Aggressive AI = The Real Civ?

Grimus

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So, who plays Aggressive AI? Is this the way Civ was meant to be played afterall? Have I been missing out?

I came across this message by Blake:

I think this is unfair, and frankly is giving Firaxis a free pass. If Blake made a good AI and they chose not to incorporate it, that's their mistake.

I'm 100% responsible for the AI in BTS.

Making the normal AI wussier was MY decision, granted it was a decision made partially on the basis of impassioned pleas (pfft, whines) for less unit spam, I am by nature every bit as cruel as Sirian when it comes to making life difficult for players, and yet that cruel tendancy ends up getting moderated, probably by compassion.

Basically there was:
Things I had time to do
and
Things I didn't have time to do

I can't think of anything I implemented which was not included.

Have you seen the list of changes in BTS? The number of new systems? To say as little as possible, there was not nearly enough time to perfect things, most time was spent making sure as little as possible was broken.

If I had spent the time to make an impassioned argument for replacing Aggressive AI with Peaceful AI then I'm fairly certain it would have happened - in spite of the obvious backlash about "Pointlessly changing things around" (trust me, however pointful something is, there will always be some who find it pointless...).
But other things got my attention (requiring impassioned arguments ), when there are things which are broken, those things take precedent over things which aren't perfect. Perfection is unattainable anyway, while not broken is attainable.

This is not a criticism of the BTS development, it can be called corporate reality if you want. Was BTS too ambitious? Maybe... probably... but I think it's still better than not being ambitious enough.


To further explain AI military behavior.

A naturally militaristic AI like Alexander or Monty will still make a respectable military effort under normal settings, in AI vs AI wars, it's all relative anyway. Some AI's have to be bad at defense, so others can invade them. In BTS the AI are far less "samey" in their strategy - in short they can pursue goals, but obviously in min-maxing their metagame they sometimes make themselves extra vulnerable to be invaded, it's the price of not being samey/predictable.

Aggressive AI no longer causes the AI to have a relationship penalty with humans. Basically it can be said that the AI expects things to get aggressive. The pacifist AI's aren't actually that much more likely to declare war, they just keep larger armies on hand as to not be easy victims. The naturally militaristic AI's go crazy. In any case if you neglect your army, any AI will notice and with it's larger power will be more likely to declare war and come for you. It is more likely you'll get declared upon, especially if you don't change your playstyle...


The default AI is a bit of a sandbox, you can employ the strategy you want and the AI may interfere with your plans... but on Aggressive AI, the AI can DICTATE your strategy! If Alexander is going to invade you, then you damn well prepare an army or you're going to taken out of the game! Even with the best prepeardedness if you fail to avoid a dogpile you're probably a goner.

On the normal setting, you just play, it's casual.
On aggressive AI, you adapt, it's hardcore.

Note that the vast majority of people who buy the game are not hardcore. Even those that are (proclaim to be) often prefer more of a sandbox style, one of the most common complaints was along the lines of "I don't want the AI forcing me to adopt a play style", in other words the player has to be choose a strategy, and the AI must accommodate them to a degree by not being too aggressive. While Aggressive AI, will be as aggressive as it darn well pleases.

Note that Aggressive AI, due to spending more on units, techs significantly slower than the default AI, if you can somehow stay out of the crosshairs it's actually easier to win peacefully - the default AI can be a speed demon when it comes to research.

What do I mean by difficulty?

Take this as an example: I played a game on emperor level and got a good start, I wiped out my neighbor, then another neighbor. But during that time an AI "tech whore partnership" of Elizabeth and Roosevelt had teched to the end of the tech tree while I was really nowhere near it, the warmongering, despite being successful, had slowed me down. That's part of the new balance of BTS - the AI's can under good circumstances tech very rapidly - in Warlords the AI - even at emperor - was easily capable of not getting to the end of the tech tree before 2050, meaning the player could take all damn game long consolidating a large conquest into an economic powerhouse, in BTS players don't have as much slack, so even if conquering your neighbors isn't harder it can be harder to actually win the game. That's something you get with default AI - you dick around invading people while some AI's refuse to fight and tech off into space. It doesn't happen predictably and I'll put it like this:
If you play at a difficulty which is exactly at your skill level, with 10 players:
10% of the games you should have an easy time, because you got a "top 10%" start point.
10% of the games you should have a very uphill struggle, because you got a "bottom 10%" start point.

Some easy games are to be expected.
(Note: Most players play far below their "equal skill level", in that they expect to win 100% of games, rather than 1/N games where N is the number of players used, this paradoxically is true of multiplayer too - the players just feel like they suck when they only win 1/N games)


Link: http://realmsbeyond.net/forums/showpost.php?p=24979&postcount=18

-----------------------------
Also from Blake:

Yes some events are overpowered, afaik that's by design.


There are two other things:

1) You do need to pick an appropriate difficulty level. Monarch is easy for any experienced player, I would say unlosable. Or it was unlosable in Warlords (pre-2.08 ) anyway.
2) If you're going to rush, have the courtesy of letting the AI know by turning on Aggressive AI. Be a wolf amongst the lambs if you want, but it's fairer to be a wolf amongst wolves.

