amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! I'm amateurgamer88. As I mentioned in another one of my threads, I am breaking up my big mod into smaller mods so people can try it and give feedback. I said collection because there will be a bunch of era mods that will be added here. Some of them must be used together while others can be on their own. I'll do my best to be clear about the requirements.
Note: Enlightenment Era may not be compatible with these mods. The modder of Enlightenment Era might have a different direction and, as a result, I won't be catering to that one mod.
The current plan is the following. I have four mods that are in the works: Modified Industrial Era, Modified Modern Era, Machine Era and Digital Era. The first two change the current tech tree while the other two will be new eras like Enlightenment Era (less polished of course until I can invest more free time in it)
I will be posting spoilers in this post regarding what's coming up. The different era mods will have their own post(s). Feel free to give feedback and/or suggestions. Good ideas that are within my abilities will be implemented. Those that are out of my abilities might be implemented on the grounds that someone more knowledgeable is willing to help. Also note that these can be buggy but I'll do my best to fix them. Thanks and I hope you enjoy!
Humanism:
Prereq Tech: Architecture, Economics
Buildings Unlocked:
Academy
Sovereignty:
Prereq Tech: Architecture, Economics, Acoustics
Early Steam Power:
Prereq Tech: Economics, Acoustics, Navigation
Political Modernization:
Prereq Tech: Acoustics, Navigation, Metallurgy
Flintlock:
Prereq Tech: Navigation, Metallurgy
Empiricism:
Prereq Tech: Humanism, Sovereignty
Manufacturing:
Prereq Tech: Sovereignty, Early Steam Power
Warships:
Prereq Tech: Early Steam Power, Political Modernization
Natural Rights:
Prereq Tech: Political Modernization, Flintlock
Ancestor Worship
+1 Faith and Culture from Council. +1 Production from Stones.
Earth Mother
+1 Faith from Mines on improved resources
+1 Production and Gold in a City.
God of All Creation
+1 Culture in the Capital
+1 Food, Production and Gold in Capital for every 2 Pantheons ever founded (caps at 8 Pantheons total).
God of Commerce
+1 Faith and +2 Gold in Cities with a City Connection, and in your Capital after gaining a second city.
God of Craftsmen
+1 Faith and +1 Production from Quarries.
+1 Faith and Culture from Stone Works.
God of Expanse
+25% faster border growth, and gain 10 Faith and 15 Production every time a City expands its borders naturally, scaling with Era and Gamespeed.
God of the Open Sky
+1 Faith and +2 Gold from Pastures.
God of the Sea
+1 Faith and +1 Food from Fishing Boats.
+1 Faith and +1 Production from Atolls.
God of Stars and Sky
+1 Faith and Food from Tundra and Snow tiles with resources.
God of the Sun
+1 Faith and Science from Granaries. +1 GAP from Wheat.
God of War
+10% Production towards Units.
Gain Faith from killing military units.
God-King
+1 Faith in Capital. +1 Faith, Gold and Science in Capital for every 5 Followers of your Pantheon in owned cities.
Goddess of Beauty
+1 Faith from Palace. +1 Faith from World Wonders,
+1 Great Artist and Great Engineer Points in your Capital.
Goddess of Festivals
+1 Culture and Faith for every unique Luxury Resource owned or imported.
Goddess of Nature
+1 Faith and Gold for every 2 Mountains within 3 tiles of a City (capping at the City's population). Natural Wonders gain +1 Faith and +1 Culture.
God of Protection
+10 HP healed per turn in friendly territory.
+1 Faith from Palace.
+1 Faith and +1 Culture from Barracks.
Goddess of Purity
+1 Faith from Lakes, +1 Production from Marshes. +1 Happiness from Cities on rivers.
Goddess of Renewal
+1 Faith for every 2 Jungle or 2 Forest tiles worked by a City. +1 Science from Markets.
Goddess of Springtime
+1 Faith and +1 Gold from Plantations. +1 Science and Faith from Herbalists.
