Nice point, but that would mean avoiding both MoM and Library (seeing as Colossus is Seafaring now). With the money we'll save due to TGL we can easily rushbuy those imho and then prebuild for Cops'. One thought I had is we will want to research PP asap so as to sell around the contacts and increase the tech pace ?
Anyway, that's all still in the future: for now, we appear to be a lock for any WoW we care to build.
IHT: Trade the Americans IW for Mysticism as there doesn't seem to be a reason not to.
Bede calls us the most advanced civilization on the planet
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1525 BC (1) Meet the Sumerians over on the Zulu island; we're up Alpha, Wheel & IW over them,
1450 BC (3) Granary completes, start on Pyramids due in 29 - French start on it too.
1425 BC (4) Lose one curragh short before contact with a mysterious blue civilization in the South of the map (Germans ?)
1375 BC (6) Pick up Horseback Riding from Sumerians for Alpha. Luxes have to go up to 20% as Constantinople grows until Dyes come online. Philo now due in 2, nobody even has writing yet.
1350 BC (7) 2 Curraghs sink; we meet the Ottomans and are up writing, myst and HBR over them.
1325 BC (8) Philo comes in, so does Republic. We draw 5 turns of anarcy
. Whatever happened to short anarchy periods for small empires ? Riots in the streets.
1300 BC (9) Order restored but riots due on alternating turns now so as not to lose the food supply we built up.
1200 BC (13) We emerge a Republic - riots somehow persisted from last round ? Anyway, seeing as no-one even has Writing yet I see no alternative but to research MM ourselves, and it is due in 11 at a 1gpt deficit (10% luxes, 80% science).
1150 BC (15) Our remaining curragh again goes to try to make contact with the Blue civ at the bottom of the map, which would be our last remaining contact. Keep your fingers crossed over the interturn
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1150 BC save
MM is due in 9 and we have built up 98 shields on our prebuild already; we are making 14, soon 17 spt (if we work another forest after growth) with 202 shields to go , which means we could slow MM down to arrive in ~14 turns instead of 9. On the other hand, we could continue to do max sci on everything, thus increasing our chances for an SGL.