here is an interesting post from the CEO of Stardock
http://forums.stardock.com/381719/page/5/#2613468
but let me answer to your comments:
Even when you play them now, you're not just playing them, you're reliving the experience of what they were at the time and smoothing over the rough edges.
you know, actually this could be the case...^^
Its a good thing you said mechanics..
well of course, that's why I said mechanics

I know sure as hell, that the UI of Civ4 is miles ahead MoM, or that Galciv's AI...
exists, compared to MoO.
Although, when I read the thread about the combat system in civ5 or if I think about the SoD problematic in FFH (compared to MoM), or remember the thread in the MOO2-mod concerning the difficulty to make the same research paths, as in the original... well and so on. I suppose you know what I mean: it has more stuff in the old games, an all of that stuff made (and had) sense.
I liked Oblivion and loved Fallout3, but compared to the atmosphere of Planescape:Torment, something is missing..
I think what hooked me so much on FFH2 was the combination of atmosphere and complexity which these days hardly is to be found in computer games. (and of course the UI of Civ4 is really MUCH better than in MoM

)
Firaxis was one of the last shining hopes on a more on more darkened gamers sky.
Whats with this statement? What does it even mean and what is it based on?
well, I meant that Firaxis produced Alpha Centauri ('nuff said) ; then they made something strange with civ3 (corruption and I found this strange: the graphics compared to ToT), but improved on the Civilization series as a whole with civ4 (imho... ^^). Firaxis even tried to get the rights for Alpha Centauri back (which have been stolen from EA), and so there was a short time, with high hopes that one day AC2 could came out or even MoM2.
And then, they said civ5 comes out, which is just wow! i mean who had thought of civ5 back in 1991?
so that's what I wanted to say, Firaxis was in my books always one of the shining stars in the gaming industry, that resembles on a dark sky mostly, because of so many (or more exactly: so few) overlords who decide how big a game box has to be...
Its something of a dilemma for the publisher. When they show up, people moan like hell at them. When they don't show up they still moan. So maybe they should just save the money and be like Ubisoft instead?
wait a minute, don't get me wrong. I think it's great if publishers and developers (if they have the time), show up on a forum, even their own, especially if they come to a gamer forum. with "supporting the dark side" I was refering to their support for Steam, in the form, which is is planned for civ5. I still want to find out, why they had to do it this way - and why they restrained from publishing also a stream-
free key-code version.
This is so bad, that for me all the trust they have built up in all the years somehow waned.
because:
Piracy is quite significant enough to justify DRM attempts.
yes or no - I really don't know it. Also I really don't know, who I could ask, who is trustworthy and not bound by his own interests. But let's assume you are right, with this quoted sentence, even then it's a question of "how" you do DRM.
Steam and Impulse are quite similiar, but the details which are not, make impulse absolutely ok, while steam is the incarnation of evil. ^^