Goddess of the Home
+1 Food and +1 Faith from Shrines. + 25% faster Growth Rate.
Goddess of the Hunt
+1 Faith and Food from Camps.
Goddess of the Wisdom
+1 Faith, and Golden Age Points in every City. +2 Science and +1 Faith from Palace.
Spirit of the Desert
+1 Faith, Production, and Gold from Desert tiles with resources.
Tutleary Gods
+10% increase in City Ranged Combat Strength
+2 Faith and +1 Production from Walls.
Workers and Military Units (Up to Industry Era) reduce City's Population by 1 when completed.
New Strategic Resources:
Nano Core
Prism Disc
Tesla Component
Telecommunication:
Communications Array (NW)
National Visitor Center (NW)
CN Tower (W)
Combat Cycle [Mounted] (U)
Landmark: +2 Culture
Embassy: +1 Culture
Satellites:
Airbase (B)
Video Rental (B)
Sydney Opera House (W)
Overlord Tank [Melee] (U)
MIG [Fighter] (U)
Reveals the entire map
Musicians: +2 Culture
Landmark: +2 Culture
No longer unlocks the Apollo Program Project
Lasers:
Electric Grid (B)
Laser Tank [Armor] (U)
Engineer: +3 Production
Manufactories: +4 Production
Academies: +4 Science
Advanced Ballistics:
Nuclear Submarine (U)
Heavy Destroyer (U)
Naval Attack Helicopter (U)
Assault Helix [Helicopter] (U)
Mobile Tactics:
Biofuel Refinery (B)
Toxin Soldier [Gun] (U)
Scud Launcher [Siege] (U)
Faster Movement on Railroads
Robotics:
Hubble Space Telescope (W)
Sentry Drone [Archer] (U)
Mine: +3 Production
Pasture: +3 Food
Terrace Farm: +3
Eki: +3 Production
The Internet:
Drive-in Theater (B)
Great Firewall (W)
Greatly increases empire-wide Tourism output
Writers: +2 Culture
Merchants: +3 Gold
Civil Servants: +1 Culture
Nanotechnology:
Nano Core Revealed
Prism Disc Nano Core Revealed
Tesla Component Nano Core Revealed
Secret Tech Lab (NW)
Nano Lab (NW)
Prism Lab (NW)
Tesla Lab (NW)
Allow Fallout Immunity
Stealth:
Aurora Alpha (stealth) [Bomber]
Fort: +3 Science
Citadel: +4 Science
Particle Physics:
Enrichment Facility (B)
CERN (W)
Airbase (B):
unlocked at Satellites
2750 Production cost
Maintenance: -8 Gold
Energy: -4
-6 Food
Air Units gain +15 XP.
Air Capacity increased by 3.
+20 to Air Defense
Video Rental (B):
unlocked at Satellites
2750 Production cost
No Maintenance
Energy: -4
-4 Food
+3 Gold
+5 Culture
+5 Tourism
Electric Grid (B):
unlocked at Lasers
2750 Production cost
No Maintenance
Energy: +4
+4 Gold
Biofuel Refinery (B):
unlocked at Mobile Tactics
2750 Production cost
No Maintenance
Fuel: +4
-4 Food
+4 Gold
Drive-in Theater (B):
unlocked at The Internet
3000 Production cost
No Maintenance
Energy: -4
+4 Gold
+5 Culture
+5 Tourism
Enrichment Facility (B):
unlocked at Particle Physics
3000 Production cost
Maintenance: -6 Gold
Uranium: +4
+4 Science
Communications Array (NW):
unlocked at Telecommunication
125 Production cost
No Maintenance
All units gain the promotion: Communication(+15% CS, +1 Movement)
Secret Tech Lab (NW):
unlocked at Nanotechnology
125 Production cost
No Maintenance
+2 Science
Nano Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Nano Core: +4
+2 Science
Mutually Exclusive to: Prism Lab and Tesla Lab.
Prism Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Prism Disc: +4
+2 Science
Mutually Exclusive to: Nano Lab and Tesla Lab.
