Age of Mythology

I was just asking for your reasoning. I'm sorry if you had had to repeat yourself many times.

I don't mean to make it sound like I'm angry, even though a lot of my posts end up coming across that way. Your question has been the single most common question/criticism people have made, and that pretty much ANY question of why my mod doesn't match mythology can be answered with that sort of logic. It would have been nice if the pantheons all arranged themselves perfectly to where this wouldn't be an issue, but they didn't, so I had to make some choices that even I'm not happy with. And a lot of the reasons for my particular choices are only obvious once you look at a spreadsheet showing all seven pantheons at once (which I kept handy the whole time I was doing this, as I was constantly tweaking).

The thing to remember is that this system was set up pretty much for the gods I ended up with across all seven pantheons, and not just one. This drove the selection of which 21 Foci I used. Sure, the elemental ones were obvious, and I knew I'd need the Balance focus to be in the middle, but Storms, Darkness, Justice, and Seasons weren't my first choices for the fifth set. I'd had other options, but in the end these were the ones I could guarantee would be filled in at least four pantheons; too many others would have only worked for one or two pantheons at most. And a LOT of my balance work involved making sure the Foci were equally represented, to where nearly every Focus was in 5-6 pantheons and where the number of major gods with that option wasn't too high, so there were a few cases where I tweaked gods' specialties just to eliminate redundancy.

The fact is, looking back, I might have been more inclined to go with more major gods (say, 5 per) with something like 25 Foci to choose from. But I didn't come to that realization until it was too late to make large-scale changes without doing a whole lot more work. So, the mod is what it is, which at the moment is "broken".
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