Mirc
Not mIRC!!!
After telling the story of me joining CFC in another thread, I remembered my first game after joining CFC... I could barely remember it, so I took some of my old CDs (I had to clean up all my Civ3 saves, as I had hundreds of them, but I didn't just delete them, I put them in 2 CDs). It was a standard world, every setting normal, and random civ. The civ proved to be Rome. I managed to get control of my continent, so I'm clearly biggest in size.
I want you experienced civvers to comment on my save. I'm very sorry, but it was the only one I could find. I would love a save from 2 turns before, or better 20 turns before if possible! Unfortunately I have to do with this one. Could you please give me some advice for this game?
Please note: this was my very first Monarch game, and I jumped directly from Chieftain, without trying any other difficulty first! So it's full of newbie mistakes.
Some clear mistakes, that I noticed myself:
- I need way more workers. I have lots of cities and only a few workers. Most of my cities (except those who were newly conquered from Egypt, the civ that I used to share my continent with) are connected with a road, but I'm far from roading all tiles and I have only very few rails.
- I was at war with Egypt, and all my cities were rioting. I remember I didn't know that the unhappiness comes from war, and I thought it was the government, Republic, that was causing them. So I switched to Monarchy, which was a stupid decision since I didn't really have much wars in the last 150 years.
- unorganized attack (I'll explain later what I mean)
- am behind in tech. Not sure how far behind, as the only techs I can research right now are "The Corporation" and "Scientific Method", but the Greeks, Babs and Persians already have them, and I can't say for sure how many techs they have besides this ones...
- when France managed to settle 3 cities on the island above my continent, which was mainly Roman (with about 12 cities of mine, I have to check the save), they started pumping troops there. I could see each turn some galleons moving and bringing rifles and sometimes even cavs. So I did the most idiotic thing. I was in good relations with Greece, and I signed an MPP with them. It did have the effect that I expected, but the side effects were clearly not worth it. So the French did retire their troops from that island, and I did manage to take their 3 cities, having the whole island mine, but Greece conquered 1/3 of France, and then it allied also with Persia against France. I have to point out that Greece and Persia are the most powerful nations in the world, though the power graphs shows me twice as powerful as them. After some turns, France is reduced to an OCC, and they are in the state of 2CC in my save. This means that Greece and Persia gained a lot of easy cities, which made those two powerful civs even more powerful. Also there will be another horrible effect. I started a war with the Iroquois, and got 3 cities from their island of 12. However I was forced to raze the last one, and they built another one there. So now I own a part of the Iroquois' island. But guess what: if you end the turn in my save, when the MPP has JUST ONE TURN 'till it expires, the Iroquois attack Greece. So I'm forced in a hopeless war with them. They are way too busy with Greece to attack me, but I'll lose those two cities that were so difficult to gain... Of course, I could abandon them right now and try to take my units out of their
islands (I have two cavs remaining and a leader). Tell me what to do about this.
Problems:
The Greeks and the Iroquois have a really really really really strong navy. I've never seen something like this below Demigod. This could be a serious problem, considering that my navy consists of two Galleons and some few other primitive ships. I see Ironclads everywhere! (this was started in Vanilla, so Ironclads were not a separate tech).
All my enemies' lands are well improved, when I have basically no infrastructure.
All my enemies have lots of Riflemen and Cavs are not doing great against them. Tanks will come at the end of this age, but I have to be careful that the Greeks or Persians don't get more!!
History:
The "other" continent was shared by the Persians, Greeks, Babylonians, French and Indians. The Persians were strongest, and Indians weakest. The Persians were so strong and the indians were so weak that when the Persians declared war on the Indians it took them 5 turns to finish them off. The Indians had 4-5 cities, from which 3 are at Persia and 1 at Babylon. So the Persians, apart from their core in the south, have 3 cities in the middle of the continent (India was landlocked). Then, when I did that stupid move with the MPP, and after the Greeks declared war to the French, the Greeks won a lot of good cheap cities and they now have more land than the Persians, though the Persians have still highest score. It's hard to estimate the armies of the two. The Babs have never been very expansionist, so they are pretty small (about the size of the Iroquois). But Babylon is size 20 and they have MANY cities above 12! I think they have huge cultural potential. BTW, from a peace deal with France, I got an abandoned ex-Indian city near the other continent. It is size 1 and really corrupted, but could be used as a base if I ever get to attack the other continent.
Good things:
I have most land area, clearly. Though the Greeks, after conquering France, gained much.
I have resources, pretty much everything. I'm sure I won't miss the oil either, as I have pretty much every type of terrain and a big land area
I am shown as the most powerful in the power graph, I do have a lot of Cavs, but I don't know if I could take a civ down soon.
Conclusion:
Please, could you give me some advice about what to do? I would really like to win this game, and I do feel I could by myself but I'd like to be sure, as the situation is not great right now (it's not bad either, though). I'd like to know what I should do next, what steps would be good for me now. My dream is to conquer the Iroquois, conquer the Babs, thus getting a foothold on the other continent, then take the central ex-Indian cities of Persia, then take down Persia, and at the end Greece. Also note when I started this I was a below Monarch player, a very talented Chieftain, maybe even warlord or regent. While now I have no trouble with a not great Emperor start, just a little trouble with a normal start at Demigod, and have some trouble with Deity (though I feel I can win it, I never get very addicted in Deity games, it's more like work than civ with all the micro-management and stuff you need to do). THE YEAR IS 1420 AD.
Screenshots
Here's the original, unedited minimap:
And here it is explained:
The red circle surrounds the cities lost by the indians, from which 3 to the Persians and 1 to the Babs. The black circle is surrounding cities lost by France in the current war. The gray circle is my apparently useless city on an island near the other continent. You can see the two Iroquois cities that I'll probably lose next turn (or abandon them this turn).