Tesla Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Tesla Component: +4
+2 Science
Mutually Exclusive to: Prism Lab and Nano Lab.
Combat Cycle [Mounted] (U):
unlocked at Mobile Tactics
2000 Production cost
72 CS
No Defensive Terrain Bonuses
Can Move after Attacking
Can Pillage Improved Tiles
Granted promotion All Terrain (can traverse in Mountain and Ice)
Overlord Tank [Melee] (U):
Explosive: -1
unlocked at Lasers
2400 Production cost
80 CS
Granted promotion Overlord (+200 Hit Points. +25% CS when attacking.)
Has access to the following promotions (mutually exclusive):
Battle Bunker: +50% CS vs. Armor, Helicopter and Melee
Gatling Cannon: +50% CS vs. Gun, Archer, Fighter and Bomber
Propaganda Tower: Adjacent units can heal an extra 10 HP per turn. This unit heals every turn regardless of action.
MIG [Fighter] (U):
unlocked at Stealth
2000 Production cost
65 RCS 10 Range
Air Sweep
Air Recon
Air Skirmisher
Air Unit Cap 1
Intercept 10
Granted promotion Black Napalm (Applies Burn status on enemies that reduces max HP by 25 for 5 turns)
Laser Tank [Armor] (U):
Energy: -1
unlocked at Lasers
2400 Production cost
80 CS 80 RCS 0 Range
No Defensive Terrain Bonuses
Armor Plating I
Can Move after Attacking
Hold The Line II (+15 HP. +15% CS against all Ranged Attacks)
Can Pillage Improved Tiles
Granted promotion Laser Weapon (+33% CS when attacking)
Has access to the following promotions (mutually exclusive):
Scout Drone: +2 Sight, +1 Range
Battle Drone: +25% CS vs. Gun, +10 HP healed per turn
Hellfire Drone: +50% CS vs Armor and Melee
Assault Helix [Helicopter] (U):
Aluminum: -1
unlocked at Advanced Ballistics
2400 Production cost
70 CS / 75 RCS 1 Range
Can Move After Attacking
May Not Melee Attack
No Defensive Terrain Bonuses
Land Hovering
Granted promotion Bunker (+15% CS vs. Gun, Archer, Armor and Melee)
Toxin Soldier [Gun] (U):
Ammunition: -1
unlocked at Mobile Tactics
2000 Production cost
70 CS
DFPs
Hold The Line II (+15 HP. +15% CS against all Ranged Attacks)
Can Pillage Improved Tiles
Granted promotion Toxin (Applies Toxic status on enemies that reduces max HP by 50 for 2 turns)
Scud Launcher [Siege] (U):
Explosives: -1
unlocked at Advanced Ballistics
2400 Production cost
60 CS / 70 RCS 3 Range
Indirect Fire
May Not melee Attack
No Defensive Terrain Bonuses
Moves at half-speed in enemy territory
Limited Visibility
Cover I
Bonus vs Cities (100)
Granted promotion High Explosive Warhead (+25% CS when attacking. Deals 10 damage to all enemy units adjacent to targeted unit [within range])
Sentry Drone [Archer] (U):
Ammunition: -1
unlocked at Mobile Tactics
2000 Production cost
60 CS / 70 RCS 2 Range
May Not Melee Attack
Covering Fire II
Can Pillage Improved Tiles
Granted promotion Stealth Mode (+30% CS when defending, +25 Hit Points)
Has access to the following promotions:
Scout Drone: +2 Sight, +1 Range
Drone Gun: +33% CS vs. Gun and Archer
Aurora Alpha (stealth) [Bomber] (U):
unlocked at Stealth
2000 Production cost
75 RCS 10 Range
Air Unit Cap 1
Granted promotion Countermeasures (Reduces damage taken from interception by 75%. +50 Hit Points)
Note: Enlightenment Era may not be compatible with these mods. The modder of Enlightenment Era might have a different direction and, as a result, I won't be catering to that one mod.
