Stuck_as_a_Mac
Aptenodytes forsteri
AG6
IHT: Things look good.
T1: Comercial Dock built. Start civil defense, just in case. Bombard and attack Ulindi.
T2: We learn Motorized Trans. Start on... Flight. End of the Era of Colossus in 11. Spice and Gem deal dies out. Trade Atomic Theory to renew, and get Iron Coal Horses and Oil. Ulindi raised w/o casulaties. Get two slaves. Send them up to protect oil. Wall is built around oil! Let the settlers come!
T3: Abe v Cleo. Civil defense built. Start guerilla. Ladys and gentlemen, we have oil poachers. Sumeria and Egypt both land defensive stacks with settlers right outsife of where our oil defense is. Set up galleon with trops for an assault on other Zulu cities.
T4: Sumer founds city outside of protected distance. ottos found city alittle to close for comfort (on 1 tile island)
T5: Guerilla. We've hit the 10,000 mark.
T6:
T7: Destroyer. Workers set to automate pollution.
T8: Costal Fortress. Bombard and attack Hlolobanie.
T9: More bombarding and attacking. Guerilla dies attacking lone impi. Guerilla dies in Ishandawhatsit, cav kills impi.
T10: Gilgy demands replaceable parts. I give it to him, seeing as we have a colony defended by workers on his mainland. Guerilla. Ishadawhatsit raised, 1 slave captured. Guerilla raizes Hilobane, takes 2 slaves. All thats left is Intombe. I gift Maya RP and Communisim for Rubber. First tank due in 2.
T11:
T12: Sumer enters war on Egypts side. Flight comes in. Tank built, start airport. We get rocketry. Start on Fission (vetoable). Make 103gpt selling Cleo Combustion. 33gpt on Gilgy for Sci Meth.
T13: Gigly signs trade embargo w/ Zulu against us. His loss.
T14: Airport. Build airbase on Oil. Send tank to it.
T15: Nada.
Attact Intobe when ready. Keep ahead. Thats it. 1774. 10549 culture. That on track?
The Save
IHT: Things look good.
T1: Comercial Dock built. Start civil defense, just in case. Bombard and attack Ulindi.
T2: We learn Motorized Trans. Start on... Flight. End of the Era of Colossus in 11. Spice and Gem deal dies out. Trade Atomic Theory to renew, and get Iron Coal Horses and Oil. Ulindi raised w/o casulaties. Get two slaves. Send them up to protect oil. Wall is built around oil! Let the settlers come!
T3: Abe v Cleo. Civil defense built. Start guerilla. Ladys and gentlemen, we have oil poachers. Sumeria and Egypt both land defensive stacks with settlers right outsife of where our oil defense is. Set up galleon with trops for an assault on other Zulu cities.
T4: Sumer founds city outside of protected distance. ottos found city alittle to close for comfort (on 1 tile island)
T5: Guerilla. We've hit the 10,000 mark.
T6:
T7: Destroyer. Workers set to automate pollution.
T8: Costal Fortress. Bombard and attack Hlolobanie.
T9: More bombarding and attacking. Guerilla dies attacking lone impi. Guerilla dies in Ishandawhatsit, cav kills impi.
T10: Gilgy demands replaceable parts. I give it to him, seeing as we have a colony defended by workers on his mainland. Guerilla. Ishadawhatsit raised, 1 slave captured. Guerilla raizes Hilobane, takes 2 slaves. All thats left is Intombe. I gift Maya RP and Communisim for Rubber. First tank due in 2.
T11:
T12: Sumer enters war on Egypts side. Flight comes in. Tank built, start airport. We get rocketry. Start on Fission (vetoable). Make 103gpt selling Cleo Combustion. 33gpt on Gilgy for Sci Meth.
T13: Gigly signs trade embargo w/ Zulu against us. His loss.
T14: Airport. Build airbase on Oil. Send tank to it.
T15: Nada.
Attact Intobe when ready. Keep ahead. Thats it. 1774. 10549 culture. That on track?
The Save