AG6 - The OCC Space Race (Monarch)

Originally posted by microbe

Note we won't have anything to build for quite some time (until Factory).

Erm how about some workers :p

IF we have coal (and I pray to every Deity and the RNG that we do) then we could probably use more than the 1 worker we currently have.

Melifluous
 
Preturn - MM our city to get max gold. Check out the map. We have no saltpetre its true and there is none on our island. Notice that the Egyptians have founded their city on a cow :crazyeye:

Turn 01 ( 910AD) - Newtons -> hmm, dunno? Start a Pikeman. Wow, 5 turns to Metallurgy now.

Turn 02 ( 920AD) - Hmm two egyptian workers nearby, switch Pike to MI, might consider letting our gpt deals run out and then taking some workers. They pay 23gpt and are easily our best trading partners, hmm maybe not. Oh and btw, realise that Egypt neither has Astronomy nor The Great Lighthouse and therefore not enter sea squares, that Dromon blockade was nice but could have completely shutdown that galley with 2 dromons, leaving two to wander aimlessly. Will redistribute the dromons next turn. Some minor messages from the Advisor. We know the Egyptians have betrayed the French? Lincoln is a known liar and a cheat, dont trust him.

IBT - Ah, egypt and france sign a peace treaty.

Turn 03 ( 930AD) - Med Inf -> Med Inf. Move dromons to the shut off points. Renegotiate our Incense for Dyes deal with the french and get 64 gold thrown in.

IBT - Egyptian galley skips past our Dromon blocker using the sea, :lol:, I was completely and utterly wrong! No biggy, we close em off anyway. Spot a swordsman from Egypt wandering around outside their city (Avaris) :hmm:

Turn 04 ( 940AD) - sleep

IBT - French complete Sun Tzus. Egyptians start Leonardos and Sistine.

Turn 05 ( 950AD) - Med Inf -> Cash. Trade Dyes to Egypt for Spices, 12 gold and 8gpt. It was 23gpt :( Cunning blockade tactic No.2 tried. Also spot a french galley coming our way. Research to 60%, +45gpt.

IBT - Egyptian Galley doesnt move, success... Now we just need a ROP with France to keep it there. Or maybe not....

Turn 06 ( 960AD) - Thats better, now the AI cant get past our Galleys without Navigation :D Research back to 100% at -19gpt. Magnetism in 6 turns and we have 474gold.

IBT - Egyptian galey takes the hint and moves off.

Turn 07 ( 970AD) - sleep

Turn 08 ( 980AD) - Sell Currency to Maya for 6gpt and 20gold. Wow. Egypt has 3gpt available but she aint getting Education or Chemistry for that.

Turn 09 ( 990AD) - Blockade pushed up beyond Grenoble.

Turn 10 (1000AD) - Research to 70%, +35gpt.

Turn 11 (1010AD) - We are in the Industrial Ages! We get medicine :( Start Coal at Max (-13gpt). Damn the Great Lighthouse is now obselete. But we can now build Privateers :satan: If we had Saltpetre :(

Turn 12 (1020AD) - switch to worker. Trade Lit for horses and 18gold with the Mayans.

Turn 13 (1030AD) - Worker -> wealth. Disband our warrior.

Turn 14 (1040AD) - sleep

Turn 15 (1050AD) - sleep

And thats that.

All our lux deals expired pretty much and we still have 12 happy people here.

Everyone is backward. Dont sell Navigation to anyone to keep our island clean.

Erm 8 turns to Steam at -7gpt. We have 447gold.

Bored

Melifluous

THE SAVE
 
We need some lux otherwise we'll riot next turn..since Egypt already has Gunpowder, we can trade it to France for two lux+20g.

Meli we don't have navigation. :D

PS: I have a question. If a city flips to us, do we have to rebuff it, or we can accept and abandon it?
 
We can accept an abandon a city. But if we do that, our people may turn more unhappy I think.

Got it. This one is quite short so I will do it immediately.

ROSTER:
-Aggie -------------> up
-Microbe -----------> on deck
-CarlosMM
-Jack Merchant
-Stuck as a Mac
-yoshi74
-Melifluous --------> just played
 
IHT: I give France Gunpowder for silks, ivory and 20 gold. Egypt has two saltpeter tiles that I can see, but maybe not connected.
I agree that we are doing Wealth at the moment, but I focus our laborers on growth and commerce, instead of shields. We will be ready to grow to size 13 in 10 turns. Then we can skim a new worker.

IT: Egypt start the Knights Templar.

Turn 1, 2 (1060, 1070 AD) Nothing worth mentioning.

IT: Egypt comes with a settler from Avaris!!

Turn 3 (1080 AD) Troops move north to 'guide' that settler to a proper place.

IT: Egypt finished Sistine.

Turn 4, 5 (1090, 1100 AD)

Turn 6 (1110 AD) Research to 80%, Steam in 1 (+24 gpt).