The current plan is the following. I have four mods that are in the works: Modified Industrial Era, Modified Modern Era, Machine Era and Digital Era. The first two change the current tech tree while the other two will be new eras like Enlightenment Era (less polished of course until I can invest more free time in it)
I will be posting spoilers in this post regarding what's coming up. The different era mods will have their own post(s). Feel free to give feedback and/or suggestions. Good ideas that are within my abilities will be implemented. Those that are out of my abilities might be implemented on the grounds that someone more knowledgeable is willing to help. Also note that these can be buggy but I'll do my best to fix them. Thanks and I hope you enjoy!
Spoiler AG's Enlightenment Era Mod :
Spoiler Renaissance Era Changes :
Humanism:
Prereq Tech: Architecture, Economics
Spoiler Humanism unlocks :
Buildings Unlocked:
Academy
Sovereignty:
Prereq Tech: Architecture, Economics, Acoustics
Early Steam Power:
Prereq Tech: Economics, Acoustics, Navigation
Political Modernization:
Prereq Tech: Acoustics, Navigation, Metallurgy
Flintlock:
Prereq Tech: Navigation, Metallurgy
Empiricism:
Prereq Tech: Humanism, Sovereignty
Manufacturing:
Prereq Tech: Sovereignty, Early Steam Power
Warships:
Prereq Tech: Early Steam Power, Political Modernization
Natural Rights:
Prereq Tech: Political Modernization, Flintlock
Spoiler AG's Tweak for VP :
Spoiler Pantheon Changes :
Ancestor Worship
+1 Faith and Culture from Council. +1 Production from Stones.
Earth Mother
+1 Faith from Mines on improved resources
+1 Production and Gold in a City.
God of All Creation
+1 Culture in the Capital
+1 Food, Production and Gold in Capital for every 2 Pantheons ever founded (caps at 8 Pantheons total).
God of Commerce
+1 Faith and +2 Gold in Cities with a City Connection, and in your Capital after gaining a second city.
God of Craftsmen
+1 Faith and +1 Production from Quarries.
+1 Faith and Culture from Stone Works.
God of Expanse
+25% faster border growth, and gain 10 Faith and 15 Production every time a City expands its borders naturally, scaling with Era and Gamespeed.
God of the Open Sky
+1 Faith and +2 Gold from Pastures.
God of the Sea
+1 Faith and +1 Food from Fishing Boats.
+1 Faith and +1 Production from Atolls.
God of Stars and Sky
+1 Faith and Food from Tundra and Snow tiles with resources.
God of the Sun
+1 Faith and Science from Granaries. +1 GAP from Wheat.
God of War
+10% Production towards Units.
Gain Faith from killing military units.
God-King
+1 Faith in Capital. +1 Faith, Gold and Science in Capital for every 5 Followers of your Pantheon in owned cities.
Goddess of Beauty
+1 Faith from Palace. +1 Faith from World Wonders,
+1 Great Artist and Great Engineer Points in your Capital.
Goddess of Festivals
+1 Culture and Faith for every unique Luxury Resource owned or imported.
Goddess of Nature
+1 Faith and Gold for every 2 Mountains within 3 tiles of a City (capping at the City's population). Natural Wonders gain +1 Faith and +1 Culture.
God of Protection
+10 HP healed per turn in friendly territory.
+1 Faith from Palace.
+1 Faith and +1 Culture from Barracks.
Goddess of Purity
+1 Faith from Lakes, +1 Production from Marshes. +1 Happiness from Cities on rivers.
Goddess of Renewal
+1 Faith for every 2 Jungle or 2 Forest tiles worked by a City. +1 Science from Markets.
Goddess of Springtime
+1 Faith and +1 Gold from Plantations. +1 Science and Faith from Herbalists.
Goddess of the Home
+1 Food and +1 Faith from Shrines. + 25% faster Growth Rate.
Goddess of the Hunt
+1 Faith and Food from Camps.
