ABigCivFan
Emperor
Whipping is big part of the decision making in Civ4, especially in the early era. I have a few whipping tips hoping they can aid newer players developing their early game.
General whipping rules:
1. Do not whip away pops working Food, Commerce(gold/Gem), and hammer (copper/iron) tiles.
2. Whip the following buildings as soon as they can be whipped (whip away as many pops as you need as not to violate rule #1):
Monument
Granary
Forge
Courthouse
Library
Universities (meet Oxford requirement)
Lighthouse (improve seafood yield)
Market (if you have market luxoury resources)
3. You do not need to wait until the "cruelty period" is over before the next whip, especially if you are running HR, you can always fight with more cheap units. The many turns of maint savings (from whipped courthouse) can be quite significant.
4. Don't be afraid to whip your cottage cities, early on cottages grow very slowly, and when you need the liberary/market in that city, whip them.
5. When you spot a good Globe Theater city with good food, whip it like no tommorrow, infras, units, missionaries, whatever you like, at the end, build some work shops and get the GT built in this city, your +60 turns of "Cruelty Period" is all wiped out!
1 pop = 30 hammers being the best conversion in game from food->hammer. A food resource can grow your cities fast, so use it.
Feel free to add other tips.
General whipping rules:
1. Do not whip away pops working Food, Commerce(gold/Gem), and hammer (copper/iron) tiles.
2. Whip the following buildings as soon as they can be whipped (whip away as many pops as you need as not to violate rule #1):
Monument
Granary
Forge
Courthouse
Library
Universities (meet Oxford requirement)
Lighthouse (improve seafood yield)
Market (if you have market luxoury resources)
3. You do not need to wait until the "cruelty period" is over before the next whip, especially if you are running HR, you can always fight with more cheap units. The many turns of maint savings (from whipped courthouse) can be quite significant.
4. Don't be afraid to whip your cottage cities, early on cottages grow very slowly, and when you need the liberary/market in that city, whip them.
5. When you spot a good Globe Theater city with good food, whip it like no tommorrow, infras, units, missionaries, whatever you like, at the end, build some work shops and get the GT built in this city, your +60 turns of "Cruelty Period" is all wiped out!
1 pop = 30 hammers being the best conversion in game from food->hammer. A food resource can grow your cities fast, so use it.
Feel free to add other tips.