Because Aggressive AI does not so easily fall victim to trivial rushes, it does play significantly harder - or at least, promotes a balanced game.

(As for why this is: There was way too much whining about the AI training too many units. So the default AI is pretty wussy, much like the default player. Aggressive AI embraces unit spam in all it's glory).

I would have liked to remove the Aggressive AI setting and replace it with Peaceful AI setting, making aggressive AI the default and making it clear what the suboptimal setting (for challenge) is, but that wasn't high on my list of things to get changed...

edit:
So to just spell it out.
Non-aggressive AI is non-competitive. It's what players wanted.
 
Is it somewhat umm... realistic?

Like, do all the Civs still have their individual personalities and playstyles? Or, does everybody turn into a clone of Monty?

I wouldn't want to see Ghandi warmongering and razing hell on Earth... though, if he massed a huge army to protect himself better (more than in regular BtS) then that would be great.
 
Well, to answer the question in the OP, they are both the real civ. It's just agressive AI will force the player to deal with military aggression throughout the game. Default, not so much, it apears default is more of a sandbox mode. It's up to the player which type of game they prefer to play.
 
Well, playing without aggressive ai on, imo, is unfair.
Your saying "Hey, computer, play how u want, but ill most likely war u and steamroll you, but do what u want"
Where as when u do aggressive, its like "Hey, build troops first, tech later ^_^"

its like doing raging barbarians, then making the greatwall...
 
Or if you dont actually gear your entire game experience around rushing your neighbour, then playing without aggressive AI is also "fair".

Horses for courses really.... if I want to have a militaristic game, I will put on aggressive AI.... if I don't, I wont.... that's about all there is to it.
 
Some quick reactions:

-I've only played a couple games halfway through, but on Noble I see no signs that the AI- even the peaceful ones- are teching anywhere near as fast as Warlords. The tendency to REX beyond the capacity to develop seems to be the biggest culprit.

-The AI on default still plays better defense than Warlords. I guess if you were used to bringing overwhelming force in the first place, there isn't much of a change, but 6 Axes used to be enough to get the job done for pre-Catapult war. No longer.

-I wish some hint of this had made the manual, or at least the official pre-release company info.

-There's always room for a patch, which doesn't bother me. If the AI is going to be more peaceful on standard setting, I can handle it being as good or better at teching than in Warlords; so far (to repeat), I haven't seen that to be the case. Maybe I should put Mansa in a game and test it out for sure . . .
 
Thankyou for all of the information. Sounds like AGG. AI will go on this time. I dont want it too wussy, but challanging.
 
Is it somewhat umm... realistic?

Like, do all the Civs still have their individual personalities and playstyles? Or, does everybody turn into a clone of Monty?

I wouldn't want to see Ghandi warmongering and razing hell on Earth... though, if he massed a huge army to protect himself better (more than in regular BtS) then that would be great.

I would also like an official answer to this.
 
I think he answered it:
The pacifist AI's aren't actually that much more likely to declare war, they just keep larger armies on hand as to not be easy victims.

Bh
 
As a warmonger, Aggressive AI is MUCH MUCH more fun for me.

With aggressive AI off you can pretty much dictate exactly when the wars are going to be. You can invade your neighbor and not worry about your other 2 numbers noticing you don't have any troops covering that side of the border.

But with aggressive AI diplomacy is far more important because you have to constant reject and accept calls for help meaning you rack up a lot of negative points for not helping out Civs at war, so you have to pay attention to who as at war with whom, and generally there's almost always a war going on somewhere in the world, and the best thing about it is,

You know those plans you've been making for hundreds of years? Forget about them. They mean jack all. If you're not ready to adapt to what the AI wants to do, update your will and pick out a nice gravestone cause they're going to bury you.

To give an example, I was playing on Terra, Monarch, Aggressive AI with Mali (Muslim), Egypt(Hindu), and Shaka(Christian) as my neighbors. I converted to Christianity to get in good with Shaka, and then traded techs/bribed Egypt into Pleased relations despite having a different religion.

Now, MY plan was to have Shaka invade Mali and then for me to invade Mali after he sent his army to deal with Shaka, and then invade Shaka after a few years. With Shaka and Mali being on poor relations and sharing a border I figured it was just a matter of time before Shaka invaded.

Well, I made a critical mistake. See I had my army on Mali's border ready to invade, but I only had minimal forces on my border with Shaka, so Shaka invades ME not Mali like I planned. In retrospect, I should have bribed Shaka into war with Mali, but I was always planning to turn on him after the war anyway and didn't want to give him some techs he might use against me.

I managed to pull it out by bribing Egypt into war with Shaka, but not after losing one of my best cities and having to retake it and rebuild, and Egypt managed to use the techs I gave him to invade Spain and became a huge problem later in the game.

In short, I <3 Aggressive AI
 
I posted those Blake quotes on other thread earlier,

I would have liked to remove the Aggressive AI setting and replace it with Peaceful AI setting, making aggressive AI the default and making it clear what the suboptimal setting (for challenge) is, but that wasn't high on my list of things to get changed...

