Turn 0 - We have 23 Immortals Fortified by Dariush Kabir, under 5 pikes and 2 trebuchets. I move some veteran immortals from the cities they were guarding to go towards the Galleys. It looks like the vikings did well in their war with Germany as they own Hannover and Cologne on the German continent (Beserkers are deadly even in the hands of the AI it seems).
We have 2 regular immortals but I decide not to take them. 1 is too far from the front to get their in time, while the other is protecting a city surrounded by German units. It wouldn't make a difference of they wanted to attack us, but they might be less tempted if we had a unit in the city. Unfortunately, Germany isn't at war with anyone, so they may be tempted to attack us.
I swap Sardis from a galley to an Immortal. The galley will not make it to the front in time.
IBT - Persepolis:Immortal->Immortal
Sardis:Immortal->Pikeman (for homeland defense)
Arbela:Immortal->Immortal
Jinjan riots

. I even saw Aggie say to MM it.
Istanbul completes the Theory of Evolution. Whatever techs they get, I hope the Babylonians (most advanced after Ottomans) get it by the time we get TGL.
Turn 1 - Not much to do other than moving Immortals and giving Jinjan a taxman. I will probably set sail 1/2 way through my turn.
IBT - Babylon declared war on the vikings.
Antioch:Immortal->Immortal
Edrine completes Universal Suffrage
Turn 2 - Same old.
IBT - Germany signs an Alliance with the ottomans against Korea. That should keep them off our backs. The Inca make a peace treaty with Korea.
Persepolis:Immortal->Pikeman (for homeland defense, the other immortals won't make it to the front).
Sidon:Immortal->Immortal
Turn 3 - The same...
IBT - A privateer comes out of the fog and sinks one of our Galleys on its way to the rest of the fleet. This is another danger for our invasion force that we didn't expect.
Germany signs an alliance w/ the ottomans against the Vikings. Germany signs another alliance w/ the Ottomans, this time against the Inca.
Pasargadae:Harbor->Barracks
Arbela:Immortal->Pikeman
Antioch:Immortal->Pikeman
Ergili:Trebuchet->Aqueduct
Dariush Kabir starves and Tyre is now starving too. Did Alesund overtake them in culture or something?
Turn 4 - More waiting. If only Immortals had move 2 or if our core weren't so far from the docking point. Actually, the departure will be a little later than I had thought.
IBT - The German units finally unfortify and head north.
Persepolis

ikeman->Pikeman
Bah, in my sloth, Ghulaman riots.
Turn 5 - I will disembark in 3 turns. Unfortunately, I am short a galley (and a half) thanks to the privateer attacking. I will have to leave behind the trebuchets.
IBT - Scandinavia signs a peace treaty with Korea.
Sardis

ikeman->Pikeman
Antioch

ikeman->Pikeman
Sidon:Immortal->Pikeman
Turn 6 - More waiting. The departure is tantalizingly close.
IBT - look at those germans go...
Persepolis

ikeman->Pikeman.
Arbela

ikeman->Pikeman
Turn 7 - We set sail next turn with 5 Pikemen and 41 Immortals. It should be enough.
I sign an ROP with the Germans for a mere 17 gold. I get an ROP with the Aztecs for 61 gold and our WM.
IBT - Pasargadae:Barracks->Pikeman
Antioch

ikeman->Pikeman
Tyre:Harbor->Marketplace.
Turn 8 - Our glorious Army sets sail. Wow. Which Galley to board? I name all of our galleys "Regular Galley" or "Veteran Galley" so that I can put the pikemen on the Veteran Galleys. If we are attacked by Privateers, these will be the first to go. I buy the Aztec territory map for 2 gold and confirm that he has laid no rails. I move the Galleys manually. We don't want a ship to block our path and force the Goto pathfinding the wrong way.
IBT - The Inca want to extend the peace treaty. I accept. Soon we won't need to renegotiate peace with them.
The German army heads north.
Persepolis

ikeman->Horseman (we can build a lot of these in our main cities and disband them in 2nd and 3rd ring cities for shields)
Gordium:Aqueduct->Harbor
Sidon

ikeman->Pikeman (then maybe horsemen).
Turn 9 - Not much. The fleet advances. 13 Turns to the square where we declare war, 15-16 turns to Tenochtitlan. Korea seems to be headed for the history books as it only has 2 core cities left, thanks to the Babylonians and Ottomans (let's hope they're even tech-wise with each other so that we won't still be behind a bunch of techs. This is a very war-torn planet as Heidelburg is apparently Aztec and Cempoala and Tamuin are Ottoman.
IBT- Arbela

ikeman->Horseman
Antioch

ikeman->Pikeman
Samaria:Aqueduct->Harbor
Turn 10 - Still not much to do. I switch JinJan from a Courthouse to an Aqueduct. Some Persian Horseman/Cash-rush can speed it up. I swap Zohak from a temple to a Harbor to be completed next turn. After that it needs an Aqueduct so that it can grow.
I haven't signed an ROP with the Babylonians yet, though the next player should before entering their territory (we don't want to get booted out. Once we enter the tile from which we are going to launch our war, I would wait one turn until the galleys have full movement and then declare war the next turn. Otherwise, the Galleys are at risk for 2 turns at sea rather than just 1.