Venom II can stack with
Venom III.
Poisoned II can stack with
Poisoned III.
Anti-Melee I: +50%
Ranged Combat Strength vs Melee/Gun Units.
Anti-Melee II: +50%
Ranged Combat Strength vs Melee/Gun Units.
Assistance I: +10%
Ranged Combat Strength per adjacent friendly units.
Assistance II: +10%
Ranged Combat Strength per adjacent friendly units.
Blanket Fire I: Deals 10 damage to all enemy units adjacent to targeted unit (within range)
Blanket Fire II: Deals 10 damage to all enemy units adjacent to targeted unit (within range)
Counter-Sniper I: +50%
Ranged Combat Strength vs Archer Units.
Counter-Sniper II: +50%
Ranged Combat Strength vs Archer Units.
Horsebane I: +50%
Ranged Combat Strength vs Mounted/Armor Units.
Horsebane II: +50%
Ranged Combat Strength vs Mounted/Armor Units.
Marksman I: +10%
Ranged Combat Strength when attacking. +10%
Combat Strength vs Units below 50 HP.
Marksman II: +15%
Ranged Combat Strength when attacking. +20%
Combat Strength vs Units below 50 HP.
Marksman III: +20%
Ranged Combat Strength when attacking. +30%
Combat Strength vs Units below 50 HP.
Marksman IV: +25%
Ranged Combat Strength when attacking. +40%
Combat Strength vs Units below 50 HP.
Marksman V: +30%
Ranged Combat Strength when attacking. +100%
Combat Strength vs Units below 50 HP.
Poisonous I: +5%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned I status on other units, reducing their
Movement by 1 for 2 turns.
Poisonous II: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned I status on other units, reducing their
Movement by 1 for 2 turns.
Poisonous III: +15%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned II status on other units, reducing their
Movement by 1 for 4 turns.
Poisonous IV: +20%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned II status on other units, reducing their
Movement by 1 for 4 turns.
Poisonous V: +20%
Ranged Combat Strength when attacking. Has Indirect Fire. Ranged Attacks by this Unit inflict the
Poisoned III status on other units, reducing their
Movement by 1 for 4 turns.
Ranged I: +15%
Ranged Combat Strength when attacking.
Ranged II: +25%
Ranged Combat Strength when attacking.
Ranged III: +35%
Ranged Combat Strength when attacking.
Sharpshooter I: +10%
Ranged Combat Strength when attacking. +10%
Combat Strength when attacking Wounded Unit
Sharpshooter II: +10%
Ranged Combat Strength when attacking. +10%
Combat Strength when attacking Wounded Unit
Sharpshooter III: +15%
Ranged Combat Strength when attacking. +20%
Combat Strength when attacking Wounded Unit
Sharpshooter IV: +20%
Ranged Combat Strength when attacking. +20%
Combat Strength when attacking Wounded Unit
Sharpshooter V: +25%
Ranged Combat Strength when attacking. +1 Range
Sharpshooter VI: +30%
Ranged Combat Strength when attacking. +50%
Combat Strength when attacking Wounded Unit.
Slow Poison I: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned IV status on other units, reducing their max HP by 10 and their
Movement by 1 for 6 turns.
Slow Poison II: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Poisoned V status on other units, reducing their max HP by 20 and their
Movement by 2 for 6 turns.
Sniper I: +10%
Ranged Combat Strength when attacking. +15%
Combat Strength vs Melee, Gunpowder and Archer.
Sniper II: +15%
Ranged Combat Strength when attacking. +1 Range
Sniper III: +20%
Ranged Combat Strength when attacking. +25%
Combat Strength vs Melee, Gunpowder and Archer.
Sniper IV: +25%
Ranged Combat Strength when attacking. +1 Range
Sniper V: +30%
Ranged Combat Strength when attacking. +60%
Combat Strength vs Melee, Gunpowder and Archer.
Solo I: +75%
Ranged Combat Strength. -30%
Ranged Combat Strength if adjacent to a Friendly Unit..
Solo II: +100%
Ranged Combat Strength. -50%
Ranged Combat Strength if adjacent to a Friendly Unit. Indirect Fire.
Support Fire I: +5%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged I status on other units, reducing their
Combat Strength by 10% for 2 turns.
Support Fire II: +5%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged I status on other units, reducing their
Combat Strength by 10% for 2 turns.
Support Fire III: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged II status on other units, reducing their
Combat Strength by 20% for 2 turns.
Support Fire IV: +15%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged II status on other units, reducing their
Combat Strength by 20% for 2 turns.
Support Fire V: +20%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged III status on other units, reducing their
Combat Strength by 40% for 3 turns.
Support Fire VI: +25%
Ranged Combat Strength when attacking. Has Indirect Fire. Ranged Attacks by this Unit inflict the
Barraged III status on other units, reducing their
Combat Strength by 40% for 3 turns.
Suppression I: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged IV status on other units, reducing their
Combat Strength by 50% for 3 turns.
Suppression II: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Barraged V status on other units, reducing their
Combat Strength by 100% for 3 turns.
Venomous I: +5%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Venom I status on other units, reducing their max HP by 10 for 2 turns.
Venomous II: +10%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Venom I status on other units, reducing their max HP by 10 for 2 turns.
Venomous III: +15%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Venom II status on other units, reducing their max HP by 25 for 3 turns.
Venomous IV: +20%
Ranged Combat Strength when attacking. Ranged Attacks by this Unit inflict the
Venom II status on other units, reducing their max HP by 25 for 3 turns.
Venomous V: +25%
Ranged Combat Strength when attacking. Has Indirect Fire. Ranged Attacks by this Unit inflict the
Venom III status on other units, reducing their max HP by 35 for 5 turns.