"ageless" vs. "persistent"

I'm still not getting it. :lol:

If you tell me that a building is unique to a civ, you have already told me that it can only be built in the time of that civ, haven't you? Why does it need a new and confusing term? Firaxis is calling them both Unique and Ageless, but one of these is redundant, isn't it?



Can Ageless buildings be replaced? I thought the point of both terms was to convey that neither could be replaced?

Edit: so that is probably what I've missed - the granaries etc. (whatever term they're using :D ) can be replaced but their effects persist, they don't become redundant in a new Age. Still think you can signify this with one tag though.
I think it's not a problem of terms, it's more overall gameplay issue of too many confusing mechanics. I don't see any reason for non-unique persistent buildings, so if that's so, I think it's better to just scrap the term "persistent" and use "unique" instead.

BTW, I don't remember seeing "persistent" in UI. "Ageless" is surely there, but I think "persistent" was only mentioned verbally and could be some internal term within the team, not appearing in game.
 
Ageless buildings retain adjacency bonus across all era's. They aren't labelled as "persistent" but their bonuses persist throughout the entire game.

That's how I understood it anyway.
 
It seems
Ageless... any building that retains adjacency and other bonuses across entire game (wonders, Uniques, and granary types)

Then there is the can you build or replace it
regular.. build in one age replace in the next
granary type... build in any age (replace or not?)
Unique+Wonders... build in one age, never replace
 
But why is it important to make that distinction? A player needs to know which buildings can't be replaced. Isn't that it?
And I think firaxis agree in that on the building interface, it just says ageless for both.
Different building types:
1. Ageless. Could be built at any age and perform the same. Could be replaced. You could delay building them.
2. Persistent. Could ony be built only specific age, can't be replaced. Require careful planning.
I think this is your personal way to rename them inverting the terms, right? just pointing that none of the two can be replaced.
Can Ageless buildings be replaced? I thought the point of both terms was to convey that neither could be replaced?

Edit: so that is probably what I've missed - the granaries etc. (whatever term they're using :D ) can be replaced but their effects persist, they don't become redundant in a new Age. Still think you can signify this with one tag though.
They can't, all ageless/persistent can't be overbuilt. The difference is just that the warehouses buildings can be built even at ages later than the one you unlock them, while every other buildings in the game can only be built on the respective age.
I think it's not a problem of terms, it's more overall gameplay issue of too many confusing mechanics. I don't see any reason for non-unique persistent buildings, so if that's so, I think it's better to just scrap the term "persistent" and use "unique" instead.

BTW, I don't remember seeing "persistent" in UI. "Ageless" is surely there, but I think "persistent" was only mentioned verbally and could be some internal term within the team, not appearing in game.
The term Persistent appeas only on the tech tree so far. Possibly in the civic tree if it happened to unlock them, but warehouse type of buildings are more likely to be on tech tree.
 
Hey all! Just wanted to say the team's seen this feedback and we totally understand the confusion. "Ageless" will stay for buildings you'll see across multiple Ages, but for those buildable across Ages, we're removing mentions of "persistent" and using "Ageless. Buildable in all Ages."

We know some might prefer persistent but changing that would be a big localization task, so Ageless it is for now. Hope this helps clarify!
 
Hey all! Just wanted to say the team's seen this feedback and we totally understand the confusion. "Ageless" will stay for buildings you'll see across multiple Ages, but for those buildable across Ages, we're removing mentions of "persistent" and using "Ageless. Buildable in all Ages."

We know some might prefer persistent but changing that would be a big localization task, so Ageless it is for now. Hope this helps clarify!
Excellent (and accurate)
 
How is using the word 'persistent' a "big localization task" if the word for 'persistent' was already localized? what more needs to be translated?
 
How is using the word 'persistent' a "big localization task" if the word for 'persistent' was already localized? what more needs to be translated?
No, they mean creating some other word other than persistent would require new localization.
 
"Buildable in all Ages" includes other words too.
Those are likely all words they already have translated. In fact, the Civilopedia might have already defined Persistent as "buildable in all Ages", and thus they have an exact translation, with grammar and everything, for this new "term".
 
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