IT: Steam is discovered, next up is Industrialization.

Turn 7 (1120 AD) Look at this:

AG6-coal.JPG


Industrialization in 10 (-10 gpt).

Turn 8 (1130 AD) Nothing much.

Turn 9 (1140 AD) Egypt has Saltpeter to sell, if we want.

Turn 10 (1150 AD) Worker ordered in Constantinople.

IT: Worker ready, Leonardo as prebuild for Factory.

Turn 11 (1160 AD) I really don't know where that settler of the Egyptians went to :hmm: I'm not happy with our slow units, since we can't react fast enough if it shows up on an unexpected place. We now have two spots to guard.

I sell the Maya Monotheism for 60 gold and 7 gpt. I gift Sumeria Currency. The Zulu give me 11 gold for that.

Turn 12 (1170 AD) Our coal is connected [party]

Turn 13 (1180 AD) :sleep:

IT: France starts Knights Templar.

Turn 14 (1190 AD) Egypt knows Education for three turns and will soon be able to settle our island from their core again.

Turn 15 (1200 AD) Science to 80%, Industrialization still in 2.

Next player: I suggest to switch Leo to factory and coal plant after that. Next we COULD build a few more military units. Especially after we sell a tech to Egypt for gpt. However, I think their offer isn't good enough at the moment. I think we can really use Cavalry to control our lands a bit better. Those MDI's are too slow. It is simply impossible to guard everything you want now with both iron and coal in the danger zone.

I vote to wait with getting the scientific civs into the Industrial Age. We have two of the possible free techs already and Nationalism isn't needed yet. Once we have Replaceable Parts we have guerilla.

Research line: Sanitation-Electricity-Scientific Method?

1200 AD save
 
We'll hit culture win in turn 480. We are currently 235, so we still have 245 turns left.

Let's see how much time we need if we do research all by my ourselves. We have 12 techs (+2 from ToE) to go for IA, we'd need 120 turns. We need 12 techs in Modern Ages so that's like 160 turns. So totally 280 turns. Where are the 35 turns we could save?

I'd expect we can get 2 techs from AI in Modern Ages, that's 25 turns off, and I'd feel more comfortable to get 2~3 industrial techs from AI.

I see one plan: we go industrial->corporation->refinine->steel->combustion the middle line, and at some point gift most of them up to steam. AI will probably research Electricity and RP for us. Then we go directly to scientific method->AT->Electronics and research Radio. While we do this, we can also gift them up to Combustion so they could research Flight and/or Mass Production, but it might not work.

AI WILL research nationalism. If that happens, trade for it and sell to all other AIs so they wouldn't waste time on these techs.

I'll play tomorrow and let's have some discussion here.

In any case, I think we should go sanitation first indeed to get pop up.

PS: I'm so happy we have coal (and iron)! Too bad it's not an ironworks city. :D

And yoshi: F7 says Newton in 900AD, not 910. ;)
 
Agree on Sanitation first. I think we shouldn't build a coal plant since we can easily snag ToE without it and we don't have enough workers to fight pollution. Let's just wait for Electronics and build a hydro plant.

I also agree with gifting the AI into the industrial age right now; from my experience, they won't just research the Nationalism branch, but go for all the optional Middle Ages techs we ignored too. The sooner they can get down to some genuinely useful research the better (once we gift them into the Modern Age, they'll likely research Advanced Flight & AMphib Warfare too first :ack: )
 
OK, I can understand Corperation - Combustion branch first (after Sanitation). But as long as there's AI, they will research Nationalism, Communism, Fascism and Espionage above everything else (not to mention the non-vital ma-techs). We don't need them. That means that at one point we will notice that there's nothing left to reseach except for the techs that we hoped the AI would do for us. So I don't think it will work. But it won't harm either imho.

Let's gift the AI in the Industrial Age after we get Industrialization(than we have a decent tech lead and the AI can still be useful). The vital AI are Ottomans, Sumerians, France and Egypt - the rest is not of any interest to us. The two scientific civs can help us getting Nationalism, while the two other civs may have a bit of money for us.

My two eurocents.
 
Originally posted by Aggie
OK, I can understand Corperation - Combustion branch first (after Sanitation). But as long as there's AI, they will research Nationalism, Communism, Fascism and Espionage above everything else (not to mention the non-vital ma-techs).

AI values RP too. I've seen AI research Electricity->RP first so it might work.

I think we can gift after getting Sanitation. Let's keep 3-4 techs ahead. We can still research Corporation, Refining, Steel, Combustion and Flight after that, which gives AI plenty of time to research Electricity (don't gift Medicine - it will take ages for AI to research it, so it will force AI to focus on Electricity).

Agree with the coal plant. Pollution will indeed be a big problem.

