I'm for it.

As for when to sail, a lot of those 25 immortals are regular, so I would wait until we got 40-50 of them and then set sail. If we get Feudalism before then, maybe throw in a couple trebuchets (cata's probably won't be worth it), but I believe speed is of the essence. Even if the Aztecs just have 6 riflemen in Tenochtitlan by the time we get there, it will still be assured that we take the city and still have a sizable force left over. We only have to have more warm bodies than they have attackers, no matter what the casualty rates (I imagine we'll lose almost every immortal we land).

By Greebley's reasoning:
14.1 * 6 * 4 = 338.4
4 * 40 * 4 = 640 (this is assuming we send 40 vet immortals)
4 * 50 *3.75 = 750 (approx. 13 regulars, 37 vets)

This would leave us with either 300 or 410 left after the attack (rounding the riflemen's number up and -1 for a catapult hit).
300/4/4 = 18.75 immortals, so let's say 18.
410/4/3.75 = 27.333 so 27.

Either way, the only units that can reach us are the units that came out the turn after our landing to attack our invasion. Fast units will fall short since no city is 3 tiles away, and thus will use 1 movement point moving to the edge of their borders and 1 more to enter our borders (after the capture of Tenochtitlan). We can be attacked by slow units from Atzcapotzalco on arrival, but Teotihuacan's slow units will fall short and will be the only units that can attack us after we take the city.
 
Yes, I will use my 10 turns to build up more military and position the troops for the trip. If we want to make the best of this TGL capture, we should have all our important cities on prebuilds to switch to banks when we get the free techs. I will play tomorrow morning (CET).
 
Yom we have feudalism. I would try to bring about 15 trebs 30 immortals and 5 pikes if possible. Also check city just before landing to see if this will be enough. Then 4 turns after launch send the diversion force to the mountain on the other side of the continent (at least 10 squares from capitol). Land deversion force. Then next turn land strike force and hope for the best. We could go without trebs but I'm afraid we might just promote a lot of rifles. We could go with whatever we have in about 10 turns and check the city before landing to see if it's enough and wait for reinforcements if it's not. We will also need a ROP with Germany and Aztecs.
 
I don't think we have any boats. I wouldn't bother with building too many pikemen. We really just need warm bodies to prevent a capture for one turn. Immortals are the same cost and can attack too. Actually, since Trebuchets are also 30 shields, we may be better off just sending only immortals.
 
Actually, since Trebuchets are also 30 shields, we may be better off just sending only immortals.
You should send at least one bucket for the defensive bombard. It may save a few units and be the difference if you pull this off.
 
I don't think you guys realize how many forces may start spewing out of the cities when you land. I was testing a few things out on sid, made my own map, made myself have infinite gold, on my own island, etc. At each era I checked to see how many men the computers had. At the start of Middle ages most had over 100 offensive units and they only had 10-15 cities. I know this is your guyses SG, but bring along the trebs and pike.
 
The thing is, very few of those units can get to us the first turn. The majority of the Aztec forces are in the former Incan lands (preventing flips). Depending on our final landing square, the only slow units that can attack us will come from Atzcapotzalco or Teotihuacan. In addition, fast units from any of the core cities can attack our landing. This will mean a maximum of approx. 20 attacks upon landing and a minimum around 5 units. Trebuchets may help weaken the defenders inside Tenochtitlan, but they will not be able to enter the city upon its capture. We will already have used their movement to bombard, so, along with the winning Immortals, they will be stuck outside Tenochtitlan.

As I stated earlier, once we have taken the city, the next turn we will only be faced with very few units. The only units that can reach us that turn are Fast units from Atzcapotzalco/Teotihuacan (depending on the tile of landing - not from both cities) and units that attacked us on the first turn of landing. Assuming that 75% of the attacks were successful (arbitrary number), there would be 15 units left to attack. The majority would be injured in some way so let's say 5 were redlined and wouldn't attack. That would only leave 10 units and 2 or 3 fast units from Atz./Teot., which we could fend off easily.

Pikeman may actually be worth it, but I wouldn't bring too many. It really depends on how advanced the Aztecs are and how many troops they have in their core cities. If their core cities are as weakly defended as Tenochtitlan, then we have nothing to worry about. If they are chock-full of units, I would bring along a lot of them (doubtful since the capital is so pitifully defended). The issue of Technology involves Cavalry. The investigation of Tenochtitlan showed that they have saltpeter AND horses, so they are capable of building Cavalry. The question is, do they have the technology yet? If so, bringing along pikemen will probably be unnecessary. Cavalry can rip through any defense we put up, so we would probably be safer by having a lot of units.

However, I don't think they have cavalry yet. Having said that, I believe 10 will probably be ideal.
 
I am starting now. I can buy ivory from the Ottomans for 22 gpt. I think this is a good price and it surely won't help the Otto's THAT much. They are already absurdly rich.

EDIT: No, I can even make a better deal with them. So I will go for one lux for ivory, incense and world map.
 
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