I remember this idea came up long time ago in original BetterAI thread and i really liked it -- now many ppl seem to be playing default-(sandbox) mode and complain it's (too) easy to rush.
 
Or if you dont actually gear your entire game experience around rushing your neighbour, then playing without aggressive AI is also "fair".

Horses for courses really.... if I want to have a militaristic game, I will put on aggressive AI.... if I don't, I wont.... that's about all there is to it.

Precisely. In fact as Blake was quoted in the OP's post, if you intend to play non-aggressively then in fact the "sandbox" mode would be fairer for the AI.

I've played games on the sandbox mode and trust me... if you play the difficulty level you should be playing the AI is still no push over like it used to be.

It would be a shame to see some sort of prejudice against players who use the normal AI setting. They can find their own ways to make the game challenging.
 
Is it somewhat umm... realistic?

Like, do all the Civs still have their individual personalities and playstyles? Or, does everybody turn into a clone of Monty?

I wouldn't want to see Ghandi warmongering and razing hell on Earth... though, if he massed a huge army to protect himself better (more than in regular BtS) then that would be great.

There was reply to this on your OP on Blake's post ;)

Aggressive AI no longer causes the AI to have a relationship penalty with humans. Basically it can be said that the AI expects things to get aggressive. The pacifist AI's aren't actually that much more likely to declare war, they just keep larger armies on hand as to not be easy victims. The naturally militaristic AI's go crazy. In any case if you neglect your army, any AI will notice and with it's larger power will be more likely to declare war and come for you. It is more likely you'll get declared upon, especially if you don't change your playstyle...


Aggressive AI used to be retarted -- only causing negative modifiers towards the player. When i started playing Civ4/Warlords i actually thought it did what it only does by now on BtS. It was quite disappointment to find out how badly it was implemented.
 
I play with the normal 'sandbox' AI and I find it quite challenging, even if I rush. I must be a noob who likes a dumb AI.
 
I've had Agressive AI on for awhile (several games over a couple weeks). I haven't gotten to modern age for a long time!
I was doing SO well this morning, decent army, really good relations with 2-3 civs, tons for wonders, great tech lead... then EVERY civ but one declared war at once! Stupid AP! :lol:
 
Interesting... yes, I know Blake mentioned the AI personalities within his original thread, but I just wanted reassurance from other players' experiences.

I guess I'll just have to try it out for myself to see if I truly like that style of play... ah, that's what I love about this game, so many ways to tinker it to your personal tastes. :)

Question: why is the normal style referred to as "sandbox"? What does it mean?

I just thought this was an interesting post and that others may like to see it, perhaps it'll improve their gaming experiences. I'm going to give this a try - Aggressive AI + raging barbarians... oh my goodness, wish me luck!

I also was enlightened by another thing Blake said. Something about how most players play at a difficulty setting that's too easy for them (expecting to win 100% of the time). It's quite true in my case, I play Prince and I know I'm going to win almost all the time... it's just the journey towards that victory which is fun for me. Though, perhaps I would have greater fun truly struggling to reach the top, even if I lose.
 
Also... with Aggressive AI, it was said that they just removed the negative modifiers that were usually associated with declaring war on the human, which makes them much less hesitant to give you a whooping. Is this true for AI vs AI as well? Will they attack each other just as aggressively as well, if say another one of them looks at them funny, lol. I wouldn't like it if they just went all gung-ho on the human player and were nicer to each other.
 
Question: why is the normal style referred to as "sandbox"? What does it mean?
Sanboxes don't fight back. ;) Little kids play in sandboxes when they just want to build things and have fun. It's not so competitive.

Also... with Aggressive AI, it was said that they just removed the negative modifiers that were usually associated with declaring war on the human, which makes them much less hesitant to give you a whooping. Is this true for AI vs AI as well?
Actually, I really have noticed that the "War horn" sounds don't quite scare me as much, since with Vanilla it almost always means someone declares war one you, but now there's a good chance it's AI on AI. (depending on your diplomacy, of course.)
 
I think this is a pretty biased and crappy point of view. I'm tired of following this logic that somehow the best game is a multiplayer game, and that the perfect AI must play like a human. While we're about it, why not get rid of diplomacy too? Why should the AI do stupid things like care about religion? All it should care about is trying to win in any way it could. It should also gang up on the most powerful civ. Welcome to the nostalgic world of Civ2!

Personally, I hate having to fight wars the whole game. It makes the game draggy and more tiring to play, especially when I'm busy with real life. If I find that I'm steamrolling the AI most of the time on a difficulty level, my reaction would be to move up a level. So what if I can still rush a neighbour relatively easily? The AI's bonuses on a higher level means it will still be a challenge to keep up with the rest. And who says the AI now are helpless? It loves to spam units as much as it can and whip units like crazy when attacked, which partly accounts for the slower teching.

I'm sorry. I don't think Aggressive AI = the real Civ, and I despise the term "sandbox" AI. It's not the first time that someone has implied some sort of an ego problem on the part of players like me, that we only play to win. The fact is, I win maybe 50% of my games now, even though I play with the "sandbox-oh-so-generously-dumb" AI. I just picked a difficulty level that will still pose a challenge to me.
 
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