The idea is to avoid great empires. The idea is when the country has more that 35 cities (i.e), in standard world, three cities start to independence process, like flipping, but the difference is that this three cities will be a new country, in 20 turns (i.e.), if you are conquering more cities, the process will be quicker. At the moment of the independence, the mother country has two choices, independence war or locked alliance and trade pacts (like english commewealth). The idea to avoid enormous empires, and improve de diplomacy game. The new country has the same tech level ?.
The only problem is the quantity of countries, but it will be extend according the maximus cities per world.
The only problem is the quantity of countries, but it will be extend according the maximus cities per world.