Goddess of the Wisdom
+1 Faith, and Golden Age Points in every City. +2 Science and +1 Faith from Palace.
Spirit of the Desert
+1 Faith, Production, and Gold from Desert tiles with resources.
Tutleary Gods
+10% increase in City Ranged Combat Strength
+2 Faith and +1 Production from Walls.
Spoiler Misc Changes :
Workers and Military Units (Up to Industry Era) reduce City's Population by 1 when completed.
Spoiler Digital Era Mod :
Spoiler Digital Era :
New Strategic Resources:
Nano Core
Prism Disc
Tesla Component
Telecommunication:
Communications Array (NW)
National Visitor Center (NW)
CN Tower (W)
Combat Cycle [Mounted] (U)
Landmark: +2 Culture
Embassy: +1 Culture
Satellites:
Airbase (B)
Video Rental (B)
Sydney Opera House (W)
Overlord Tank [Melee] (U)
MIG [Fighter] (U)
Reveals the entire map
Musicians: +2 Culture
Landmark: +2 Culture
No longer unlocks the Apollo Program Project
Lasers:
Electric Grid (B)
Laser Tank [Armor] (U)
Engineer: +3 Production
Manufactories: +4 Production
Academies: +4 Science
Advanced Ballistics:
Nuclear Submarine (U)
Heavy Destroyer (U)
Naval Attack Helicopter (U)
Assault Helix [Helicopter] (U)
Mobile Tactics:
Biofuel Refinery (B)
Toxin Soldier [Gun] (U)
Scud Launcher [Siege] (U)
Faster Movement on Railroads
Robotics:
Hubble Space Telescope (W)
Sentry Drone [Archer] (U)
Mine: +3 Production
Pasture: +3 Food
Terrace Farm: +3
Eki: +3 Production
The Internet:
Drive-in Theater (B)
Great Firewall (W)
Greatly increases empire-wide Tourism output
Writers: +2 Culture
Merchants: +3 Gold
Civil Servants: +1 Culture
Nanotechnology:
Nano Core Revealed
Prism Disc Nano Core Revealed
Tesla Component Nano Core Revealed
Secret Tech Lab (NW)
Nano Lab (NW)
Prism Lab (NW)
Tesla Lab (NW)
Allow Fallout Immunity
Stealth:
Aurora Alpha (stealth) [Bomber]
Fort: +3 Science
Citadel: +4 Science
Particle Physics:
Enrichment Facility (B)
CERN (W)
Spoiler Digital Buildings and Units :
Airbase (B):
unlocked at Satellites
2750 Production cost
Maintenance: -8 Gold
Energy: -4
-6 Food
Air Units gain +15 XP.
Air Capacity increased by 3.
+20 to Air Defense
Video Rental (B):
unlocked at Satellites
2750 Production cost
No Maintenance
Energy: -4
-4 Food
+3 Gold
+5 Culture
+5 Tourism
Electric Grid (B):
unlocked at Lasers
2750 Production cost
No Maintenance
Energy: +4
+4 Gold
Biofuel Refinery (B):
unlocked at Mobile Tactics
2750 Production cost
No Maintenance
Fuel: +4
-4 Food
+4 Gold
Drive-in Theater (B):
unlocked at The Internet
3000 Production cost
No Maintenance
Energy: -4
+4 Gold
+5 Culture
+5 Tourism
Enrichment Facility (B):
unlocked at Particle Physics
3000 Production cost
Maintenance: -6 Gold
Uranium: +4
+4 Science
Communications Array (NW):
unlocked at Telecommunication
125 Production cost
No Maintenance
All units gain the promotion: Communication(+15% CS, +1 Movement)
Secret Tech Lab (NW):
unlocked at Nanotechnology
125 Production cost
No Maintenance
+2 Science
Nano Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Nano Core: +4
+2 Science
Mutually Exclusive to: Prism Lab and Tesla Lab.
Prism Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Prism Disc: +4
+2 Science
Mutually Exclusive to: Nano Lab and Tesla Lab.