Save Game:
<<<The Save>>>
If you have any problems with it try loading it in Vanilla...
I want you experienced civvers to comment on my save. I'm very sorry, but it was the only one I could find. I would love a save from 2 turns before, or better 20 turns before if possible! Unfortunately I have to do with this one. Could you please give me some advice for this game?
Please note: this was my very first Monarch game, and I jumped directly from Chieftain, without trying any other difficulty first! So it's full of newbie mistakes.
Some clear mistakes, that I noticed myself:
- I need way more workers. I have lots of cities and only a few workers. Most of my cities (except those who were newly conquered from Egypt, the civ that I used to share my continent with) are connected with a road, but I'm far from roading all tiles and I have only very few rails.
- I was at war with Egypt, and all my cities were rioting. I remember I didn't know that the unhappiness comes from war, and I thought it was the government, Republic, that was causing them. So I switched to Monarchy, which was a stupid decision since I didn't really have much wars in the last 150 years.
- unorganized attack (I'll explain later what I mean)
- am behind in tech. Not sure how far behind, as the only techs I can research right now are "The Corporation" and "Scientific Method", but the Greeks, Babs and Persians already have them, and I can't say for sure how many techs they have besides this ones...
- when France managed to settle 3 cities on the island above my continent, which was mainly Roman (with about 12 cities of mine, I have to check the save), they started pumping troops there. I could see each turn some galleons moving and bringing rifles and sometimes even cavs. So I did the most idiotic thing. I was in good relations with Greece, and I signed an MPP with them. It did have the effect that I expected, but the side effects were clearly not worth it. So the French did retire their troops from that island, and I did manage to take their 3 cities, having the whole island mine, but Greece conquered 1/3 of France, and then it allied also with Persia against France. I have to point out that Greece and Persia are the most powerful nations in the world, though the power graphs shows me twice as powerful as them. After some turns, France is reduced to an OCC, and they are in the state of 2CC in my save. This means that Greece and Persia gained a lot of easy cities, which made those two powerful civs even more powerful. Also there will be another horrible effect. I started a war with the Iroquois, and got 3 cities from their island of 12. However I was forced to raze the last one, and they built another one there. So now I own a part of the Iroquois' island. But guess what: if you end the turn in my save, when the MPP has JUST ONE TURN 'till it expires, the Iroquois attack Greece. So I'm forced in a hopeless war with them. They are way too busy with Greece to attack me, but I'll lose those two cities that were so difficult to gain... Of course, I could abandon them right now and try to take my units out of their
islands (I have two cavs remaining and a leader). Tell me what to do about this.
Problems:
The Greeks and the Iroquois have a really really really really strong navy. I've never seen something like this below Demigod. This could be a serious problem, considering that my navy consists of two Galleons and some few other primitive ships. I see Ironclads everywhere! (this was started in Vanilla, so Ironclads were not a separate tech).
All my enemies' lands are well improved, when I have basically no infrastructure.
All my enemies have lots of Riflemen and Cavs are not doing great against them. Tanks will come at the end of this age, but I have to be careful that the Greeks or Persians don't get more!!
History:
The "other" continent was shared by the Persians, Greeks, Babylonians, French and Indians. The Persians were strongest, and Indians weakest. The Persians were so strong and the indians were so weak that when the Persians declared war on the Indians it took them 5 turns to finish them off. The Indians had 4-5 cities, from which 3 are at Persia and 1 at Babylon. So the Persians, apart from their core in the south, have 3 cities in the middle of the continent (India was landlocked). Then, when I did that stupid move with the MPP, and after the Greeks declared war to the French, the Greeks won a lot of good cheap cities and they now have more land than the Persians, though the Persians have still highest score. It's hard to estimate the armies of the two. The Babs have never been very expansionist, so they are pretty small (about the size of the Iroquois). But Babylon is size 20 and they have MANY cities above 12! I think they have huge cultural potential. BTW, from a peace deal with France, I got an abandoned ex-Indian city near the other continent. It is size 1 and really corrupted, but could be used as a base if I ever get to attack the other continent.
Good things:
I have most land area, clearly. Though the Greeks, after conquering France, gained much.
I have resources, pretty much everything. I'm sure I won't miss the oil either, as I have pretty much every type of terrain and a big land area
I am shown as the most powerful in the power graph, I do have a lot of Cavs, but I don't know if I could take a civ down soon.
Conclusion:
Please, could you give me some advice about what to do? I would really like to win this game, and I do feel I could by myself but I'd like to be sure, as the situation is not great right now (it's not bad either, though). I'd like to know what I should do next, what steps would be good for me now. My dream is to conquer the Iroquois, conquer the Babs, thus getting a foothold on the other continent, then take the central ex-Indian cities of Persia, then take down Persia, and at the end Greece. Also note when I started this I was a below Monarch player, a very talented Chieftain, maybe even warlord or regent. While now I have no trouble with a not great Emperor start, just a little trouble with a normal start at Demigod, and have some trouble with Deity (though I feel I can win it, I never get very addicted in Deity games, it's more like work than civ with all the micro-management and stuff you need to do). THE YEAR IS 1420 AD.
Screenshots
Here's the original, unedited minimap:
And here it is explained:
The red circle surrounds the cities lost by the indians, from which 3 to the Persians and 1 to the Babs. The black circle is surrounding cities lost by France in the current war. The gray circle is my apparently useless city on an island near the other continent. You can see the two Iroquois cities that I'll probably lose next turn (or abandon them this turn).
Save Game:
<<<The Save>>>
If you have any problems with it try loading it in Vanilla...