EDIT: On a second thought, one thing worries me, though, is that there are too many optional medieval techs and AI would probably waste time on them. So I'll gift after Industrialization.
 
preturn:

I sell Banking to Egypt for saltpeter+wines+furs+chivary+32g+17gpt, Education to France for 5gpt. Engineering to Maya for 35g+3gpt.

Ottoman STILL doesn't know Sumeria!

(1)1210AD: zzz

IBT Industrialization->Sanitation.

(2)1220AD: We lost our horses. I sell Theology to Maya for horses+14g. Factory due in 4. Sanitation in 7 with 11 surplus.

(3)1230AD: I cancel the dyes deal with Egypt, and sell Chemistry to her for spices+21g+17gpt.

We are getting 49gpt from AI.

Time for charity again. I'll first gift the scientific AIs.

Ottomans gets Medicine. :mad:

Sumeria gets Nationalism! But even Republic+Steam+Medicine+Chivalry+all our gold is "close". I hold for now.

I gift Egypt, France, Ottoman, Maya and America up to Steam. I don't give Steam to Sumeria has I hope other AIs could trade for Nationalism. Zulu is so small that I don't bother giving him anything either.

IBT Egypt completes Leo.

(4)1240AD: 2 lux deals expire. I don't renew yet.

(5)1250AD: MM to get 7 food and still factory in 1 turn.

IBT factory->granary. We'll grow in 7 turns and we can build granary in 2 turns and hospital in 5 turns.

(6)1255AD: Withdraw dromon blockage.

(7)1260AD: ZZZ

IBT granary->Universal Suffrage as hospital prebuild.

(8)1265AD: Just notice Egypt founded Buto which needs double expansion to get our iron AND coal. That's OK. We can always take it out if needed.

IBT Sanitation->Corporation.

(9)1270AD: Hospital in 4 turns and growth in 4 turns too. Corporation due in 8. Egyptian MDI+settler land and we block them so they can only settle at the one tile we leave to them.

However Egypt founded Buto which would get our iron AND coal after a second expansion. I feel we'd have to take that one out at some point. Let's see.

(10)1275AD: Egypt founded Pithom. Now much easier to block the AI.

AI has much more money now, but let's be stingy again. Our goal is to get Electricity/RP. Do not sell mandatory techs cheaply (but as a drawback AI may demands techs). It's still a long way to go to get hundreds of gpt, however.

(11)1280AD: a Sumerian boat comes close.

IBT decline Sumeria's offer of RoP/MPP. Egypt builds Knights Templar.

(12)1285AD: Sumerian settler pair land. Same tactics to force it to settler in the far south.

I plan to disband the dromons.

IBT Hospital->knight.

(13)1290AD: I MM to get 36spt and 6fpt. We can build a knight every other turn.

I disband two dromons.

IBT Zulu declares on Sumeria. Fortunately Sumeria has riflemen, and we didn't give Zulu any tech so he is still in the ancient ages, otherwise we'd probably lose a scientific civ!

I guess Zulu must have demanded tribute.

Egypt has Military Tradition - 10 turns research. I guess it will soon trade with Ottoman to get Medicine.

IBT knight->knight.

(14)1300AD: zzz

I'll stop here.

To the next leader: Our resources are relatively safe now. The only tile that the AI might settle is the pink one where the pike stands so let's keep a couple of units there and be safe.

AG6-1300AD.jpg


Corporation is in 2 turns so probably you want a prebuild for stock exchange. If so, be sure to MM to optimize the shields/food combo. Currently I'm building knight.

I'm chopping forests and replacing with mines.

One thing I'm worried about is lux. Currently only France has ivory for trade. Probably you want to get it now anyway so she wouldn't trade to others. It's cheap only 80g.

Keep researching in the middle line until somebody has Electricity. In that case trade for it and max to sci method. We could prebuild for ToE but do not shut off research for more than 1-2 turns - if that's the case rush it with the leader. Leave Replaceable Parts to the AI! Research it the last (although double worker speed is nice, turn saving is more important).

Egypt hasn't met Sumeria yet that's probably why they haven't exchanged techs.

We need some military too in case AI demands tribute.

AG6-1300AD
 
:goodjob: for the settler-redirection :) and everything else!

Seems like we can hold our resources long enough to build enough rails and a factory.
 
Oh yeah, University is at its bonus year too (built in 300AD according to my record).

From my memory, we can build it in 3 turns. So we could prebuild for 2 turns and disband/rebuild it. With more railroading we could build it in 2 turns.

Corporation is due in 2 turns so it would be good if we could rebuild it at the last turn of Corp.

Yoshi: we already have factory. ;)
 
CarlosMM appears to be out until the end of the week, so Jack is up.

EDIT: CarlosMM is back, so he's up :)

ROSTER:
-Aggie
-Microbe -----------> just played
-CarlosMM ----------> up
-Jack Merchant-----> on deck
-Stuck as a Mac
-yoshi74
-Melifluous
 
aargh

why do you post at 6:48 in the morning when normal people only get to work at around 7??????
 
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