Tesla Lab (NW):
unlocked at Nanotechnology
Requires Secret Tech Lab.
125 Production cost
No Maintenance
Tesla Component: +4
+2 Science
Mutually Exclusive to: Prism Lab and Nano Lab.
Combat Cycle [Mounted] (U):
unlocked at Mobile Tactics
2000 Production cost
72 CS
No Defensive Terrain Bonuses
Can Move after Attacking
Can Pillage Improved Tiles
Granted promotion All Terrain (can traverse in Mountain and Ice)
Overlord Tank [Melee] (U):
Explosive: -1
unlocked at Lasers
2400 Production cost
80 CS
Granted promotion Overlord (+200 Hit Points. +25% CS when attacking.)
Has access to the following promotions (mutually exclusive):
Battle Bunker: +50% CS vs. Armor, Helicopter and Melee
Gatling Cannon: +50% CS vs. Gun, Archer, Fighter and Bomber
Propaganda Tower: Adjacent units can heal an extra 10 HP per turn. This unit heals every turn regardless of action.
MIG [Fighter] (U):
unlocked at Stealth
2000 Production cost
65 RCS 10 Range
Air Sweep
Air Recon
Air Skirmisher
Air Unit Cap 1
Intercept 10
Granted promotion Black Napalm (Applies Burn status on enemies that reduces max HP by 25 for 5 turns)
Laser Tank [Armor] (U):
Energy: -1
unlocked at Lasers
2400 Production cost
80 CS 80 RCS 0 Range
No Defensive Terrain Bonuses
Armor Plating I
Can Move after Attacking
Hold The Line II (+15 HP. +15% CS against all Ranged Attacks)
Can Pillage Improved Tiles
Granted promotion Laser Weapon (+33% CS when attacking)
Has access to the following promotions (mutually exclusive):
Scout Drone: +2 Sight, +1 Range
Battle Drone: +25% CS vs. Gun, +10 HP healed per turn
Hellfire Drone: +50% CS vs Armor and Melee
Assault Helix [Helicopter] (U):
Aluminum: -1
unlocked at Advanced Ballistics
2400 Production cost
70 CS / 75 RCS 1 Range
Can Move After Attacking
May Not Melee Attack
No Defensive Terrain Bonuses
Land Hovering
Granted promotion Bunker (+15% CS vs. Gun, Archer, Armor and Melee)
Toxin Soldier [Gun] (U):
Ammunition: -1
unlocked at Mobile Tactics
2000 Production cost
70 CS
DFPs
Hold The Line II (+15 HP. +15% CS against all Ranged Attacks)
Can Pillage Improved Tiles
Granted promotion Toxin (Applies Toxic status on enemies that reduces max HP by 50 for 2 turns)
Scud Launcher [Siege] (U):
Explosives: -1
unlocked at Advanced Ballistics
2400 Production cost
60 CS / 70 RCS 3 Range
Indirect Fire
May Not melee Attack
No Defensive Terrain Bonuses
Moves at half-speed in enemy territory
Limited Visibility
Cover I
Bonus vs Cities (100)
Granted promotion High Explosive Warhead (+25% CS when attacking. Deals 10 damage to all enemy units adjacent to targeted unit [within range])
Sentry Drone [Archer] (U):
Ammunition: -1
unlocked at Mobile Tactics
2000 Production cost
60 CS / 70 RCS 2 Range
May Not Melee Attack
Covering Fire II
Can Pillage Improved Tiles
Granted promotion Stealth Mode (+30% CS when defending, +25 Hit Points)
Has access to the following promotions:
Scout Drone: +2 Sight, +1 Range
Drone Gun: +33% CS vs. Gun and Archer
Aurora Alpha (stealth) [Bomber] (U):
unlocked at Stealth
2000 Production cost
75 RCS 10 Range
Air Unit Cap 1
Granted promotion Countermeasures (Reduces damage taken from interception by 75%. +50 Hit Points)
Attachments
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