- Aug 24, 2018
Your changes sound subtle yet quite game changing, in a very good way (For me at least) to slow progression down for the first few eras.
I will definitely be trying your handiwork out once I settle on a balance with my current mod additions with VP as the concrete slab to build upon, due to the amount of changes it provides which really improves upon the vanilla game for the better.
In saying that, I find with the current iteration of VP, even on Marathon pacing has started to feel it moves along just a tad too fast due to the flooding of bonuses from all sources once you establish a foothold and initial policy/tech.
The one idea of your mod in particular that I find really intriguing is the worker/military unit cost food change until Medieval era. In my opinion that is pure genius as it would absolutely tie in historically, which I am a huge fan of!
One question of note for me is what alterations have you made upon barbarian units?
As I use the mod Barbarians Evolved (Without the addition of the barbarian civ and leader) to create a 'horde' of barbarians for the first couple of eras or so in an attempt to emulate what would have been the birth of civilization where those that were too violent for societies needs would have been pushed out of the cities as they were counter-productive to settling down for prosperous growth.
Side note: I would love to have a mod that would introduce a randomized/set percentage (Based upon population size) spawn chance of barbarian unit/s up to Medieval era or so to emulate the effect of the afore-mentioned expulsion of those that were deemed unfit for society, with a loss of one population for the associated city (Maybe capital only?) which would in turn make it more paramount to keep your military units a bit closer to home in defense.
Unfortunately due to real life circumstances that have led to a whole lot of stress, I just can't wrap my head around the coding aspect of it to try and implement it for myself.
I agree that the game starts moving very quickly in vanilla VP due to the yields you get. It starts to pick up pace very quickly and late-game buildings, tenets and bonuses don't help at all regardless of what gamespeed people play at. Sadly, balancing a mod for all gamespeed is pretty difficult so I'm actually unsure what Marathon will be like for my mod. I'm mostly focusing on Standard while making things feel a bit more like Epic. We'll see how that goes.
Regarding unit food costs and population cost, I have more eras I wanted to add and it feels weird with massive Cities early in the game. I wanted a better progression regarding how Cities grow so, in the ideal case, I can mod the Industrial Era to be when population explodes for Cities. I also want food to have a greater importance than what we see for vanilla VP.
It's interesting that you mentioned Barbarians. I do have plans on reworking them but I'm juggling with a bunch of concepts at the moment. The changes I've made resulted in conquering Cities being difficult if not impossible in the early stages. Therefore, I want some level of barbarian hordes that will make the early game tougher. It won't be losing City tougher but advancing forward will take more time. The idea will be Authority will be best geared and rewarded for fending off Barbarians while Tradition focuses on just the Capital and Progress will have a few core Cities they need to use to get ahead. This is all just the idea for now.
Given that units cost population too, I probably won't be going for spawn chance of barbarian units. I can simulate this by making barbarians stronger but we'll see how that goes. Lots of ideas and concepts and not enough coding to do proper tests.