IHT: First thing I do is lowering the science rate from 30% to 20%. We now make 87 gpt and still have invention in 2. I rush the market in Tyre and emphasize our wealth cities on commerce. And now we make 94 gpt.
IT: Tho Ottomans bombard cavalry with planes in our territory. They also capture Nampo'o from the Germans.
Tyre: market->temple. Hamadan, Ergili: courthouse->wealth.
Turn 1 (1060 AD) I order the galleys to sail back to home.
IT: Greebley's suggestion is a good one, but I see about 200 German units in our lands...
We discover Invention and start reseaching
Turn 2 (1070 AD) By renegotiating peace I buy Monoteism from Scandinavia for 57 gpt.
At 30% science we get Chivalry in 5.
IT: An Aztec Privateer sinks a galleu (empty one). We finish our first 7 horses.
Turn 3 (1080 AD) Nothing much.
IT: The Ottomans finish the UN.
Turn 4 (1090 AD)
IT: Two Aztec privateers sink galleys and immortals. The Ottomans and Aztecs make peace
Turn 5 (1100 AD) I sign a new MA vs the Aztecs with the Ottomans for 33 gpt...
I lower science a notch and we need another 2 turns for Chivalry.
Turn 6, 7 (1120 AD) We have 31 horses and I switch a number of cities back to wealth. The Ottomans tanks and TOW's cross our territory in fear, knowing that we have dangerous horses and immortals running around
IT: The Ottomans and Germans sign peace. We discover Chivalry and science goes to lone scientist. We need money to upgrade horses.
The Ottomans finish the Manhattan Project [nuke]
Turn 8 (1130 AD)
IT: Galley sinks an Aztec frigate. Ottomans and Vikings sign peace. Germany declares on the Ottomans.
Turn 9 (1140 AD)
IT: The Ottomans take German Talco on our continent. Babylon starts Hoover.
Turn 10 (1150 AD) I cancel the ROP with Germany, hoping that we will be in our lands immediately after getting kicked out.
Only the Ottomans are in the Modern Age. Which is very bad, because we don't need one runaway civ.